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== Petrification ==
== Petrification ==
This spray can be deployed by pressing {{button|gc|padu|wii|1|switch|padu}}. Any [[enemy]] or [[bomb-rock]] in the direction of the cursor instantly becomes immobilized and slowly turns into stone. In the case of {{npcp2}}, the leader will spray in front of them, but the cursor's direction is still what matters. The enemy is only temporarily immobilized and will eventually break free. Before reaching this point, the enemy begins shaking, as an indication that the petrification is wearing off. In total, this effect lasts for nine seconds – one second for the stones to form, and eight seconds of complete encasement.
This spray can be deployed by pressing {{button|gc|padu|wii|1}}. Any [[enemy]] or [[bomb-rock]] in the direction of the cursor instantly becomes immobilized and slowly turns into stone. In the case of {{npcp2}}, the leader will spray in front of them, but the cursor's direction is still what matters. The enemy is only temporarily immobilized and will eventually break free. Before reaching this point, the enemy begins shaking, as an indication that the petrification is wearing off. In total, this effect lasts for nine seconds – one second for the stones to form, and eight seconds of complete encasement.


Any enemy that becomes petrified will have its defense changed in some way, such that all Pikmin standard attacks and leader [[punch]]es cause more or less damage. Purple Pikmin stomps and bomb-rock damage is not changed either way. The following table explains how much damage attacks will cause when the enemy is petrified:
Any enemy that becomes petrified will have its defense changed in some way, such that all Pikmin standard attacks and leader [[punch]]es cause more or less damage. Purple Pikmin stomps and bomb-rock damage is not changed either way. The following table explains how much damage attacks will cause when the enemy is petrified:
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Petrifying enemies that are in the process of eating any [[Pikmin family|Pikmin]] will make it possible to save those Pikmin from dying. Likewise, bomb-rocks that were in the middle of their countdown will freeze, allowing the leaders and Pikmin a chance of reaching safety. It should also be noted that a petrified dormant bomb-rock will become active after the petrification ends, even if it wasn't attacked during.
Petrifying enemies that are in the process of eating any [[Pikmin family|Pikmin]] will make it possible to save those Pikmin from dying. Likewise, bomb-rocks that were in the middle of their countdown will freeze, allowing the leaders and Pikmin a chance of reaching safety. It should also be noted that a petrified dormant bomb-rock will become active after the petrification ends, even if it wasn't attacked during.


If there are no enemies nearby, the leader will still spray it in the air, wasting one dosage. In the [[Piklopedia (Pikmin 2)|Piklopedia]], the player can deploy ultra-bitter spray by pressing {{button|gc|z|wii|1|switch|rstick}}. This does not affect the ultra-bitter spray quantity in the main story mode, and can be used before the sprays are even discovered during the adventure.
If there are no enemies nearby, the leader will still spray it in the air, wasting one dosage. In the [[Piklopedia (Pikmin 2)|Piklopedia]], the player can deploy ultra-bitter spray by pressing {{button|gc|z|wii|1}}. This does not affect the ultra-bitter spray quantity in the main story mode, and can be used before the sprays are even discovered during the adventure.


=== Petrified enemy spoils ===
=== Petrified enemy spoils ===

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