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{{spoiler|the final boss in ''[[Pikmin 2]]''}}
{{spoiler|the final boss in ''[[Pikmin 2]]''}}
The '''Titan Dweevil''' ({{j|ヘラクレスオオヨロヒグモ|Herakuresu Ō Yorohi Gumo|Giant Armored Herculean Spider}}) is the final [[boss]] in ''[[Pikmin 2]]''. It is the largest member of the [[Dweevil family]], and one of the largest creatures in the game. Unlike other Dweevils, its only natural attack is to lash out with its pincers, which does no damage and is only an attempt to get [[Pikmin family|Pikmin]] off it; the real danger this creature has comes from the weapons it carries.
The '''Titan Dweevil''' ({{j|ヘラクレスオオヨロヒグモ|Herakuresu Ō Yorohi Gumo|Giant Armored Herculean Spider}}) is the final boss in ''[[Pikmin 2]]''. It is the largest member of the [[dweevil family]], and one of the largest creatures in the game. Unlike other dweevils, its only natural attack is to lash out with its pincers, which does no damage and is only an attempt to get [[Pikmin family|Pikmin]] off it; the creature is only really dangerous because of the weapons it carries.


At the very bottom of the last [[cave]] in the game, the [[Dream Den]], [[Captain Olimar|Olimar]] and [[the President]] find [[Louie]] sitting atop a mound of treasure. When they approach the mound, however, it reveals itself as the body of the Titan Dweevil. The enormous monster then proceeds to attack the player, triggering the boss fight. Louie is found on top of it the first time the Titan Dweevil is battled; the [[sales pitch]] on [[King of Bugs|him as a treasure]] suggests that he may somehow be in control of the Dweevil, although if the dungeon is revisited and the boss is fought after rescuing Louie, it will still attack the leaders if the weapons weren't collected last time.
At the very bottom of the last [[cave]] in the game, the [[Dream Den]], [[Captain Olimar|Olimar]] and [[the President]] find [[Louie]] sitting atop a mound of treasure. When they approach the mound, however, it reveals itself as the body of the Titan Dweevil. The enormous monster then proceeds to attack the player, triggering the boss fight. Louie is found on top of it the first time the Titan Dweevil is battled; the [[sales pitch]] on [[King of Bugs|him as a treasure]] suggests that he may somehow be in control of the dweevil, although if the dungeon is revisited and the boss is fought after rescuing Louie, it will still attack the leaders if the weapons weren't collected last time.


Despite being the ''final boss'' of ''Pikmin 2'', defeating the Titan Dweevil does not necessarily lead to the end of the game, unlike the final bosses of ''[[Pikmin (game)|Pikmin]]'' and ''[[Pikmin 3]]''. It can be fought before many other bosses and recovering Louie will not yield any special ending unless the treasures are the last to be collected in the game. However, new [[Mail|e-mails]] will be received once Louie is found.
Despite being the ''final boss'' of ''Pikmin 2'', defeating the Titan Dweevil does not necessarily lead to the end of the game, unlike the final bosses of ''[[Pikmin (game)|Pikmin]]'' and ''[[Pikmin 3]]''. It can be fought before many other bosses and recovering Louie will not yield any special ending unless the treasures are the last to be collected in the game. However, new [[Mail|e-mails]] will be received once Louie is found.
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The Titan Dweevil has four weapons at its disposal, the [[Flare Cannon]], the [[Shock Therapist]], the [[Monster Pump]], and the [[Comedy Bomb]]. Each of these can be knocked out of the beast and salvaged as a treasure, worth {{pokos|1000}}.
The Titan Dweevil has four weapons at its disposal, the [[Flare Cannon]], the [[Shock Therapist]], the [[Monster Pump]], and the [[Comedy Bomb]]. Each of these can be knocked out of the beast and salvaged as a treasure, worth {{pokos|1000}}.


Pikmin must be thrown at a weapon, either while it is mounted on the Dweevil's hide or on its hands. Each weapon has 6000 HP, and after its health has been depleted, it will detach, and will not be picked up by the boss again, provided the player does not leave and re-enter the cave before [[carrying]] said part to the pod.
Pikmin must be thrown at a weapon, either while it is mounted on the dweevil's hide or on its hands. Each weapon has 6000 HP, and after its health has been depleted, it will detach, and will not be picked up by the boss again, provided the player does not leave and re-enter the cave before [[carrying]] said part to the pod.


When it's time to attack, the Titan Dweevil chooses which weapon to use from the available ones, with more damaged weapons having a higher chance of being chosen<ref>From instruction <code>0x802ddd34</code> to <code>0x802dded8</code> of the US Demo 17 ''Pikmin 2'' DOL; function <code>Game::BigTreasure::Obj::setTreasureAttack</code> with debugging symbols.</ref>. This uses a weighted random choice algorithm, where each weapon has a base score of 6000, and increases as its health is depleted, up to 11999 with 1 HP. So for example, if all four weapons are present but one has 1 HP, it has a 40% chance of being picked, and the others have a 20% chance each. After a weapon's [[health]] reaches 3000, its attack will be slightly different and more potent.
When it's time to attack, the Titan Dweevil chooses which weapon to use from the available ones, with more damaged weapons having a higher chance of being chosen<ref>From instruction <code>0x802ddd34</code> to <code>0x802dded8</code> of the US Demo 17 ''Pikmin 2'' DOL; function <code>Game::BigTreasure::Obj::setTreasureAttack</code> with debugging symbols.</ref>. This uses a weighted random choice algorithm, where each weapon has a base score of 6000, and increases as its health is depleted, up to 11999 with 1 HP. So for example, if all four weapons are present but one has 1 HP, it has a 40% chance of being picked, and the others have a 20% chance. After a weapon's [[health]] reaches 3000, its attack will be slightly different and more potent.
 
Weapons deal the matching type of elemental damage, so leaders naturally take no damage from two of them (water and poison), and can be rendered immune to the other two (fire and electricity) via upgrades. But unlike every other attack or hazard in the game, weapons are still capable of knocking down leaders even if they are immune to the element. As this wastes precious time of being able to save Pikmin from the attack, the weapons remain dangerous to leaders even if they do not actually deal damage.


It is interesting to note that each of these weapons causes different versions of [[Music in Pikmin 2#Titan Dweevil|Titan Dweevil's music]] to play when used; the Titan Dweevil has the most unique boss themes of any boss in the [[Pikmin series|game series]]. Right before using the attack, the creature will turn into the color that symbolizes the hazard of the chosen weapon.
It is interesting to note that each of these weapons causes different versions of [[Music in Pikmin 2#Titan Dweevil|Titan Dweevil's music]] to play when used; the Titan Dweevil has the most unique boss themes of any boss in the [[Pikmin series|game series]]. Right before using the attack, the creature will turn into the color that symbolizes the hazard of the chosen weapon.
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===Flare Cannon===
===Flare Cannon===
{{main|Flare Cannon}}
{{main|Flare Cannon}}
The Flare Cannon is the easiest weapon to avoid; it simply sprays flames in a set radius, as it rotates back and forth in a rough 180-degree motion. When this weapon is damaged, it will spray more of the area than normal. The [[Red Pikmin]] are immune to this weapon.
The Flare Cannon is the easiest weapon to avoid; it simply sprays flames in a set radius, as it rotates back and forth in a rough 180-degree motion. When this weapon is damaged, it will spray more of the area than normal. This fire is irksome in the fact that it is capable of knocking down the leaders even if the player has the [[Scorch Guard]], stopping them from saving [[Pikmin family|Pikmin]]. The [[Red Pikmin]] are immune to this weapon.


===Shock Therapist===
===Shock Therapist===
{{main|Shock Therapist}}
{{main|Shock Therapist}}
Possibly the toughest weapon to avoid (unless the player is using the Yellow Pikmin-only strategy), it's the only weapon that kills on contact with the attack. When used, it will spit out eight electrical "nodes" that will activate after a delay and form multiple arcs of electricity between them that electrocute all Pikmin that touch them. Keep the Pikmin in a tight group to avoid getting electrified. When this weapon is damaged, the nodes will activate the moment they are released and may move while activated.
Possibly the toughest weapon to avoid (unless the player is using the Yellow Pikmin-only strategy), it's the only weapon that kills on contact with the attack. When used, it will spit out eight electrical "nodes" that will activate after a delay and form multiple arcs of electricity between them that electrocute all Pikmin that touch them. This attack won't damage the leaders if they have the [[Dream Material]], but will still knock them down. Keep the Pikmin in a tight group to avoid getting electrified. When this weapon is damaged, the nodes will activate the moment they are released and may move while activated.


This weapon may actually reach a bit beyond the Titan Dweevil's arena on rare occasions, sometimes even hitting and bouncing on the exit [[geyser]], so it is advised to keep the Pikmin beyond the geyser. The [[Yellow Pikmin]] are immune to this weapon.
This weapon may actually reach a bit beyond the Titan Dweevil's arena on rare occasions, sometimes even hitting and bouncing on the exit [[geyser]], so it is advised to keep the Pikmin beyond the geyser. The [[Yellow Pikmin]] are immune to this weapon.
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===Comedy Bomb===
===Comedy Bomb===
{{main|Comedy Bomb}}
{{main|Comedy Bomb}}
When this weapon is used, it will spray three streams of poisonous gas, pointing in different ways, and are at equal distances from each other. The streams move at a constant speed and direction, so standing in between them at all times should be no problem. When it is damaged, it will spray four streams that may change direction spontaneously and [[Randomness|random]]ly. The streams do not reach the ramp that makes up the arena's perimeter, so staying there is advised. The [[White Pikmin]] are immune to this weapon.
When this weapon is used, it will spray three streams of poisonous gas, pointing in different ways, and are at equal distances from each other. The streams move at a constant speed and direction, so standing in between them at all times should be no problem. Strangely, the leaders will get knocked down by hitting one of these poisonous streams, so it is advised to keep the leaders away from them. When it is damaged, it will spray four streams that may change direction spontaneously and [[Randomness|random]]ly. The streams do not reach the ramp that makes up the arena's perimeter, so staying there is advised. The [[White Pikmin]] are immune to this weapon.


==After the weapons==
==After the weapons==
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The Titan Dweevil prioritizes using weapons with less health than the other ones it carries, meaning that it will most likely use the attack which the player's Pikmin are immune to and has the hardest time trapping the active leader in an in-actionable state. Due to how easy the Shock Therapist's attacks are avoided, the player's Yellow Pikmin can easily be thrown onto the other weapons, quickly depleting their health especially with ultra-spicy sprays, quickly leaving the Titan Dweevil defenseless.
The Titan Dweevil prioritizes using weapons with less health than the other ones it carries, meaning that it will most likely use the attack which the player's Pikmin are immune to and has the hardest time trapping the active leader in an in-actionable state. Due to how easy the Shock Therapist's attacks are avoided, the player's Yellow Pikmin can easily be thrown onto the other weapons, quickly depleting their health especially with ultra-spicy sprays, quickly leaving the Titan Dweevil defenseless.


Any Pikmin latched onto any of the Titan Dweevil's weapons will be completely safe from harm until whistled or shaken off, allowing the fight to aslo go a bit faster if you are getting particularly bad luck.
A small thing is that Pikmin latched onto any of the Titan Dweevil's weapons will be completely safe from harm until whistled or shaken off, allowing the fight to go a bit faster if the player is getting particularly bad luck.


===Yellow-only strategy===
===Yellow-only strategy===
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{{see more|Dweevil family#Naming}}
{{see more|Dweevil family#Naming}}
{{naming
{{naming
|common    = Titan Dweevil. The word "titan" means "giant", referring to the [[Dweevil family|Dweevil]]'s massive size.
|common    = Titan Dweevil. The word "titan" means "giant", referring to this [[Dweevil family|dweevil]]'s massive size.
|jpcommon  = {{j|ヘラクレスオオヨロヒグモ|Herakuresu Ō Yorohi Gumo}}. {{j|ヘラクレス|Herakuresu}} means "Hercules" and {{j|オオ|Ō}} means "giant", both referring to its size, {{j|ヨロヒ|yorohi}} is similar to {{j|ヨロイ|yoroi}}, which in turn means "armor", perhaps relating to its high durability and how it is invulnerable until its treasures are torn off, and finally, {{j|グモ|gumo}} means "spider". So, its full translated name could be Giant Armored Herculean Spider.
|jpcommon  = {{j|ヘラクレスオオヨロヒグモ|Herakuresu Ō Yorohi Gumo}}. {{j|ヘラクレス|Herakuresu}} means "Hercules" and {{j|オオ|Ō}} means "giant", both referring to its size, {{j|ヨロヒ|yorohi}} is similar to {{j|ヨロイ|yoroi}}, which in turn means "armor", perhaps relating to its high durability and how it is invulnerable until its treasures are torn off, and finally, {{j|グモ|gumo}} means "spider". So, its full translated name could be Giant Armored Herculean Spider.
|jpname    = {{j|ヤタシオオヨロヒグモ|Yatashi Ō Yorohi Gumo}}.
|jpname    = {{j|ヤタシオオヨロヒグモ|Yatashi Ō Yorohi Gumo}}.
|scientific = ''Mandarachnia gargantium''. ''Gargantium'' is similar to the English word "gargantuan", which means "gigantic", referencing its large size.
|scientific = ''Mandarachnia gargantium''. ''Gargantium'' is similar to the English word "gargantuan", which means "gigantic".
|internal  = Its internal name is <code>bigtreasure</code>. <code>big</code> naturally refers to its size, but <code>treasure</code> is the English translation of the word used in the internal name of other Dweevils, which is <code>otakara</code>.
|internal  = Its internal name is <code>bigtreasure</code>. <code>big</code> naturally refers to its size, but <code>treasure</code> is the English translation of the word used in the internal name of other dweevils, which is <code>otakara</code>.
}}
}}


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|FraM = Titan Dweevil
|FraM = Titan Dweevil
|Ger  = Titanarak
|Ger  = Titanarak
|GerM = From Titan and Arak (the German name for the Dweevil family)
|GerM = From Titan and Arak (the German name for the dweevil family)
|Ita=Opiliode Titano
|Ita=Opiliode Titano
|ItaM=Titan Dweevil
|ItaM=Titan Dweevil
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<gallery>
<gallery>
Titandweevil.jpg|Artwork of the Titan Dweevil.
Titandweevil.jpg|Artwork of the Titan Dweevil.
P2 Titan Dweevil fire.jpg|The Titan Dweevil using the [[Flare Cannon]].
P2 Titan Dweevil electric.jpg|The Titan Dweevil using the [[Shock Therapist]].
P2 Titan Dweevil poison.jpg|The Titan Dweevil using the [[Comedy Bomb]].
P2 Titan Dweevil water.jpg|The Titan Dweevil using the [[Monster Pump]].
VulnerableTitanDweevil.jpg|The Titan Dweevil without any of its weapons.
P2 Titan Dweevil death.jpg|The Titan Dweevil dissolving as it dies.
Pikmin2ch MUKI oootakaraFL2.png|The Titan Dweevil as seen from above, in an unused cave.
Pikmin2ch MUKI oootakaraFL2.png|The Titan Dweevil as seen from above, in an unused cave.
Titan Dweevil P2S icon.png|The [[Piklopedia (Pikmin 2)|Piklopedia]] icon of the Titan Dweevil in [[Pikmin 2 (Nintendo Switch)|the Nintendo Switch version of ''Pikmin 2'']].
Titan Dweevil P2S icon.png|The [[Piklopedia (Pikmin 2)|Piklopedia]] icon of the Titan Dweevil in [[Pikmin 2 (Nintendo Switch)|the Nintendo Switch version of ''Pikmin 2'']].
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**Japanese spider crabs are closely related to {{w|decorator crab}}s, which collect surrounding material and {{w|Self-decoration camouflage|attach it to their carapaces}}. The Titan Dweevil, and subsequently all other Dweevils, may all get their habit of carrying loose objects from these crabs.
**Japanese spider crabs are closely related to {{w|decorator crab}}s, which collect surrounding material and {{w|Self-decoration camouflage|attach it to their carapaces}}. The Titan Dweevil, and subsequently all other Dweevils, may all get their habit of carrying loose objects from these crabs.
*Surrounding the Titan Dweevil, there are unknown firefly-like creatures flying about (pictured right). No information about them is known, however. They are coded to spawn specifically with the Titan Dweevil{{cite youtube|zpJ6NVQYrdU|demonstrating the Titan Dweevil in the Valley of Repose|published={{date|6|July|2021}}|retrieved={{date|18|March|2023}}}}, and around the beast's spawn point.
*Surrounding the Titan Dweevil, there are unknown firefly-like creatures flying about (pictured right). No information about them is known, however. They are coded to spawn specifically with the Titan Dweevil{{cite youtube|zpJ6NVQYrdU|demonstrating the Titan Dweevil in the Valley of Repose|published={{date|6|July|2021}}|retrieved={{date|18|March|2023}}}}, and around the beast's spawn point.
*The Titan Dweevil, the [[Giant Breadbug]], and the [[Waterwraith]], are the only bosses in ''Pikmin 2'' that have their own boss [[Music in Pikmin 2|themes]].
*The Titan Dweevil, along with the [[Giant Breadbug]] and the helpless phase of the [[Waterwraith]], are the only bosses in ''Pikmin 2'' that have their own boss [[Music in Pikmin 2|theme]].
*The Titan Dweevil bizarrely does not appear to have a [[soul]]; when defeated, one does not rise from its corpse. While there exist other enemies that similarly don't have souls, they explicitly are only incapacitated when defeated, unlike the Titan Dweevil, which is clearly dead. This oddity is shared with the [[Empress Bulblax]], [[Toady Bloyster]] (both only exhibiting this anomaly in ''Pikmin 2''), and [[Ranging Bloyster]], along with all members of the [[arachnorb family]] regardless of game.
*It is also the only boss to have two different defeat animations as opposed to one like the other bosses in ''Pikmin 2''. Defeating it normally will cause it to foam and bubble and melt into a turquoise-teal fluid, but defeating it while it is petrified will cause it to shatter apart and yield ten sprays.
**Unlike the other creatures who are missing souls in ''Pikmin 2'' despite dropping corpses, it's possible that it may be an intentional decision for the Titan Dweevil. Throughout the Pikmin series creatures always only release souls when their death animations finish, which could look odd with the Titan Dweevil since that means that its soul would be appearing out of thin air.


==See also==
==See also==

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