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|spicy=1
|spicy=1
|yellow=50
|yellow=50
|yellowm=f
|gridcol=5
|gridcol=5
|gridrow=2
|gridrow=2
}}
}}
{{guide}}
{{guide}}
The '''Twilight Garden''' is the tenth level in {{p2}}{{'s}} [[Challenge Mode (Pikmin 2)|Challenge Mode]]. As the name implies, this level takes place in a garden at dusk. This is the first Challenge Mode level to feature a [[boss]].
The '''Twilight Garden''' is the tenth level in ''[[Pikmin 2]]''<nowiki>'</nowiki>s [[Challenge Mode (Pikmin 2)|Challenge Mode]], and takes place in, as the name implies, a garden at dusk. This is the first Challenge Mode level to feature a boss. There's one [[Ultra-spicy spray]] and a large assortment of enemies. [[Group move|Swarming]] the [[sheargrubs]] is advised, as they don't bear much of a threat to the large force of Pikmin. The [[Bulborb]]s should be dealt with by [[throw]]ing Pikmin on them, then the Ultra-spicy spray should be used while facing the [[Beady Long Legs]]. With any remaining time, the treasures can be collected.


==Sublevel 1==
==Sublevel 1==
* '''Theme''': Garden
*'''Theme''': Garden
* '''Music''': ''[[Music in Pikmin 2#Snagret Hole|Snagret Hole]]''
*'''Time''': 150 (300 seconds)
* '''Time''': 150 (300 seconds)
*'''Treasures''':
* '''Starting Pikmin''':
**{{icon|Love Sphere|y}} &times; 4 (inside the Male Sheargrubs)
** {{icon|Yellow Pikmin|v=P2|y}} &times; 50 (flower)
**{{icon|Lustrous Element|y}} &times; 1
* '''Treasures''':
**{{icon|Mirrored Element|y}} &times; 1
** {{icon|Love Sphere|y}} &times; 4 (inside Male Sheargrubs)
**{{icon|Mirth Sphere|y}} &times; 4 (inside the Female Sheargrubs)
** {{icon|Lustrous Element|y}} &times; 1
**{{icon|Omniscient Sphere|y}} &times; 2 (inside the Dwarf Red Bulborbs)
** {{icon|Mirrored Element|y}} &times; 1
**{{icon|Petrified Heart|y}} &times; 1
** {{icon|Mirth Sphere|y}} &times; 4 (inside Female Sheargrubs)
**{{icon|Tear Stone|y}} &times; 1
** {{icon|Omniscient Sphere|y}} &times; 2 (inside Dwarf Red Bulborbs)
**{{icon|The Key|y}} &times; 1 (inside the Beady Long Legs)
** {{icon|Petrified Heart|y}} &times; 1
**{{icon|Unknown Merit|y}} &times; 1
** {{icon|Tear Stone|y}} &times; 1
*'''Enemies''':
** {{icon|The Key|y}} &times; 1 (inside Beady Long Legs)
**{{icon|Beady Long Legs|y}} &times; 1
** {{icon|Unknown Merit|y}} &times; 1
**{{icon|Dwarf Red Bulborb|y}} &times; 2
* '''Enemies''':
**{{icon|Female Sheargrub|y}} &times; 4
** {{icon|Beady Long Legs|y}} &times; 1
**{{icon|Male Sheargrub|y}} &times; 4
** {{icon|Dwarf Bulborb|y|n=Dwarf Red Bulborb}} &times; 2
*'''Hazards''':
** {{icon|Female Sheargrub|y}} &times; 4
**None
** {{icon|Male Sheargrub|y}} &times; 4
*'''Plants''':
* '''Obstacles''':
**{{icon|Clover|y}} &times; 4
** None
**{{icon|Dandelion|y}} &times; 3
* '''Vegetation''':
**{{icon|Figwort|y}} (large) &times; 3
** {{icon|Clover|y}} &times; 4
**{{icon|Figwort|y}} (small) &times; 8
** {{icon|Dandelion|y}} &times; 3
**{{icon|Figwort|y}} (small, dying) &times; 5
** {{icon|Figwort|y}} (large red) &times; 3
**{{icon|Margaret|y}} &times; 3
** {{icon|Figwort|y}} (small brown) &times; 5
**{{icon|Shoot|y}} (small) &times; 3
** {{icon|Figwort|y}} (small red) &times; 8
*'''Others''':
** {{icon|Margaret|y}} &times; 3
**None
** {{icon|Shoot|y}} (small) &times; 3
* '''Others''':
** None
{{see also|Beady Long Legs#Strategy|t1=Beady Long Legs strategy}}


There's one [[ultra-spicy spray]] and a large assortment of enemies. [[Group move|Swarming]] the [[sheargrubs]] is advised, as they don't bear much of a threat to the large force of Pikmin. The [[Bulborb]]s should be dealt with by [[throw]]ing Pikmin on them, then the ultra-spicy spray should be used while facing the [[Beady Long Legs]]. With any remaining time, the treasures can be collected.
{{cavegen|twg1}}
{{sublevel technical
{{sublevel technical
|cave        = ch_MUKI_damagumo
|cave        = ch_MUKI_damagumo
Line 55: Line 49:
|capmax      = 50
|capmax      = 50
|rooms      = 2
|rooms      = 2
|ctrratio    = 0
|geyser      = Yes
|geyser      = Yes
|unitfile    = 1_units_5x5a_kusachi.txt
|unitfile    = 1_units_5x5a_kusachi.txt
Line 62: Line 55:
|clog        = No
|clog        = No
|hiddenfloor = 1
|hiddenfloor = 1
|units      =
|units      =  
{{sublevel units
{{sublevel units
|item_cap_kusachi|Dead end with item
|item_cap_kusachi|Dead end with item
|way3_kusachi|Three-way crossing
|way3_kusachi|Three-way crossing
|way4_kusachi|Four-way crossing
|way4_kusachi|Four-way crossing
|wayl_kusachi|Turning corridor
|wayl_kusachi|Turning corridor
|way2_kusachi|Corridor
|way2_kusachi|Corridor
|way2x2_kusachi|Long corridor
|way2x2_kusachi|Long corridor
}}
}}
{{sublevel units
{{sublevel units
|room_5x5a_2_kusachi|'''Room with 2 circling paths'''
|room_5x5a_2_kusachi|'''Room with 2 circling paths'''
}}
}}
}}
}}
{| class="wikitable mw-collapsible mw-collapsed technicaltable"
! colspan="5" style="width: 288px;" | {{tt|Detailed object list|This is a representation of the data in the cave's file, and how the game makes use of it.}}
|-
! colspan="5" | The game spawns these "main" objects:
|-
! ID !! Object !! Amount !! Fall method !! Spawn location
|-
| 1
| {{icon|Beady Long Legs|y}}
| 1
| None
| "Easy" enemy spots
|-
| -
| {{icon|The Key|y}}
| colspan="3" | Carried inside entry with ID 1
|-
| 2
| {{icon|Female Sheargrub|y}}
| 2
| None
| "Hard" enemy spots
|-
| -
| {{icon|Mirth Sphere|y}}
| colspan="3" | Carried inside entry with ID 2
|-
| 3
| {{icon|Female Sheargrub|y}}
| 2
| None
| "Easy" enemy spots
|-
| -
| {{icon|Mirth Sphere|y}}
| colspan="3" | Carried inside entry with ID 3
|-
| 4
| {{icon|Male Sheargrub|y}}
| 2
| None
| "Hard" enemy spots
|-
| -
| {{icon|Love Sphere|y}}
| colspan="3" | Carried inside entry with ID 4
|-
| 5
| {{icon|Male Sheargrub|y}}
| 2
| None
| "Easy" enemy spots
|-
| -
| {{icon|Love Sphere|y}}
| colspan="3" | Carried inside entry with ID 5
|-
| 6
| {{icon|Dwarf Bulborb|y|n=Dwarf Red Bulborb}}
| 2
| None
| "Hard" enemy spots
|-
| -
| {{icon|Omniscient Sphere|y}}
| colspan="3" | Carried inside entry with ID 6
|-
| 7
| {{icon|Figwort|y}} (small red)
| 3
| None
| "Hard" enemy spots
|-
| 8
| {{icon|Figwort|y}} (small red)
| 1
| None
| "Easy" enemy spots
|-
| 9
| {{icon|Figwort|y}} (small brown)
| 2
| None
| "Hard" enemy spots
|-
| 10
| {{icon|Figwort|y}} (small brown)
| 1
| None
| "Easy" enemy spots
|-
| 11
| {{icon|Clover|y}}
| 1
| None
| "Hard" enemy spots
|-
| 12
| {{icon|Clover|y}}
| 1
| None
| "Easy" enemy spots
|-
! colspan="5" | Then it spawns these "decoration" objects:
|-
! ID !! Object !! Amount !! Fall method !! Spawn location
|-
| 13
| {{icon|Shoot|y}} (small)
| 3
| None
| Plant spots
|-
| 14
| {{icon|Figwort|y}} (small red)
| 4
| None
| Plant spots
|-
| 15
| {{icon|Figwort|y}} (large red)
| 3
| None
| Plant spots
|-
| 16
| {{icon|Figwort|y}} (small brown)
| 2
| None
| Plant spots
|-
| 17
| {{icon|Margaret|y}}
| 3
| None
| Plant spots
|-
| 18
| {{icon|Dandelion|y}}
| 3
| None
| Plant spots
|-
| 19
| {{icon|Clover|y}}
| 2
| None
| Plant spots
|-
! colspan="5" | Then it spawns these "treasure" objects:
|-
! ID !! Object !! Amount !! Fall method !! Spawn location
|-
| 20
| {{icon|Unknown Merit|y}}
| 1
| None
| Treasure spots
|-
| 21
| {{icon|Lustrous Element|y}}
| 1
| None
| Treasure spots
|-
| 22
| {{icon|Mirrored Element|y}}
| 1
| None
| Treasure spots
|-
| 23
| {{icon|Petrified Heart|y}}
| 1
| None
| Treasure spots
|-
| 24
| {{icon|Tear Stone|y}}
| 1
| None
| Treasure spots
|}
:''For details on how objects are spawned, and how some may fail to spawn, see [[Pikmin 2 cave generation|here]].''


==Trivia==
{{see also|Beady Long Legs strategy|l1=Beady Long Legs#Strategy}}
* This is the only non-overworld location in the game that can be seen with sunset lighting.
{{stub|Add a level guide.}}


==Names in other languages==
==Names in other languages==
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|SpaA=Jardín del Crepúsculo
|SpaA=Jardín del Crepúsculo
|SpaAM=Garden of Twilight
|SpaAM=Garden of Twilight
|FraA=Jardin obscur
|FraAM=Dark garden
|FraE=Jardin Obscur
|FraEM=Dark Garden
|Ger=Garten des Zwielichts
|GerM=Garden of Twilight
|Ita=Parco crepuscolare
|ItaM=Twilight park
}}
}}
==Trivia==
*This is the only non-overworld location in the game that can be seen at sunset time.


{{CM}}
{{CM}}

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