Latest revision |
Your text |
Line 4: |
Line 4: |
| |spicy=1 | | |spicy=1 |
| |yellow=50 | | |yellow=50 |
| | |yellowm=f |
| |gridcol=5 | | |gridcol=5 |
| |gridrow=2 | | |gridrow=2 |
| }} | | }} |
| {{guide}}
| | |
| The '''Twilight Garden''' is the tenth level in {{p2}}{{'s}} [[Challenge Mode (Pikmin 2)|Challenge Mode]]. As the name implies, this level takes place in a garden at dusk. This is the first Challenge Mode level to feature a [[boss]].
| | This level takes place in, as the name implies, a garden at dusk. This is the first ''[[Pikmin 2]]'' [[Challenge Mode (Pikmin 2)|Challenge Mode]] level to feature a boss. There's one [[Ultra-spicy spray]] and a large assortment of enemies. Swarming the [[sheargrubs]] is advised, as they don't bear much of a threat to the large force of Pikmin. The [[Bulborb]]s should be dealt with by throwing Pikmin on them, then the Ultra-spicy spray should be used while facing the [[Beady Long Legs]]. With any remaining time, the treasures can be collected. |
|
| |
|
| ==Sublevel 1== | | ==Sublevel 1== |
| * '''Theme''': Garden
| | *'''Time''': 150 |
| * '''Music''': ''[[Music in Pikmin 2#Snagret Hole|Snagret Hole]]''
| | *'''Treasures''' |
| * '''Time''': 150 (300 seconds) | | **[[The Key]] |
| * '''Starting Pikmin''': | | **[[Mirth Sphere]] x4 |
| ** {{icon|Yellow Pikmin|v=P2|y}} × 50 (flower) | | **[[Love Sphere]] x4 |
| * '''Treasures''': | | **[[Omniscient Sphere]] x2 |
| ** {{icon|Love Sphere|y}} × 4 (inside Male Sheargrubs) | | **[[Tear Stone]] |
| ** {{icon|Lustrous Element|y}} × 1 | | **[[Petrified Heart]] |
| ** {{icon|Mirrored Element|y}} × 1
| | **[[Mirrored Element]] |
| ** {{icon|Mirth Sphere|y}} × 4 (inside Female Sheargrubs)
| | **[[Lustrous Element]] |
| ** {{icon|Omniscient Sphere|y}} × 2 (inside Dwarf Red Bulborbs) | | **[[Unknown Merit]] |
| ** {{icon|Petrified Heart|y}} × 1 | |
| ** {{icon|Tear Stone|y}} × 1
| |
| ** {{icon|The Key|y}} × 1 (inside Beady Long Legs)
| |
| ** {{icon|Unknown Merit|y}} × 1
| |
| * '''Enemies''': | |
| ** {{icon|Beady Long Legs|y}} × 1
| |
| ** {{icon|Dwarf Bulborb|y|n=Dwarf Red Bulborb}} × 2 | |
| ** {{icon|Female Sheargrub|y}} × 4
| |
| ** {{icon|Male Sheargrub|y}} × 4
| |
| * '''Obstacles''':
| |
| ** None
| |
| * '''Vegetation''':
| |
| ** {{icon|Clover|y}} × 4
| |
| ** {{icon|Dandelion|y}} × 3
| |
| ** {{icon|Figwort|y}} (large red) × 3
| |
| ** {{icon|Figwort|y}} (small brown) × 5
| |
| ** {{icon|Figwort|y}} (small red) × 8
| |
| ** {{icon|Margaret|y}} × 3
| |
| ** {{icon|Shoot|y}} (small) × 3
| |
| * '''Others''':
| |
| ** None
| |
| {{see also|Beady Long Legs#Strategy|t1=Beady Long Legs strategy}}
| |
| | |
| There's one [[ultra-spicy spray]] and a large assortment of enemies. [[Group move|Swarming]] the [[sheargrubs]] is advised, as they don't bear much of a threat to the large force of Pikmin. The [[Bulborb]]s should be dealt with by [[throw]]ing Pikmin on them, then the ultra-spicy spray should be used while facing the [[Beady Long Legs]]. With any remaining time, the treasures can be collected.
| |
| | |
| {{cavegen|twg1}}
| |
| {{sublevel technical
| |
| |cave = ch_MUKI_damagumo
| |
| |enemymax = 20
| |
| |itemmax = 5
| |
| |gatemax = 0
| |
| |capmax = 50
| |
| |rooms = 2
| |
| |ctrratio = 0
| |
| |geyser = Yes
| |
| |unitfile = 1_units_5x5a_kusachi.txt
| |
| |lightfile = kumomei_light_cha.ini
| |
| |bg = hiroba
| |
| |clog = No
| |
| |hiddenfloor = 1
| |
| |units =
| |
| {{sublevel units
| |
| |item_cap_kusachi|Dead end with item
| |
| |way3_kusachi|Three-way crossing
| |
| |way4_kusachi|Four-way crossing
| |
| |wayl_kusachi|Turning corridor
| |
| |way2_kusachi|Corridor
| |
| |way2x2_kusachi|Long corridor
| |
| }}
| |
| {{sublevel units
| |
| |room_5x5a_2_kusachi|'''Room with 2 circling paths'''
| |
| }}
| |
| }}
| |
| {| class="wikitable mw-collapsible mw-collapsed technicaltable"
| |
| ! colspan="5" style="width: 288px;" | {{tt|Detailed object list|This is a representation of the data in the cave's file, and how the game makes use of it.}}
| |
| |-
| |
| ! colspan="5" | The game spawns these "main" objects:
| |
| |-
| |
| ! ID !! Object !! Amount !! Fall method !! Spawn location
| |
| |-
| |
| | 1
| |
| | {{icon|Beady Long Legs|y}}
| |
| | 1
| |
| | None
| |
| | "Easy" enemy spots
| |
| |-
| |
| | -
| |
| | {{icon|The Key|y}}
| |
| | colspan="3" | Carried inside entry with ID 1
| |
| |-
| |
| | 2
| |
| | {{icon|Female Sheargrub|y}}
| |
| | 2
| |
| | None
| |
| | "Hard" enemy spots
| |
| |-
| |
| | -
| |
| | {{icon|Mirth Sphere|y}}
| |
| | colspan="3" | Carried inside entry with ID 2
| |
| |-
| |
| | 3
| |
| | {{icon|Female Sheargrub|y}}
| |
| | 2
| |
| | None
| |
| | "Easy" enemy spots
| |
| |-
| |
| | -
| |
| | {{icon|Mirth Sphere|y}}
| |
| | colspan="3" | Carried inside entry with ID 3
| |
| |-
| |
| | 4
| |
| | {{icon|Male Sheargrub|y}}
| |
| | 2
| |
| | None
| |
| | "Hard" enemy spots
| |
| |-
| |
| | -
| |
| | {{icon|Love Sphere|y}}
| |
| | colspan="3" | Carried inside entry with ID 4
| |
| |-
| |
| | 5
| |
| | {{icon|Male Sheargrub|y}}
| |
| | 2
| |
| | None
| |
| | "Easy" enemy spots
| |
| |-
| |
| | -
| |
| | {{icon|Love Sphere|y}}
| |
| | colspan="3" | Carried inside entry with ID 5
| |
| |-
| |
| | 6
| |
| | {{icon|Dwarf Bulborb|y|n=Dwarf Red Bulborb}}
| |
| | 2
| |
| | None
| |
| | "Hard" enemy spots
| |
| |-
| |
| | -
| |
| | {{icon|Omniscient Sphere|y}}
| |
| | colspan="3" | Carried inside entry with ID 6
| |
| |-
| |
| | 7
| |
| | {{icon|Figwort|y}} (small red)
| |
| | 3
| |
| | None
| |
| | "Hard" enemy spots
| |
| |-
| |
| | 8
| |
| | {{icon|Figwort|y}} (small red)
| |
| | 1
| |
| | None
| |
| | "Easy" enemy spots
| |
| |-
| |
| | 9
| |
| | {{icon|Figwort|y}} (small brown)
| |
| | 2
| |
| | None
| |
| | "Hard" enemy spots
| |
| |-
| |
| | 10
| |
| | {{icon|Figwort|y}} (small brown)
| |
| | 1
| |
| | None
| |
| | "Easy" enemy spots
| |
| |-
| |
| | 11
| |
| | {{icon|Clover|y}}
| |
| | 1
| |
| | None
| |
| | "Hard" enemy spots
| |
| |-
| |
| | 12
| |
| | {{icon|Clover|y}}
| |
| | 1
| |
| | None
| |
| | "Easy" enemy spots
| |
| |-
| |
| ! colspan="5" | Then it spawns these "decoration" objects:
| |
| |-
| |
| ! ID !! Object !! Amount !! Fall method !! Spawn location
| |
| |-
| |
| | 13
| |
| | {{icon|Shoot|y}} (small)
| |
| | 3
| |
| | None
| |
| | Plant spots
| |
| |-
| |
| | 14
| |
| | {{icon|Figwort|y}} (small red)
| |
| | 4
| |
| | None
| |
| | Plant spots
| |
| |-
| |
| | 15
| |
| | {{icon|Figwort|y}} (large red)
| |
| | 3
| |
| | None
| |
| | Plant spots
| |
| |-
| |
| | 16
| |
| | {{icon|Figwort|y}} (small brown)
| |
| | 2
| |
| | None
| |
| | Plant spots
| |
| |-
| |
| | 17
| |
| | {{icon|Margaret|y}}
| |
| | 3
| |
| | None
| |
| | Plant spots
| |
| |-
| |
| | 18
| |
| | {{icon|Dandelion|y}}
| |
| | 3
| |
| | None
| |
| | Plant spots
| |
| |-
| |
| | 19
| |
| | {{icon|Clover|y}}
| |
| | 2
| |
| | None
| |
| | Plant spots
| |
| |-
| |
| ! colspan="5" | Then it spawns these "treasure" objects:
| |
| |-
| |
| ! ID !! Object !! Amount !! Fall method !! Spawn location
| |
| |-
| |
| | 20
| |
| | {{icon|Unknown Merit|y}}
| |
| | 1
| |
| | None
| |
| | Treasure spots
| |
| |-
| |
| | 21
| |
| | {{icon|Lustrous Element|y}}
| |
| | 1
| |
| | None
| |
| | Treasure spots
| |
| |-
| |
| | 22
| |
| | {{icon|Mirrored Element|y}}
| |
| | 1
| |
| | None
| |
| | Treasure spots
| |
| |-
| |
| | 23
| |
| | {{icon|Petrified Heart|y}}
| |
| | 1
| |
| | None
| |
| | Treasure spots
| |
| |-
| |
| | 24
| |
| | {{icon|Tear Stone|y}}
| |
| | 1
| |
| | None
| |
| | Treasure spots
| |
| |}
| |
| :''For details on how objects are spawned, and how some may fail to spawn, see [[Pikmin 2 cave generation|here]].''
| |
| | |
| ==Names in other languages==
| |
| {{Foreignname
| |
| |Jap=たそがれの庭
| |
| |JapM=Twilight Garden<!-- Found in the Wii version of Pikmin 2's BGM Files, specifically pikmin2 > user > Totaka > ChallengeBgmList.txt -->
| |
| |SpaA=Jardín del Crepúsculo
| |
| |SpaAM=Garden of Twilight
| |
| |FraA=Jardin obscur
| |
| |FraAM=Dark garden
| |
| |FraE=Jardin Obscur
| |
| |FraEM=Dark Garden
| |
| |Ger=Garten des Zwielichts
| |
| |GerM=Garden of Twilight
| |
| |Ita=Parco crepuscolare
| |
| |ItaM=Twilight park
| |
| }}
| |
| | |
| ==Trivia==
| |
| * This is the only non-overworld location in the game that can be seen at sunset time.
| |
|
| |
|
| {{CM}} | | {{CM}} |