Editing Tool-assisted superplay
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*Memory reading: by reading the game's memory, a player can obtain information otherwise inaccessible. | *Memory reading: by reading the game's memory, a player can obtain information otherwise inaccessible. | ||
Because of the implementation of these tools, these runs are only feasible on emulators. Normally, to show the finished run to an audience, the player's [[Controls|inputs]] are recorded, and later played back at full speed, and with no cuts. Because of the wildly different nature of these type of runs, records obtained this way are not comparable to records obtained with real-time [[challenge run]]s | Because of the implementation of these tools, these runs are only feasible on emulators. Normally, to show the finished run to an audience, the player's [[Controls|inputs]] are recorded, and later played back at full speed, and with no cuts. Because of the wildly different nature of these type of runs, records obtained this way are not comparable to records obtained with real-time [[challenge run]]s. The name "tool-assisted [[Challenge run#Speedrun|speedrun]]" comes from the fact that most of the time, these tools are used to complete a game as fast as possible. | ||
==Tricks== | ==Tricks== |