Editing Titan Dweevil
Jump to navigation
Jump to search
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 15: | Line 15: | ||
{{spoiler|the final boss in ''[[Pikmin 2]]''}} | {{spoiler|the final boss in ''[[Pikmin 2]]''}} | ||
The '''Titan Dweevil''' ({{j|ヘラクレスオオヨロヒグモ|Herakuresu Ō Yorohi Gumo|Giant Armored Herculean Spider}}) is the final | The '''Titan Dweevil''' ({{j|ヘラクレスオオヨロヒグモ|Herakuresu Ō Yorohi Gumo|Giant Armored Herculean Spider}}) is the final boss in ''[[Pikmin 2]]''. It is the largest member of the [[dweevil family]], and one of the largest creatures in the game. Unlike other dweevils, its only natural attack is to lash out with its pincers, which does no damage and is only an attempt to get [[Pikmin family|Pikmin]] off it; the creature is only really dangerous because of the weapons it carries. | ||
At the very bottom of the last [[cave]] in the game, the [[Dream Den]], [[Captain Olimar|Olimar]] and [[the President]] find [[Louie]] sitting atop a mound of treasure. When they approach the mound, however, it reveals itself as the body of the Titan Dweevil. The enormous monster then proceeds to attack the player, triggering the boss fight. Louie is found on top of it the first time the Titan Dweevil is battled; the [[sales pitch]] on [[King of Bugs|him as a treasure]] suggests that he may somehow be in control of the | At the very bottom of the last [[cave]] in the game, the [[Dream Den]], [[Captain Olimar|Olimar]] and [[the President]] find [[Louie]] sitting atop a mound of treasure. When they approach the mound, however, it reveals itself as the body of the Titan Dweevil. The enormous monster then proceeds to attack the player, triggering the boss fight. Louie is found on top of it the first time the Titan Dweevil is battled; the [[sales pitch]] on [[King of Bugs|him as a treasure]] suggests that he may somehow be in control of the dweevil, although if the dungeon is revisited and the boss is fought after rescuing Louie, it will still attack the leaders if the weapons weren't collected last time. | ||
Despite being the ''final boss'' of ''Pikmin 2'', defeating the Titan Dweevil does not necessarily lead to the end of the game, unlike the final bosses of ''[[Pikmin (game)|Pikmin]]'' and ''[[Pikmin 3]]''. It can be fought before many other bosses and recovering Louie will not yield any special ending unless the treasures are the last to be collected in the game. However, new [[Mail|e-mails]] will be received once Louie is found. | Despite being the ''final boss'' of ''Pikmin 2'', defeating the Titan Dweevil does not necessarily lead to the end of the game, unlike the final bosses of ''[[Pikmin (game)|Pikmin]]'' and ''[[Pikmin 3]]''. It can be fought before many other bosses and recovering Louie will not yield any special ending unless the treasures are the last to be collected in the game. However, new [[Mail|e-mails]] will be received once Louie is found. | ||
Line 36: | Line 36: | ||
The Titan Dweevil has four weapons at its disposal, the [[Flare Cannon]], the [[Shock Therapist]], the [[Monster Pump]], and the [[Comedy Bomb]]. Each of these can be knocked out of the beast and salvaged as a treasure, worth {{pokos|1000}}. | The Titan Dweevil has four weapons at its disposal, the [[Flare Cannon]], the [[Shock Therapist]], the [[Monster Pump]], and the [[Comedy Bomb]]. Each of these can be knocked out of the beast and salvaged as a treasure, worth {{pokos|1000}}. | ||
Pikmin must be thrown at a weapon, either while it is mounted on the | Pikmin must be thrown at a weapon, either while it is mounted on the dweevil's hide or on its hands. Each weapon has 6000 HP, and after its health has been depleted, it will detach, and will not be picked up by the boss again, provided the player does not leave and re-enter the cave before [[carrying]] said part to the pod. | ||
When it's time to attack, the Titan Dweevil chooses which weapon to use from the available ones, with more damaged weapons having a higher chance of being chosen<ref>From instruction <code>0x802ddd34</code> to <code>0x802dded8</code> of the US Demo 17 ''Pikmin 2'' DOL; function <code>Game::BigTreasure::Obj::setTreasureAttack</code> with debugging symbols.</ref>. This uses a weighted random choice algorithm, where each weapon has a base score of 6000, and increases as its health is depleted, up to 11999 with 1 HP. So for example, if all four weapons are present but one has 1 HP, it has a 40% chance of being picked, and the others have a 20% chance | When it's time to attack, the Titan Dweevil chooses which weapon to use from the available ones, with more damaged weapons having a higher chance of being chosen<ref>From instruction <code>0x802ddd34</code> to <code>0x802dded8</code> of the US Demo 17 ''Pikmin 2'' DOL; function <code>Game::BigTreasure::Obj::setTreasureAttack</code> with debugging symbols.</ref>. This uses a weighted random choice algorithm, where each weapon has a base score of 6000, and increases as its health is depleted, up to 11999 with 1 HP. So for example, if all four weapons are present but one has 1 HP, it has a 40% chance of being picked, and the others have a 20% chance. After a weapon's [[health]] reaches 3000, its attack will be slightly different and more potent. | ||
It is interesting to note that each of these weapons causes different versions of [[Music in Pikmin 2#Titan Dweevil|Titan Dweevil's music]] to play when used; the Titan Dweevil has the most unique boss themes of any boss in the [[Pikmin series|game series]]. Right before using the attack, the creature will turn into the color that symbolizes the hazard of the chosen weapon. | It is interesting to note that each of these weapons causes different versions of [[Music in Pikmin 2#Titan Dweevil|Titan Dweevil's music]] to play when used; the Titan Dweevil has the most unique boss themes of any boss in the [[Pikmin series|game series]]. Right before using the attack, the creature will turn into the color that symbolizes the hazard of the chosen weapon. | ||
Line 46: | Line 44: | ||
===Flare Cannon=== | ===Flare Cannon=== | ||
{{main|Flare Cannon}} | {{main|Flare Cannon}} | ||
The Flare Cannon is the easiest weapon to avoid; it simply sprays flames in a set radius, as it rotates back and forth in a rough 180-degree motion. When this weapon is damaged, it will spray more of the area than normal. The [[Red Pikmin]] are immune to this weapon. | The Flare Cannon is the easiest weapon to avoid; it simply sprays flames in a set radius, as it rotates back and forth in a rough 180-degree motion. When this weapon is damaged, it will spray more of the area than normal. This fire is irksome in the fact that it is capable of knocking down the leaders even if the player has the [[Scorch Guard]], stopping them from saving [[Pikmin family|Pikmin]]. The [[Red Pikmin]] are immune to this weapon. | ||
===Shock Therapist=== | ===Shock Therapist=== | ||
{{main|Shock Therapist}} | {{main|Shock Therapist}} | ||
Possibly the toughest weapon to avoid (unless the player is using the Yellow Pikmin-only strategy), it's the only weapon that kills on contact with the attack. When used, it will spit out eight electrical "nodes" that will activate after a delay and form multiple arcs of electricity between them that electrocute all Pikmin that touch them. Keep the Pikmin in a tight group to avoid getting electrified. When this weapon is damaged, the nodes will activate the moment they are released and may move while activated. | Possibly the toughest weapon to avoid (unless the player is using the Yellow Pikmin-only strategy), it's the only weapon that kills on contact with the attack. When used, it will spit out eight electrical "nodes" that will activate after a delay and form multiple arcs of electricity between them that electrocute all Pikmin that touch them. This attack won't damage the leaders if they have the [[Dream Material]], but will still knock them down. Keep the Pikmin in a tight group to avoid getting electrified. When this weapon is damaged, the nodes will activate the moment they are released and may move while activated. | ||
This weapon may actually reach a bit beyond the Titan Dweevil's arena on rare occasions, sometimes even hitting and bouncing on the exit [[geyser]], so it is advised to keep the Pikmin beyond the geyser. The [[Yellow Pikmin]] are immune to this weapon. | This weapon may actually reach a bit beyond the Titan Dweevil's arena on rare occasions, sometimes even hitting and bouncing on the exit [[geyser]], so it is advised to keep the Pikmin beyond the geyser. The [[Yellow Pikmin]] are immune to this weapon. | ||
Line 60: | Line 58: | ||
===Comedy Bomb=== | ===Comedy Bomb=== | ||
{{main|Comedy Bomb}} | {{main|Comedy Bomb}} | ||
When this weapon is used, it will spray three streams of poisonous gas, pointing in different ways, and are at equal distances from each other. The streams move at a constant speed and direction, so standing in between them at all times should be no problem. When it is damaged, it will spray four streams that may change direction spontaneously and [[Randomness|random]]ly. The streams do not reach the ramp that makes up the arena's perimeter, so staying there is advised. The [[White Pikmin]] are immune to this weapon. | When this weapon is used, it will spray three streams of poisonous gas, pointing in different ways, and are at equal distances from each other. The streams move at a constant speed and direction, so standing in between them at all times should be no problem. Strangely, the leaders will get knocked down by hitting one of these poisonous streams, so it is advised to keep the leaders away from them. When it is damaged, it will spray four streams that may change direction spontaneously and [[Randomness|random]]ly. The streams do not reach the ramp that makes up the arena's perimeter, so staying there is advised. The [[White Pikmin]] are immune to this weapon. | ||
==After the weapons== | ==After the weapons== | ||
[[File: | [[File:132.jpg|thumb|left|A weaponless Titan Dweevil as seen in the Piklopedia.]] | ||
After all weapons have been broken off, it will lose its armor and turn pale yellow, but will still have Louie on its head. All that must be done now is [[throw]]ing Pikmin at its body. It does not have any counterattacks at this stage other than shaking off Pikmin and making them lose their flowers, but it does have a substantial amount of [[health]]. [[Purple Pikmin]] are recommended to make this portion faster. When defeated, the Titan Dweevil will seemingly melt into a bubbly, bluish goop, leaving only [[Louie]]. The weapons [[King of Bugs|and Louie]] can be picked up as treasures. If the player decides to fight this beast again, it will be without any armor or weapons (that is, if the treasures were collected, otherwise it will still have them). As a bonus, if the Titan Dweevil is defeated when it is [[Ultra-bitter spray|petrified]], it will drop 10 random [[spray]]s, which is great for spray-farming. | After all weapons have been broken off, it will lose its armor and turn pale yellow, but will still have Louie on its head. All that must be done now is [[throw]]ing Pikmin at its body. It does not have any counterattacks at this stage other than shaking off Pikmin and making them lose their flowers, but it does have a substantial amount of [[health]]. [[Purple Pikmin]] are recommended to make this portion faster. When defeated, the Titan Dweevil will seemingly melt into a bubbly, bluish goop, leaving only [[Louie]]. The weapons [[King of Bugs|and Louie]] can be picked up as treasures. If the player decides to fight this beast again, it will be without any armor or weapons (that is, if the treasures were collected, otherwise it will still have them). As a bonus, if the Titan Dweevil is defeated when it is [[Ultra-bitter spray|petrified]], it will drop 10 random [[spray]]s, which is great for spray-farming. | ||
Line 74: | Line 72: | ||
==Strategy== | ==Strategy== | ||
{{guide}} | {{guide}} | ||
This boss has a rather complex way to defeating it. It has four weapons which double as treasures after it's defeated; the [[Flare Cannon]], [[Shock Therapist]], [[Monster Pump]] and [[Comedy Bomb]], representing the game's four elemental [[Hazards|hazards]]. It will stomp around and act like the various [[Arachnorb]] family members | This boss has a rather complex way to defeating it. It has four weapons which double as treasures after it's defeated; the [[Flare Cannon]], [[Shock Therapist]], [[Monster Pump]] and [[Comedy Bomb]], representing the game's four elemental [[Hazards|hazards]]. It will stomp around and act like the various [[Arachnorb]] family members in their manner of stomping, except that it doesn't [[Crushing|crush]] Pikmin because it has no large "feet". However, swarming the feet will cause Pikmin to go idle, which is extremely dangerous if the Titan is attacking. When running away, swarm around the legs. After it bobs its head down, it will grab two weapons, but only use one. The color it glows and which arm it raises will indicate the weapon it will use, however. The main point is to attack the weapons. If a weapon gets damaged, it will start smoking and will behave differently when used. The weapon will break off when it receives enough damage. Each weapon has 6,000 [[HP]], and there are four weapons, so the total amount of HP for all the weapons is 24,000 HP. Despite the fact that the [[leader]]s should be immune to all hazards by the time the boss is fought, the weapons can still stun them, but do not hurt them. | ||
Note: In case the cave was entered with a mixture of all types of Pikmin, it is advisable to still only attack with Yellow Pikmin. The other Pikmin should be huddled into a corner, such as behind the geyser outside the 'bowl'. If the Monster Pump is used, the leaders should be switched rapidly while blowing the whistle in order to prevent any Pikmin from drowning. | |||
Do not underestimate the power of the [[ultra-spicy spray]] when attacking. Since it's likely that the player will only have about 20-25 Yellow Pikmin, spraying them before launching an attack increases the chance to break off the weapon. The player can gather lots of ultra-spicy spray berries in the [[Awakening Wood]]. | |||
If the Titan Dweevil is sprayed with an [[ultra-bitter spray]] when it's using a weapon, the weapon will keep firing while the Dweevil is frozen. This increases the length of time the weapon's effect lasts, and the boss is much harder to damage while encased in stone, so petrifying it is not recommended until the very end, in an attempt to obtain multiple [[spray]]s. | If the Titan Dweevil is sprayed with an [[ultra-bitter spray]] when it's using a weapon, the weapon will keep firing while the Dweevil is frozen. This increases the length of time the weapon's effect lasts, and the boss is much harder to damage while encased in stone, so petrifying it is not recommended until the very end, in an attempt to obtain multiple [[spray]]s. | ||
Each weapon can be counterattacked, or make another weapon vulnerable. Counterattacking the Titan Dweevil can deal massive damage. The Flare Cannon can be attacked from behind while in use, the Comedy Bomb while it's being lifted, and the Monster Pump and Shock Therapist can be attacked while in use. Pikmin are still vulnerable to hazards while latched on, making it wise to only attack in use weapons with the Pikmin immune to it. The Monster Pump can hit Pikmin latched onto it as well, though this only happens when close by, so throwing on some spicy reds and running away can serve as a good, if not risky, strategy. The remaining two weapons can't hit latched Pikmin, but are otherwise dangerous. Attacking the Shock Therapist with a full group of Pikmin | Each weapon can be counterattacked, or make another weapon vulnerable. Counterattacking the Titan Dweevil can deal massive damage. The Flare Cannon can be attacked from behind while in use, the Comedy Bomb while it's being lifted, and the Monster Pump and Shock Therapist can be attacked while in use. Pikmin are still vulnerable to hazards while latched on, making it wise to only attack in use weapons with the Pikmin immune to it. The Monster Pump can hit Pikmin latched onto it as well, though this only happens when close by, so throwing on some spicy reds and running away can serve as a good, if not risky, strategy. The remaining two weapons can't hit latched Pikmin, but are otherwise dangerous. Attacking the Shock Therapist with a full group of Pikmin is only a good idea while the weapon is not malfunctioning. | ||
As for weapons that are exposed by other attacks, the Comedy Bomb is very vulnerable during the Shock Therapist's attack. The Shock Therapist is vulnerable during the Monster Pump attack. No weapon is noticeably vulnerable during the other two attacks, due to them being much more deadly when close to the Titan Dweevil. | |||
===Quick-kill strategy=== | ===Quick-kill strategy=== | ||
Line 87: | Line 89: | ||
The Titan Dweevil prioritizes using weapons with less health than the other ones it carries, meaning that it will most likely use the attack which the player's Pikmin are immune to and has the hardest time trapping the active leader in an in-actionable state. Due to how easy the Shock Therapist's attacks are avoided, the player's Yellow Pikmin can easily be thrown onto the other weapons, quickly depleting their health especially with ultra-spicy sprays, quickly leaving the Titan Dweevil defenseless. | The Titan Dweevil prioritizes using weapons with less health than the other ones it carries, meaning that it will most likely use the attack which the player's Pikmin are immune to and has the hardest time trapping the active leader in an in-actionable state. Due to how easy the Shock Therapist's attacks are avoided, the player's Yellow Pikmin can easily be thrown onto the other weapons, quickly depleting their health especially with ultra-spicy sprays, quickly leaving the Titan Dweevil defenseless. | ||
A small thing is that Pikmin latched onto any of the Titan Dweevil's weapons will be completely safe from harm until whistled or shaken off, allowing the fight to go a bit faster if the player is getting particularly bad luck. | |||
===Yellow-only strategy=== | ===Yellow-only strategy=== | ||
Line 93: | Line 95: | ||
The Monster Pump should be destroyed first. When it is used, the Pikmin should be huddled close together and continually whistled at. Attacking the Shock Therapist to the degree that it smokes but does not fall off ensures that the enemy will use the harmless electric attacks more often, then attacking the Monster Pump. Once the Pump has fallen off, the Flare Cannon should be attacked, then the Comedy Bomb. | The Monster Pump should be destroyed first. When it is used, the Pikmin should be huddled close together and continually whistled at. Attacking the Shock Therapist to the degree that it smokes but does not fall off ensures that the enemy will use the harmless electric attacks more often, then attacking the Monster Pump. Once the Pump has fallen off, the Flare Cannon should be attacked, then the Comedy Bomb. | ||
Keeping the inactive leader separated from the active one makes it possible to resort to the former in case the active leader is knocked down. However, although directly under the Dweevil is the most handy location to place the inactive one, he will suffer from the blasts made by the Comedy Bomb. | Keeping the inactive leader separated from the active one makes it possible to resort to the former in case the active leader is knocked down. However, although directly under the Dweevil is the most handy location to place the inactive one, he will suffer from the blasts made by the Comedy Bomb. | ||
Line 299: | Line 299: | ||
{{see more|Dweevil family#Naming}} | {{see more|Dweevil family#Naming}} | ||
{{naming | {{naming | ||
|common = Titan Dweevil. The word "titan" means "giant", referring to | |common = Titan Dweevil. The word "titan" means "giant", referring to this [[Dweevil family|dweevil]]'s massive size. | ||
|jpcommon = {{j|ヘラクレスオオヨロヒグモ|Herakuresu Ō Yorohi Gumo}}. {{j|ヘラクレス|Herakuresu}} means "Hercules" and {{j|オオ|Ō}} means "giant", both referring to its size, {{j|ヨロヒ|yorohi}} is similar to {{j|ヨロイ|yoroi}}, which in turn means "armor", perhaps relating to its high durability and how it is invulnerable until its treasures are torn off, and finally, {{j|グモ|gumo}} means "spider". So, its full translated name could be Giant Armored Herculean Spider. | |jpcommon = {{j|ヘラクレスオオヨロヒグモ|Herakuresu Ō Yorohi Gumo}}. {{j|ヘラクレス|Herakuresu}} means "Hercules" and {{j|オオ|Ō}} means "giant", both referring to its size, {{j|ヨロヒ|yorohi}} is similar to {{j|ヨロイ|yoroi}}, which in turn means "armor", perhaps relating to its high durability and how it is invulnerable until its treasures are torn off, and finally, {{j|グモ|gumo}} means "spider". So, its full translated name could be Giant Armored Herculean Spider. | ||
|jpname = {{j|ヤタシオオヨロヒグモ|Yatashi Ō Yorohi Gumo}}. | |jpname = {{j|ヤタシオオヨロヒグモ|Yatashi Ō Yorohi Gumo}}. | ||
|scientific = ''Mandarachnia gargantium''. ''Gargantium'' is similar to the English word "gargantuan", which means "gigantic" | |scientific = ''Mandarachnia gargantium''. ''Gargantium'' is similar to the English word "gargantuan", which means "gigantic". | ||
|internal = Its internal name is <code>bigtreasure</code>. <code>big</code> naturally refers to its size, but <code>treasure</code> is the English translation of the word used in the internal name of other | |internal = Its internal name is <code>bigtreasure</code>. <code>big</code> naturally refers to its size, but <code>treasure</code> is the English translation of the word used in the internal name of other dweevils, which is <code>otakara</code>. | ||
}} | }} | ||
Line 314: | Line 314: | ||
|FraM = Titan Dweevil | |FraM = Titan Dweevil | ||
|Ger = Titanarak | |Ger = Titanarak | ||
|GerM = From Titan and Arak (the German name for the | |GerM = From Titan and Arak (the German name for the dweevil family) | ||
|Ita=Opiliode Titano | |Ita=Opiliode Titano | ||
|ItaM=Titan Dweevil | |ItaM=Titan Dweevil | ||
Line 324: | Line 324: | ||
<gallery> | <gallery> | ||
Titandweevil.jpg|Artwork of the Titan Dweevil. | Titandweevil.jpg|Artwork of the Titan Dweevil. | ||
Pikmin2ch MUKI oootakaraFL2.png|The Titan Dweevil, seen from above, in an unused cave. | |||
Y20.JPG|The creature's [[e-card]], #43 (20<sup>th</sup> yellow card). | |||
Pikmin2ch MUKI oootakaraFL2.png|The Titan Dweevil | |||
Y20.JPG|The | |||
</gallery> | </gallery> | ||
==Trivia== | ==Trivia== | ||
[[File:Dream Den 10 fireflies.jpg|thumb|Close-up of the firefly-like insects.]] | [[File:Dream Den 10 fireflies.jpg|thumb|Close-up of the firefly-like insects.]] | ||
* [https://www.nintendo.co.jp/ngc/gpvj/contents/tohyo/kekka_other/index.html In an official Japanese poll], the Titan Dweevil was ranked as the most popular non-Bulborb enemy in | * [https://www.nintendo.co.jp/ngc/gpvj/contents/tohyo/kekka_other/index.html In an official Japanese poll], the Titan Dweevil was ranked as the most popular non-Bulborb enemy in ''Pikmin 2''. | ||
*Using an [[ultra-bitter spray]] or pausing the game the instant before the Dweevil uses a weapon will result in the [[Music in Pikmin 2#Titan Dweevil attack preparation|musical cue]] scripted to play at this moment to loop. It will continue until the game is unpaused, or the Titan Dweevil breaks out of petrification. | *Using an [[ultra-bitter spray]] or pausing the game the instant before the Dweevil uses a weapon will result in the [[Music in Pikmin 2#Titan Dweevil attack preparation|musical cue]] scripted to play at this moment to loop. It will continue until the game is unpaused, or the Titan Dweevil breaks out of petrification. | ||
*Though compared to spiders, the Titan Dweevil may be designed after the {{w|Japanese spider crab}}, a crab famous in Japan for having the largest leg span of all crab species. The Titan Dweevil possesses a similar body structure with its round torso, long legs, and small pincers, and its vulnerable form shows a crab-like exoskeleton. | *Though compared to spiders, the Titan Dweevil may be designed after the {{w|Japanese spider crab}}, a crab famous in Japan for having the largest leg span of all crab species. The Titan Dweevil possesses a similar body structure with its round torso, long legs, and small pincers, and its vulnerable form shows a crab-like exoskeleton. | ||
**Japanese spider crabs are closely related to {{w|decorator crab}}s, which collect surrounding material and {{w|Self-decoration camouflage|attach it to their carapaces}}. The Titan Dweevil, and subsequently all other Dweevils, may all get their habit of carrying loose objects from these crabs. | **Japanese spider crabs are closely related to {{w|decorator crab}}s, which collect surrounding material and {{w|Self-decoration camouflage|attach it to their carapaces}}. The Titan Dweevil, and subsequently all other Dweevils, may all get their habit of carrying loose objects from these crabs. | ||
*Surrounding the Titan Dweevil, there are unknown firefly-like creatures flying about (pictured right). No information about them is known, however. They are coded to spawn specifically with the Titan Dweevil{{cite youtube|zpJ6NVQYrdU|demonstrating the Titan Dweevil in the Valley of Repose|published={{date|6|July|2021}}|retrieved={{date|18|March|2023}}}}, and around the beast's spawn point. | *Surrounding the Titan Dweevil, there are unknown firefly-like creatures flying about (pictured right). No information about them is known, however. They are coded to spawn specifically with the Titan Dweevil{{cite youtube|zpJ6NVQYrdU|demonstrating the Titan Dweevil in the Valley of Repose|published={{date|6|July|2021}}|retrieved={{date|18|March|2023}}}}, and around the beast's spawn point. | ||
*The Titan Dweevil, the [[Giant Breadbug]] | *The Titan Dweevil, along with the [[Giant Breadbug]] and the helpless phase of the [[Waterwraith]], are the only bosses in {{p2}} that have their own boss [[Music in Pikmin 2|theme]]. | ||
==See also== | ==See also== | ||
Line 353: | Line 344: | ||
*[[Emperor Bulblax]] | *[[Emperor Bulblax]] | ||
*[[Plasm Wraith]] | *[[Plasm Wraith]] | ||
==References== | ==References== |