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{{game icons|p=y|p2=y|p3=y|p4=y|hp=y}} | {{game icons|p=y|p2=y|p3=y|p4=y|hp=y}} | ||
Some [[Enemy|enemies]] are not members of any known biological family. These enemies are shown as being in the '''Unknown family''' in {{p2}} and {{p3d}}, '''? family''' in {{hp}}, and '''??? family''' in {{p4}}. | Some [[Enemy|enemies]] are not members of any known biological family. These enemies are shown as being in the '''Unknown family''' in {{p2}} and {{p3d}}, '''? family''' in {{hp}}, and '''??? family''' in {{p4}}. These enemies seem to have no biological relationship, despite many of them sharing similar traits or names. | ||
== | == Members == | ||
=== Ancient Sirehound === | === Ancient Sirehound === | ||
[[File:Ancient | [[File:Ancient Sirehound_P4_icon.png|left|180px]] | ||
{{spoiler|the final boss of Pikmin 4}} | {{spoiler|the final boss of Pikmin 4}} | ||
{{Main|Ancient Sirehound}} | {{Main|Ancient Sirehound}} | ||
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{{spoiler|the final boss of Hey! Pikmin}} | {{spoiler|the final boss of Hey! Pikmin}} | ||
{{Main|Berserk Leech Hydroe}} | {{Main|Berserk Leech Hydroe}} | ||
The Berserk Leech Hydroe is the final [[boss]] of {{hp}}. It is a gigantic plant creature, it has a purple and white body with grass and some sprouts growing on its back. It has three stalks with very few and small spines and {{w|Venus flytrap}}-like mouths on the ends, the central one being larger and acting like the main head while the smaller ones are used as its primary method of attack. In its second phase it can come out from the ground revealing that it has 4 brown legs with clawed feet. After defeating the second phase the creature's body withers and the central head detaches from the dead body retaining a small portion of it. This new body sprouts wings and has smaller feet lighter in coloration than the ones from the main body. | The '''Berserk Leech Hydroe''' is the final [[boss]] of {{hp}}. It is a gigantic plant creature, it has a purple and white body with grass and some sprouts growing on its back. It has three stalks with very few and small spines and {{w|Venus flytrap}}-like mouths on the ends, the central one being larger and acting like the main head while the smaller ones are used as its primary method of attack. In its second phase it can come out from the ground revealing that it has 4 brown legs with clawed feet. After defeating the second phase the creature's body withers and the central head detaches from the dead body retaining a small portion of it. This new body sprouts wings and has smaller feet lighter in coloration than the ones from the main body. | ||
While the [[Leech Hydroe]] itself is of the [[Hydroe family]], the plant it hosts in the final battle is listed as having an unknown family. | While the [[Leech Hydroe]] itself is of the [[Hydroe family]], the plant it hosts in the final battle is listed as having an unknown family. | ||
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[[File:FireflingerGroink.png|left|180px]] | [[File:FireflingerGroink.png|left|180px]] | ||
{{Main|Fireflinger Groink}} | {{Main|Fireflinger Groink}} | ||
The Fireflinger Groink is an enemy that appears in ''Hey! Pikmin''. | The Fireflinger Groink is an enemy that appears in ''Hey! Pikmin''. The Fireflinger Groink shares many similarities to the Gatling Groink, which is interesting since both creatures do not belong to any known family. | ||
{{clear}} | {{clear}} | ||
=== Gatling Groink === | === Gatling Groink === | ||
[[File: | [[File:Gatlinggroink.jpg|left|180px]] | ||
{{Main|Gatling Groink}} | {{Main|Gatling Groink}} | ||
The Gatling Groink is an enemy in {{p2}}. It is a large biomechanical creature with eyes staring forward, two legs, a mechanical tail and a mouthplate that is opened to fire mortar rounds. Despite not having a very dangerous attack, it possesses strong defensive capabilities and is often located in hard-to-reach places, such as on top of pillars, increasing its protection against [[Pikmin family|Pikmin]] even more. It attacks by initiating a cannon from its mouth and fires 3 mortars at regular intervals when in range of a target. When the balls hit the ground, they scatter all Pikmin in range and kill those at the absolute center of the blast. The method to attack it is to [[throw]] Pikmin at its rear, where it lacks metal shielding. It can shake the Pikmin off when agitated, and unlike most enemies, the shaking occurs without any visible preparations, giving the player hardly any reaction time. Because [[Purple Pikmin]] stun when they land on the ground, it is not necessary to get behind it to immobilize it with purples. Once killed, it starts [[HP#Regeneration|regenerating]] [[health]], making it crucial to carry it to an [[Onion]] or the [[Research Pod]]. If it isn't carried back on time, it will [[revive]] and continue its attack. | The Gatling Groink is an enemy in {{p2}}. It is a large biomechanical creature with eyes staring forward, two legs, a mechanical tail and a mouthplate that is opened to fire mortar rounds. Despite not having a very dangerous attack, it possesses strong defensive capabilities and is often located in hard-to-reach places, such as on top of pillars, increasing its protection against [[Pikmin family|Pikmin]] even more. It attacks by initiating a cannon from its mouth and fires 3 mortars at regular intervals when in range of a target. When the balls hit the ground, they scatter all Pikmin in range and kill those at the absolute center of the blast. The method to attack it is to [[throw]] Pikmin at its rear, where it lacks metal shielding. It can shake the Pikmin off when agitated, and unlike most enemies, the shaking occurs without any visible preparations, giving the player hardly any reaction time. Because [[Purple Pikmin]] stun when they land on the ground, it is not necessary to get behind it to immobilize it with purples. Once killed, it starts [[HP#Regeneration|regenerating]] [[health]], making it crucial to carry it to an [[Onion]] or the [[Research Pod]]. If it isn't carried back on time, it will [[revive]] and continue its attack. | ||
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=== Glow Pikmin === | === Glow Pikmin === | ||
[[File: | [[File:Glow_Pikmin.png|left|180px]] | ||
{{Main|Glow Pikmin}} | {{Main|Glow Pikmin}} | ||
Glow Pikmin are a type of Pikmin that can only be used at night during night expeditions, and in caves. Glow Pikmin have bright green, bioluminescent bodies. They have no legs; their bodies instead end in a tapered and ghost-like tail. Because of this, they have the ability to float. They have blue eyes, though one of them appears to be larger than the other and has a light blue pupil. Their flowers are also slightly differently shaped, with five pointed petals (resembling a star) instead of the normal rounded ones. They also appear to be slightly smaller than other Pikmin types. | Glow Pikmin are a type of Pikmin that can only be used at night during night expeditions, and in caves. Glow Pikmin have bright green, bioluminescent bodies. They have no legs; their bodies instead end in a tapered and ghost-like tail. Because of this, they have the ability to float. They have blue eyes, though one of them appears to be larger than the other and has a light blue pupil. Their flowers are also slightly differently shaped, with five pointed petals (resembling a star) instead of the normal rounded ones. They also appear to be slightly smaller than other Pikmin types. | ||
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=== Lumiknoll === | === Lumiknoll === | ||
[[File: | [[File:Lumiknoll_P4_icon.png|left|180px]] | ||
{{Main|Lumiknoll}} | {{Main|Lumiknoll}} | ||
{{stub|Add information from the main article once its created.}} | |||
{{clear}} | |||
=== Mamuta === | |||
[[File:Mamuta_P4_icon.png|left|180px]] | |||
{{Main|Mamuta}} | |||
The Mamuta is an enemy found in ''Pikmin'', ''Pikmin 2'' and ''Pikmin 4''. It appears rocky, with two small eyes and two arms of dissimilar size. In the [[Pikmin (game)|first game]], it will just stand and watch any Pikmin walk by. Any attack on it, however, causes it to become enraged and pound the Pikmin into the ground. This, strangely enough, doesn't kill them but will replant them and turn them into [[Maturity|flower Pikmin]]. In ''Pikmin 2'', they have been made more aggressive, attacking when the Pikmin come close. They still don't kill the Pikmin, however. If killing them is necessary, they are easy to attack, as they have smaller [[HP|health]]. In the first game, they are found at [[The Impact Site]] on even-numbered days (on odd-numbered days, the [[Goolix]] is encountered instead.) | |||
{{clear}} | {{clear}} | ||
=== Moss === | === Moss === | ||
[[File: | [[File:Moss_P4_icon.png|left|180px]] | ||
{{Main|Moss}} | {{Main|Moss}} | ||
Moss is a space dog in {{p4}}. In the game's prologue she is found by [[Captain Olimar]] when he crash-lands on [[PNF-404]] and quickly befriends him, helping him throughout his search for [[S.S. Dolphin|his ship]]'s missing [[ship part]]s. After the prologue, Moss is seen accompanied by a [[leafling]]-transformed Olimar, and accompanies him during [[Dandori Battle]]s. | Moss is a space dog in {{p4}}. In the game's prologue she is found by [[Captain Olimar]] when he crash-lands on [[PNF-404]] and quickly befriends him, helping him throughout his search for [[S.S. Dolphin|his ship]]'s missing [[ship part]]s. After the prologue, Moss is seen accompanied by a [[leafling]]-transformed Olimar, and accompanies him during [[Dandori Battle]]s. | ||
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{{clear}} | {{clear}} | ||
=== | === Smoky Progg === | ||
[[File: | [[File:Smoky_Progg_P4_icon.png|left|180px]] | ||
{{Main| | {{Main|Smoky Progg}} | ||
The Smoky Progg is a hidden boss in ''Pikmin'', and is possibly one of the toughest. The only way to encounter it is to go into [[The Distant Spring]] [[areas|area]] before day 15. It resides in the massive lake area, on a later useless mound of small islands, in an egg form. If one touches the egg by any means, even with [[Olimar]], it will break out of the egg and show its true form; a dark green and black creature, emitting fumes toxic to Pikmin, sporting glowing white eyes. It will follow the player back to the landing site, so it's necessary to kill it. It can uproot Pikmin sprouts. The only way to hurt it is to throw Pikmin onto its large head. Any Pikmin left walking in its trail will succumb to the unknown substance it emits. It has an incredibly high defense and takes a while to kill. However, when killed it drops a pearl or nut that will be sufficient food to produce 100 Pikmin from any Onion that it gets to. | |||
{{clear}} | {{clear}} | ||
=== Waterwraith === | === Waterwraith === | ||
[[File: | [[File:Waterwraith_P4_icon.png|left|180px]] | ||
{{Main|Waterwraith}} | {{Main|Waterwraith}} | ||
The Waterwraith is a watery, humanoid boss in ''Pikmin 2'' and ''Pikmin 4''. It appears to have a human shape, a head, body, arms, and legs, without distinct characteristics though, since it is transparent. It falls from the sky and moves around on stony rollers, chasing leaders and their Pikmin. It is invincible to any Pikmin assault, even if [[ultra-bitter spray|petrified]], except when attacked by [[Purple Pikmin]]. When a Purple Pikmin lands on or near the Waterwraith, it turns dark and becomes vulnerable to all Pikmin attacks. When the player depletes its health, the rollers crumble and the Waterwraith will run around the cave until defeated. | The Waterwraith is a watery, humanoid boss in ''Pikmin 2'' and ''Pikmin 4''. It appears to have a human shape, a head, body, arms, and legs, without distinct characteristics though, since it is transparent. It falls from the sky and moves around on stony rollers, chasing leaders and their Pikmin. It is invincible to any Pikmin assault, even if [[ultra-bitter spray|petrified]], except when attacked by [[Purple Pikmin]]. When a Purple Pikmin lands on or near the Waterwraith, it turns dark and becomes vulnerable to all Pikmin attacks. When the player depletes its health, the rollers crumble and the Waterwraith will run around the cave until defeated. | ||
{{clear}} | {{clear}} | ||
== Trivia == | == Trivia == | ||
* Previously, this article also included species with unspecified families. Specifically, the five species from {{p1}} (a game with no official creature log) who did not return for {{p2}}. | * Previously, this article also included species with unspecified families. Specifically, the five species from {{p1}} (a game with no official creature log) who did not return for {{p2}}. With the release of {{p4}}, all five of these species received a official family in some capacity. | ||
** While the adult [[Armored Cannon Beetle]] has yet to | ** While the adult [[Armored Cannon Beetle]] has yet to return, it's younger variant, the [[Armored Cannon Larva]], has and was classified in the [[Lithopod family]]. | ||
** The [[Puffstool]] was assumed to be related to the [[Puffstalk]] from {{hp}}, | ** The [[Puffstool]] was assumed to be related to the [[Puffstalk]] from {{hp}}, as assumed part of the same famliy, the [[Sporovid family]]. ''Pikmin 4'' confirmed this to be true. | ||
** [[Pearly Clamclamp]]s returned | ** [[Pearly Clamclamp]]s returned and were classified under their own family: the [[Snareshell family]]. | ||
** The [[Smoky Progg]] was described as related to the [[Mamuta]], who were confirmed to belong to an unknown family in ''Pikmin 2''. Both returned in ''Pikmin 4'' and confirmed them | ** The [[Smoky Progg]] was described as related to the [[Mamuta]], who were confirmed to belong to an unknown family in ''Pikmin 2''. Both returned in ''Pikmin 4'' and confirmed them to still be in an unknown family. | ||
** While | ** While [[Goolix]] as yet to return, a similar creature named the [[Foolix]] appeared in ''Pikmin 4'' and was classified under the [[Goolix family]]. As the family is named after the Goolix, it's assumed to belong to that family. | ||
== See also == | == See also == |