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{{ | {{external|unused content in the ''Pikmin'' series|[http://tcrf.net/Category:Pikmin_series The Cutting Room Floor]|TCRF.png}} | ||
Some '''unused content''' is left inside the final version of some ''Pikmin'' games. There is [[Prototype information|information about prototype content]], but this is a list of content that is inside the games' files, and isn't used in a regular playthrough. | |||
* | ==Pikmin== | ||
* | ===Debug menu=== | ||
* | {{stub}} | ||
* | A menu written in Japanese with several debugging features is present in the game. Each option has a value, and pressing {{button|gcn|A}} will activate the option, with the specified value. The options, in order, display the following: | ||
* | *[[Menu#Title screen]]. 0 means the Challenge Mode option won't be visible. 1 means that option is present. | ||
*A set of [[Olimar's Voyage Log|Voyage Log entries]]. Set #19 is untranslated for some reason. | |||
*Saved game screen. Its value doesn't seem to do anything. | |||
*A weird screen, possibly used to test sprites, effects and buttons. | |||
*Memory card warnings. 0 and 1 don't do anything, 2 warns that the card cannot be used. 4 warns that it must be formatted. | |||
*[[Menu#Data file selection|Ship log selection screen]]. | |||
*Unlocked Voyage Logs. Acts weirdly. | |||
*[[Menu#Sunset|End of day screen]]. | |||
*Pause menus. 0 is during a regular adventure, 1 is during challenge mode. | |||
*Final statistics. | |||
*[[Menu#Title screen|Title screen]] without background. | |||
{{#ev:youtube|ZLF29ue4kdE}} | |||
To access it, use the following Action Replay code on a European [[Region|version]] of ''Pikmin'': | |||
<pre>R7RH-6BYQ-6QUW3 | |||
HJ4F-HEJZ-ACKEN | |||
0Z7C-29CE-0C1BC</pre> | |||
You can also access by using this code on an US version of ''Pikmin'': | |||
<pre>42NA-65DT-9YNBG | |||
HJ4F-HEJZ-ACKEN | |||
0Z7C-29CE-0C1BC</pre> | |||
===Unused Voyage Log content=== | |||
{{Main|Olimar's Voyage Log#Unused content|t1=Olimar's Voyage Log}} | |||
There are some unused voyage log entries, some unused untranslated second pages, some Japanese entries that don't relate to regular logs, and a function to display the text "1 day" in some messages that can never do that. | |||
===Unused monolog content=== | |||
{{Main|Olimar's monologs in Pikmin 1#Unused content|t1=Olimar's monologs}} | |||
There is an unused monolog, an unused function to write a singular or plural word, and a set of files in Japanese. | |||
===Unused areas=== | |||
The following unused [[areas]] have been found inside the game's files: | |||
*[[route]] | |||
*[[animtest]] | |||
*[[codetest]] | |||
*[[E3play_3]] | |||
*[[map_06]] | |||
*[[play_3]] | |||
*[[play_4]] | |||
*[[shapetst]] | |||
*[[testmap]] | |||
*[[tuto1]] | |||
*[[tuto2]] | |||
===Unused bomb-rock textures=== | |||
Some unused textures have been found on the game's disc, portraying Blue and Red Pikmin with bomb-rocks. | |||
Blue [[File:Bp_lb64.png|Leaf]] [[File:Bp_bb64.png|Bud]] [[File:Bp_fb64.png|Flower]] | |||
Red [[File:Rp_lb64.png|Leaf]] [[File:Rp_bb64.png|Bud]] [[File:Rp_fb64.png|Flower]] | |||
===Unused Enemies=== | |||
{{main|Iwagen}} | |||
[[Iwagen]] is a rock generator that resembles a vase of sorts. It doesn't have a [[health]] counter. | |||
{{#ev:youtube|v=FpNXS37RJjA}} | |||
===Unused Pikmin animations=== | |||
There are a few animations for the Pikmin that aren't used. | |||
{{#ev:youtube|5zcbEQqOVJk}} | |||
===Others=== | |||
*There are 2 test blo files found inside <code>dataDir\screen\eng_blo</code>, "test.blo" and "test2.blo" | |||
*account.blo contains some weird strings that don't seem to be used. They are "The sun has gone down, today's job is finished.", which appears twice, "starting pikmins", "pikmins now", "dead pikmins", "enemies defeated" and "collected items", which all appear twice, grouped. account2.blo seems to contain the real text for the results screen. | |||
==Pikmin 2== | |||
{{stub}} | |||
===Unused graphics=== | |||
====Piklopedia dummy texture==== | |||
[[File:Piklopedia zzdummy.png|right|The dummy texture.]] | |||
A dummy [[Piklopedia]] icon can be found amidst the regular Piklopedia icon textures, in the game's files. Presumably, it was used during development to identify enemies with no icon at the time. | |||
====Unused scenes==== | |||
Much like in the first game, each [[Onion]] was to be found dormant, and had their own "Boot Up" scene. These cutscenes go unused, but are still present in the game's files. | |||
{{#ev:youtube|v=Qs4GbCKMgZs}} | |||
{{#ev:youtube|v=dMJdjmYkGD8}} | |||
{{#ev:youtube|v=rTiI4y87O9o}} | |||
===Unused treasures=== | |||
Some unused treasures exist inside ''Pikmin 2'''s game data. These treasures are actually disks of older Gamecube games: ''Pikmin'', ''The Legend of Zelda: The Wind Waker'', ''Luigi's Mansion'', and ''Super Smash Bros. Melee''. | |||
==See also== | ==See also== | ||
*[[ | *[[Prototype information]] | ||
*[[Easter | *[[Easter eggs]] | ||
==External | ==External Links== | ||
*[http://tcrf.net/ | *[http://tcrf.net/Pikmin The Cutting Room Floor's article on ''Pikmin''] | ||
*[http://www.unseen64.net/2008/04/08/pikmin-gc-beta/ Pikmin {GC - Beta / Unused Stuff / Debug} on Unseen64] | *[http://www.unseen64.net/2008/04/08/pikmin-gc-beta/ Pikmin {GC - Beta / Unused Stuff / Debug} on Unseen64] | ||
*[https://www.youtube.com/watch?v=7x245evHAhQ An early Pikmin trailer] | |||
[[Category:Prototype]] | |||
[[Category: | [[Category:Real world]] | ||
[[Category:Technical]] |