Editing Three Color Training
Jump to navigation
Jump to search
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 4: | Line 4: | ||
|sublevels=1 | |sublevels=1 | ||
|yellow=30 | |yellow=30 | ||
|yellowm=l | |||
|white=15 | |white=15 | ||
|whitem=l | |||
|purple=15 | |purple=15 | ||
| | |purplem=l | ||
|spicy= | |spicy=2 | ||
|gridcol=2 | |gridcol=2 | ||
|gridrow=4 | |gridrow=4 | ||
}} | }} | ||
'' | The seventeenth level in ''[[Pikmin 2]]'''s [[Challenge Mode (Pikmin 2)|Challenge Mode]]. There are [[Hazards|Poison pipes]], [[Anode Beetle]]s, and one [[Gatling Groink]] atop a tower. | ||
==Sublevel 1== | ==Sublevel 1== | ||
* '''Theme''': Toybox | *'''Theme''': Toybox | ||
*'''Time''': 230 | |||
* '''Time''': 230 | *'''Enemies''': | ||
* ''' | **1 stationary [[Gatling Groink]] | ||
** | **9 [[Anode Beetle]]s | ||
** | **1 group of 10 [[Mitite]]s (in a dead end) | ||
** | *'''Hazards''': | ||
* ''' | **6 [[Hazard#Poison gas|gas pipes]] | ||
** | *'''Treasures''': | ||
* | **[[The Key]] (inside the Gatling Groink) | ||
** | **9 [[Unknown Merit]]s (inside the Anode Beetles) | ||
**[[Fossilized Ursidae]] | |||
**[[Sulking Antenna]] | |||
** | **[[Flame Tiller]] (buried) | ||
**[[Regal Diamond]] (buried) | |||
** | *'''Plants''': | ||
** | **None | ||
** | *'''Others''': | ||
** | **2 [[egg]]s (in dead ends) | ||
* ''' | |||
** None | |||
* '''Others''': | |||
** | |||
{{sublevel technical | {{sublevel technical | ||
|cave = ch_MAT_yellow_purple_white | |cave = ch_MAT_yellow_purple_white | ||
Line 55: | Line 44: | ||
|capmax = 0 | |capmax = 0 | ||
|rooms = 1 | |rooms = 1 | ||
|geyser = Yes | |geyser = Yes | ||
|unitfile = 1_MAT_tower2_toy.txt | |unitfile = 1_MAT_tower2_toy.txt | ||
|lightfile = hiroba_toy_light_cha.ini | |lightfile = hiroba_toy_light_cha.ini | ||
|bg = hiroba | |bg = "hiroba" (garden) | ||
|clog = No | |clog = No | ||
|hiddenfloor = 1 | |hiddenfloor = 1 | ||
|units = | |units = | ||
{{sublevel units | {{sublevel units | ||
|item_cap_toy|Dead end with item | |item_cap_toy|Dead end with item | ||
|way3_toy|Three-way crossing | |way3_toy|Three-way crossing | ||
|way4_toy|Four-way crossing | |way4_toy|Four-way crossing | ||
|wayl_toy|Turning corridor | |wayl_toy|Turning corridor | ||
|way2_toy|Corridor | |way2_toy|Corridor | ||
|way2x2_toy|Long corridor | |way2x2_toy|Long corridor | ||
}} | |||
{{sublevel units | |||
|room_mid_tower2_8_toy|'''Room with tower and 8 exits''' | |||
}} | |||
}} | }} | ||
| | If you are just going for the Pink Flower, use this strategy: send one [[captain]] without any [[Pikmin Family|Pikmin]] to the Gatling Groink and find a spot where it can fire at you without hitting you. Now, take the other captain with all the Yellow Pikmin and attack the Gatling Groink until it dies. Now, quickly carry back the Gatling Groink (before it comes back to life) and the Key. Hopefully the exit will appear somewhere easy. | ||
==Names in other languages== | ==Names in other languages== | ||
{{Foreignname | {{Foreignname | ||
|Jap=三色試験場<!-- Found in the Wii version of Pikmin 2's BGM Files, specifically pikmin2 > user > Totaka > ChallengeBgmList.txt --> | |Jap=三色試験場<!-- Found in the Wii version of Pikmin 2's BGM Files, specifically pikmin2 > user > Totaka > ChallengeBgmList.txt --> | ||
|SpaA=Circuito Tricolor | |SpaA=Circuito Tricolor | ||
|SpaAM=Tricolored Circuit | |SpaAM=Tricolored Circuit | ||
}} | }} | ||
{{CM}} | {{CM}} |