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{{spoiler|the final boss in ''[[Pikmin 2]]''}} | {{spoiler|the final boss in ''[[Pikmin 2]]''}} | ||
The '''Titan Dweevil''' ({{j|ヘラクレスオオヨロヒグモ|Herakuresu Ō Yorohi Gumo|Giant Armored Herculean Spider}}) is the final [[boss]] in ''[[Pikmin 2]]''. It is the largest member of the [[ | The '''Titan Dweevil''' ({{j|ヘラクレスオオヨロヒグモ|Herakuresu Ō Yorohi Gumo|Giant Armored Herculean Spider}}) is the final [[boss]] in ''[[Pikmin 2]]''. It is the largest member of the [[dweevil family]], and one of the largest creatures in the game. Unlike other dweevils, its only natural attack is to lash out with its pincers, which does no damage and is only an attempt to get [[Pikmin family|Pikmin]] off it; the creature is only really dangerous because of the weapons it carries. | ||
At the very bottom of the last [[cave]] in the game, the [[Dream Den]], [[Captain Olimar|Olimar]] and [[the President]] find [[Louie]] sitting atop a mound of treasure. When they approach the mound, however, it reveals itself as the body of the Titan Dweevil. The enormous monster then proceeds to attack the player, triggering the boss fight. Louie is found on top of it the first time the Titan Dweevil is battled; the [[sales pitch]] on [[King of Bugs|him as a treasure]] suggests that he may somehow be in control of the | At the very bottom of the last [[cave]] in the game, the [[Dream Den]], [[Captain Olimar|Olimar]] and [[the President]] find [[Louie]] sitting atop a mound of treasure. When they approach the mound, however, it reveals itself as the body of the Titan Dweevil. The enormous monster then proceeds to attack the player, triggering the boss fight. Louie is found on top of it the first time the Titan Dweevil is battled; the [[sales pitch]] on [[King of Bugs|him as a treasure]] suggests that he may somehow be in control of the dweevil, although if the dungeon is revisited and the boss is fought after rescuing Louie, it will still attack the leaders if the weapons weren't collected last time. | ||
Despite being the ''final boss'' of ''Pikmin 2'', defeating the Titan Dweevil does not necessarily lead to the end of the game, unlike the final bosses of ''[[Pikmin (game)|Pikmin]]'' and ''[[Pikmin 3]]''. It can be fought before many other bosses and recovering Louie will not yield any special ending unless the treasures are the last to be collected in the game. However, new [[Mail|e-mails]] will be received once Louie is found. | Despite being the ''final boss'' of ''Pikmin 2'', defeating the Titan Dweevil does not necessarily lead to the end of the game, unlike the final bosses of ''[[Pikmin (game)|Pikmin]]'' and ''[[Pikmin 3]]''. It can be fought before many other bosses and recovering Louie will not yield any special ending unless the treasures are the last to be collected in the game. However, new [[Mail|e-mails]] will be received once Louie is found. | ||
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The Titan Dweevil has four weapons at its disposal, the [[Flare Cannon]], the [[Shock Therapist]], the [[Monster Pump]], and the [[Comedy Bomb]]. Each of these can be knocked out of the beast and salvaged as a treasure, worth {{pokos|1000}}. | The Titan Dweevil has four weapons at its disposal, the [[Flare Cannon]], the [[Shock Therapist]], the [[Monster Pump]], and the [[Comedy Bomb]]. Each of these can be knocked out of the beast and salvaged as a treasure, worth {{pokos|1000}}. | ||
Pikmin must be thrown at a weapon, either while it is mounted on the | Pikmin must be thrown at a weapon, either while it is mounted on the dweevil's hide or on its hands. Each weapon has 6000 HP, and after its health has been depleted, it will detach, and will not be picked up by the boss again, provided the player does not leave and re-enter the cave before [[carrying]] said part to the pod. | ||
When it's time to attack, the Titan Dweevil chooses which weapon to use from the available ones, with more damaged weapons having a higher chance of being chosen<ref>From instruction <code>0x802ddd34</code> to <code>0x802dded8</code> of the US Demo 17 ''Pikmin 2'' DOL; function <code>Game::BigTreasure::Obj::setTreasureAttack</code> with debugging symbols.</ref>. This uses a weighted random choice algorithm, where each weapon has a base score of 6000, and increases as its health is depleted, up to 11999 with 1 HP. So for example, if all four weapons are present but one has 1 HP, it has a 40% chance of being picked, and the others have a 20% chance | When it's time to attack, the Titan Dweevil chooses which weapon to use from the available ones, with more damaged weapons having a higher chance of being chosen<ref>From instruction <code>0x802ddd34</code> to <code>0x802dded8</code> of the US Demo 17 ''Pikmin 2'' DOL; function <code>Game::BigTreasure::Obj::setTreasureAttack</code> with debugging symbols.</ref>. This uses a weighted random choice algorithm, where each weapon has a base score of 6000, and increases as its health is depleted, up to 11999 with 1 HP. So for example, if all four weapons are present but one has 1 HP, it has a 40% chance of being picked, and the others have a 20% chance. After a weapon's [[health]] reaches 3000, its attack will be slightly different and more potent. | ||
Weapons deal the matching type of elemental damage, so leaders naturally take no damage from two of them (water and poison), and can be rendered immune to the other two (fire | Weapons deal the matching type of elemental damage, so leaders naturally take no damage from two of them (water and poison), and can be rendered immune to the other two (fire annd electricity) via upgrades. But unlike every other attack or hazard in the game, weapons are still capable of knocking down leaders even if they are immune to the element. As this wastes precious time of being able to save Pikmin from the attack, the weapons remain dangerous to leaders even if they do not actually deal damage. | ||
It is interesting to note that each of these weapons causes different versions of [[Music in Pikmin 2#Titan Dweevil|Titan Dweevil's music]] to play when used; the Titan Dweevil has the most unique boss themes of any boss in the [[Pikmin series|game series]]. Right before using the attack, the creature will turn into the color that symbolizes the hazard of the chosen weapon. | It is interesting to note that each of these weapons causes different versions of [[Music in Pikmin 2#Titan Dweevil|Titan Dweevil's music]] to play when used; the Titan Dweevil has the most unique boss themes of any boss in the [[Pikmin series|game series]]. Right before using the attack, the creature will turn into the color that symbolizes the hazard of the chosen weapon. | ||
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The Titan Dweevil prioritizes using weapons with less health than the other ones it carries, meaning that it will most likely use the attack which the player's Pikmin are immune to and has the hardest time trapping the active leader in an in-actionable state. Due to how easy the Shock Therapist's attacks are avoided, the player's Yellow Pikmin can easily be thrown onto the other weapons, quickly depleting their health especially with ultra-spicy sprays, quickly leaving the Titan Dweevil defenseless. | The Titan Dweevil prioritizes using weapons with less health than the other ones it carries, meaning that it will most likely use the attack which the player's Pikmin are immune to and has the hardest time trapping the active leader in an in-actionable state. Due to how easy the Shock Therapist's attacks are avoided, the player's Yellow Pikmin can easily be thrown onto the other weapons, quickly depleting their health especially with ultra-spicy sprays, quickly leaving the Titan Dweevil defenseless. | ||
A small thing is that Pikmin latched onto any of the Titan Dweevil's weapons will be completely safe from harm until whistled or shaken off, allowing the fight to go a bit faster if the player is getting particularly bad luck. | |||
===Yellow-only strategy=== | ===Yellow-only strategy=== | ||
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{{see more|Dweevil family#Naming}} | {{see more|Dweevil family#Naming}} | ||
{{naming | {{naming | ||
|common = Titan Dweevil. The word "titan" means "giant", referring to | |common = Titan Dweevil. The word "titan" means "giant", referring to this [[Dweevil family|dweevil]]'s massive size. | ||
|jpcommon = {{j|ヘラクレスオオヨロヒグモ|Herakuresu Ō Yorohi Gumo}}. {{j|ヘラクレス|Herakuresu}} means "Hercules" and {{j|オオ|Ō}} means "giant", both referring to its size, {{j|ヨロヒ|yorohi}} is similar to {{j|ヨロイ|yoroi}}, which in turn means "armor", perhaps relating to its high durability and how it is invulnerable until its treasures are torn off, and finally, {{j|グモ|gumo}} means "spider". So, its full translated name could be Giant Armored Herculean Spider. | |jpcommon = {{j|ヘラクレスオオヨロヒグモ|Herakuresu Ō Yorohi Gumo}}. {{j|ヘラクレス|Herakuresu}} means "Hercules" and {{j|オオ|Ō}} means "giant", both referring to its size, {{j|ヨロヒ|yorohi}} is similar to {{j|ヨロイ|yoroi}}, which in turn means "armor", perhaps relating to its high durability and how it is invulnerable until its treasures are torn off, and finally, {{j|グモ|gumo}} means "spider". So, its full translated name could be Giant Armored Herculean Spider. | ||
|jpname = {{j|ヤタシオオヨロヒグモ|Yatashi Ō Yorohi Gumo}}. | |jpname = {{j|ヤタシオオヨロヒグモ|Yatashi Ō Yorohi Gumo}}. | ||
|scientific = ''Mandarachnia gargantium''. ''Gargantium'' is similar to the English word "gargantuan", which means "gigantic" | |scientific = ''Mandarachnia gargantium''. ''Gargantium'' is similar to the English word "gargantuan", which means "gigantic". | ||
|internal = Its internal name is <code>bigtreasure</code>. <code>big</code> naturally refers to its size, but <code>treasure</code> is the English translation of the word used in the internal name of other | |internal = Its internal name is <code>bigtreasure</code>. <code>big</code> naturally refers to its size, but <code>treasure</code> is the English translation of the word used in the internal name of other dweevils, which is <code>otakara</code>. | ||
}} | }} | ||
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|FraM = Titan Dweevil | |FraM = Titan Dweevil | ||
|Ger = Titanarak | |Ger = Titanarak | ||
|GerM = From Titan and Arak (the German name for the | |GerM = From Titan and Arak (the German name for the dweevil family) | ||
|Ita=Opiliode Titano | |Ita=Opiliode Titano | ||
|ItaM=Titan Dweevil | |ItaM=Titan Dweevil | ||
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<gallery> | <gallery> | ||
Titandweevil.jpg|Artwork of the Titan Dweevil. | Titandweevil.jpg|Artwork of the Titan Dweevil. | ||
Pikmin2ch MUKI oootakaraFL2.png|The Titan Dweevil as seen from above, in an unused cave. | |||
Titan Dweevil P2S icon.png|The [[Piklopedia (Pikmin 2)|Piklopedia]] icon of the Titan Dweevil in [[Pikmin 2 (Nintendo Switch)|the Nintendo Switch version of ''Pikmin 2'']]. | |||
P2 Titan Dweevil fire.jpg|The Titan Dweevil using the [[Flare Cannon]]. | P2 Titan Dweevil fire.jpg|The Titan Dweevil using the [[Flare Cannon]]. | ||
P2 Titan Dweevil electric.jpg|The Titan Dweevil using the [[Shock Therapist]]. | P2 Titan Dweevil electric.jpg|The Titan Dweevil using the [[Shock Therapist]]. | ||
P2 Titan Dweevil poison.jpg|The Titan Dweevil using the [[Comedy Bomb]]. | P2 Titan Dweevil poison.jpg|The Titan Dweevil using the [[Comedy Bomb]]. | ||
P2 Titan Dweevil water.jpg|The Titan Dweevil using the [[Monster Pump]]. | P2 Titan Dweevil water.jpg|The Titan Dweevil using the [[Monster Pump]]. | ||
P2 Titan Dweevil death.jpg|The Titan Dweevil dissolving as it dies. | P2 Titan Dweevil death.jpg|The Titan Dweevil dissolving as it dies. | ||
Y20.JPG|The Titan Dweevil's [[e-card]], #43 (20<sup>th</sup> yellow card). | Y20.JPG|The Titan Dweevil's [[e-card]], #43 (20<sup>th</sup> yellow card). | ||
</gallery> | </gallery> | ||
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**Japanese spider crabs are closely related to {{w|decorator crab}}s, which collect surrounding material and {{w|Self-decoration camouflage|attach it to their carapaces}}. The Titan Dweevil, and subsequently all other Dweevils, may all get their habit of carrying loose objects from these crabs. | **Japanese spider crabs are closely related to {{w|decorator crab}}s, which collect surrounding material and {{w|Self-decoration camouflage|attach it to their carapaces}}. The Titan Dweevil, and subsequently all other Dweevils, may all get their habit of carrying loose objects from these crabs. | ||
*Surrounding the Titan Dweevil, there are unknown firefly-like creatures flying about (pictured right). No information about them is known, however. They are coded to spawn specifically with the Titan Dweevil{{cite youtube|zpJ6NVQYrdU|demonstrating the Titan Dweevil in the Valley of Repose|published={{date|6|July|2021}}|retrieved={{date|18|March|2023}}}}, and around the beast's spawn point. | *Surrounding the Titan Dweevil, there are unknown firefly-like creatures flying about (pictured right). No information about them is known, however. They are coded to spawn specifically with the Titan Dweevil{{cite youtube|zpJ6NVQYrdU|demonstrating the Titan Dweevil in the Valley of Repose|published={{date|6|July|2021}}|retrieved={{date|18|March|2023}}}}, and around the beast's spawn point. | ||
*The Titan Dweevil, the [[Giant Breadbug]] | *The Titan Dweevil, along with the [[Giant Breadbug]] and the helpless phase of the [[Waterwraith]], are the only bosses in ''Pikmin 2'' that have their own boss [[Music in Pikmin 2|theme]]. | ||
*The Titan Dweevil | *The Titan Dweevil's elemental attacks will still stun captains, even with immunity to that specific hazard. | ||
==See also== | ==See also== |