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{{game icons|p=y|p2=y|p3=y|p4=y|hp=y}} | {{game icons|p=y|p2=y|p3=y|p4=y|hp=y}} | ||
Some [[Enemy|enemies]] are not members of any known biological family. These enemies are shown as being in the '''Unknown family''' in {{p2}} and {{p3d}}, '''? family''' in {{hp}}, and '''??? family''' in {{p4}}. | Some [[Enemy|enemies]] are not members of any known biological family. These enemies are shown as being in the '''Unknown family''' in {{p2}} and {{p3d}}, '''? family''' in {{hp}}, and '''??? family''' in {{p4}}. These enemies have no biological relationship. | ||
== Members == | |||
=== Fireflinger Groink === | === Fireflinger Groink === | ||
[[File:FireflingerGroink.png|left|180px]] | [[File:FireflingerGroink.png|left|180px]] | ||
{{Main|Fireflinger Groink}} | {{Main|Fireflinger Groink}} | ||
The Fireflinger Groink is an enemy that appears in ''Hey! Pikmin''. | The Fireflinger Groink is an enemy that appears in ''Hey! Pikmin''. The Fireflinger Groink shares many similarities to the Gatling Groink, which is interesting since both creatures do not belong to any known family. | ||
{{clear}} | {{clear}} | ||
=== Gatling Groink === | === Gatling Groink === | ||
[[File: | [[File:Gatlinggroink.jpg|left|180px]] | ||
{{Main|Gatling Groink}} | {{Main|Gatling Groink}} | ||
The Gatling Groink is an enemy in {{p2}}. It is a large biomechanical creature with eyes staring forward, two legs, a mechanical tail and a mouthplate that is opened to fire mortar rounds. Despite not having a very dangerous attack, it possesses strong defensive capabilities and is often located in hard-to-reach places, such as on top of pillars, increasing its protection against [[Pikmin family|Pikmin]] even more. It attacks by initiating a cannon from its mouth and fires 3 mortars at regular intervals when in range of a target. When the balls hit the ground, they scatter all Pikmin in range and kill those at the absolute center of the blast. The method to attack it is to [[throw]] Pikmin at its rear, where it lacks metal shielding. It can shake the Pikmin off when agitated, and unlike most enemies, the shaking occurs without any visible preparations, giving the player hardly any reaction time. Because [[Purple Pikmin]] stun when they land on the ground, it is not necessary to get behind it to immobilize it with purples. Once killed, it starts [[HP#Regeneration|regenerating]] [[health]], making it crucial to carry it to an [[Onion]] or the [[Research Pod]]. If it isn't carried back on time, it will [[revive]] and continue its attack. | The Gatling Groink is an enemy in {{p2}}. It is a large biomechanical creature with eyes staring forward, two legs, a mechanical tail and a mouthplate that is opened to fire mortar rounds. Despite not having a very dangerous attack, it possesses strong defensive capabilities and is often located in hard-to-reach places, such as on top of pillars, increasing its protection against [[Pikmin family|Pikmin]] even more. It attacks by initiating a cannon from its mouth and fires 3 mortars at regular intervals when in range of a target. When the balls hit the ground, they scatter all Pikmin in range and kill those at the absolute center of the blast. The method to attack it is to [[throw]] Pikmin at its rear, where it lacks metal shielding. It can shake the Pikmin off when agitated, and unlike most enemies, the shaking occurs without any visible preparations, giving the player hardly any reaction time. Because [[Purple Pikmin]] stun when they land on the ground, it is not necessary to get behind it to immobilize it with purples. Once killed, it starts [[HP#Regeneration|regenerating]] [[health]], making it crucial to carry it to an [[Onion]] or the [[Research Pod]]. If it isn't carried back on time, it will [[revive]] and continue its attack. | ||
{{clear}} | {{clear}} | ||
=== | === Mamuta === | ||
[[File: | [[File:Mamuta.png|left|180px]] | ||
{{Main| | {{Main|Mamuta}} | ||
The Mamuta is an enemy found in ''Pikmin'', ''Pikmin 2'' and ''Pikmin 4''. It appears rocky, with two small eyes and two arms of dissimilar size. In the [[Pikmin (game)|first game]], it will just stand and watch any Pikmin walk by. Any attack on it, however, causes it to become enraged and pound the Pikmin into the ground. This, strangely enough, doesn't kill them but will replant them and turn them into [[Maturity|flower Pikmin]]. In ''Pikmin 2'', they have been made more aggressive, attacking when the Pikmin come close. They still don't kill the Pikmin, however. If killing them is necessary, they are easy to attack, as they have smaller [[HP|health]]. In the first game, they are found at [[The Impact Site]] on even-numbered days (on odd-numbered days, the [[Goolix]] is encountered instead.) | |||
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=== Plasm Wraith === | === Plasm Wraith === | ||
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[[File:Plasm wraith.png|left|180px]] | [[File:Plasm wraith.png|left|180px]] | ||
{{Main|Plasm Wraith}} | {{Main|Plasm Wraith}} | ||
{{otheruses|the creature itself and the final boss battle|information on the entity that chases the leaders during the puzzles in the [[Formidable Oak]]|Mysterious Life-Form}} | |||
The Plasm Wraith is the final boss of ''Pikmin 3''. It is a gold-covered wraith that can assume multiple forms and is relentless in its desire to capture and keep [[Olimar]] under its care. It can use a flurry of stabbing attacks to eat Pikmin that aren't Rock Pikmin and can spit out Elemental Plasms for fire, electricity, water, and crystal, destructible by the Pikmin type that is resistant to the relevant element. | The Plasm Wraith is the final boss of ''Pikmin 3''. It is a gold-covered wraith that can assume multiple forms and is relentless in its desire to capture and keep [[Olimar]] under its care. It can use a flurry of stabbing attacks to eat Pikmin that aren't Rock Pikmin and can spit out Elemental Plasms for fire, electricity, water, and crystal, destructible by the Pikmin type that is resistant to the relevant element. | ||
{{clear}} | {{clear}} | ||
=== | === Smoky Progg === | ||
[[File: | [[File:Smoky Progg.png|left|180px]] | ||
{{Main| | {{Main|Smoky Progg}} | ||
The Smoky Progg is a hidden boss in ''Pikmin'', and is possibly one of the toughest. The only way to encounter it is to go into [[The Distant Spring]] [[areas|area]] before day 15. It resides in the massive lake area, on a later useless mound of small islands, in an egg form. If one touches the egg by any means, even with [[Olimar]], it will break out of the egg and show its true form; a dark green and black creature, emitting fumes toxic to Pikmin, sporting glowing white eyes. It will follow the player back to the landing site, so it's necessary to kill it. It can uproot Pikmin sprouts. The only way to hurt it is to throw Pikmin onto its large head. Any Pikmin left walking in its trail will succumb to the unknown substance it emits. It has an incredibly high defense and takes a while to kill. However, when killed it drops a pearl or nut that will be sufficient food to produce 100 Pikmin from any Onion that it gets to. | |||
{{clear}} | {{clear}} | ||
=== Waterwraith === | === Waterwraith === | ||
[[File: | [[File:Wraith.png|left|180px]] | ||
{{Main|Waterwraith}} | {{Main|Waterwraith}} | ||
The Waterwraith is a watery, humanoid boss in ''Pikmin 2'' | The Waterwraith is a watery, humanoid boss in ''Pikmin 2''. A single one is found in [[Submerged Castle]] (all sublevels) in story mode, while two are found in the [[Bully Den]] in [[Challenge Mode (Pikmin 2)|Challenge Mode]]. It appears to have a human shape, a head, body, arms, and legs, without distinct characteristics though, since it is transparent. It falls from the sky and moves around on stony rollers, chasing leaders and their Pikmin. It is invincible to any Pikmin assault, even if [[ultra-bitter spray|petrified]], except when attacked by [[Purple Pikmin]]. When a Purple Pikmin lands on or near the Waterwraith, it turns dark and becomes vulnerable to all Pikmin attacks. When the player depletes its health, the rollers crumble and the Waterwraith will run around the cave until defeated. | ||
{{clear}} | {{clear}} | ||
== | === Ancient Sirehound === | ||
{{spoiler|the final boss of Pikmin 4}} | |||
{{Main|Ancient Sirehound}} | |||
=== | The Ancient Sirehound is the final boss of ''Pikmin 4''. It is a green and blue space dog and is implied to be controlled by [[Louie]]. It has multiple phases based around different types of hazards seen in the game. | ||
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== See also == | == See also == |