Editing Three Color Training
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Latest revision | Your text | ||
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|sublevels=1 | |sublevels=1 | ||
|yellow=30 | |yellow=30 | ||
|yellowm=l | |||
|white=15 | |white=15 | ||
|whitem=l | |||
|purple=15 | |purple=15 | ||
| | |purplem=l | ||
|spicy= | |spicy=2 | ||
|gridcol=2 | |gridcol=2 | ||
|gridrow=4 | |gridrow=4 | ||
}} | }} | ||
{{guide}} | {{guide}} | ||
'''Three Color Training''' is the seventeenth level in | '''Three Color Training''' is the seventeenth level in ''[[Pikmin 2]]''<nowiki>'</nowiki>s [[Challenge Mode (Pikmin 2)|Challenge Mode]]. There are [[gas pipe]]s, [[Anode Beetle]]s, and one [[Gatling Groink]] atop a tower. | ||
==Sublevel 1== | ==Sublevel 1== | ||
* '''Theme''': Toybox | *'''Theme''': Toybox | ||
* '''Music''': ''[[Music | *'''Music''': ''[[Music (Pikmin 2)#Yard|Yard]]'' | ||
* '''Time''': 230 (460 seconds | *'''Time''': 230 (460 seconds) | ||
*'''Treasures''': | |||
**{{icon|Flame Tiller|y}} × 1 (buried) | |||
**{{icon|Fossilized Ursidae|y}} × 1 | |||
**{{icon|Regal Diamond|y}} × 1 (buried) | |||
* '''Treasures''': | **{{icon|Sulking Antenna|y}} × 1 | ||
** {{icon|Flame Tiller|y}} × 1 ( | **{{icon|The Key|y}} × 1 (inside the Gatling Groink) | ||
** {{icon|Fossilized Ursidae|y}} × 1 | **{{icon|Unknown Merit|y}} × 9 (inside the Anode Beetles) | ||
** {{icon|Regal Diamond|y}} × 1 ( | *'''Enemies''': | ||
** {{icon|Sulking Antenna|y}} × 1 | **{{icon|Anode Beetle|y}} × 9 | ||
** {{icon|The Key|y}} × 1 (inside Gatling Groink) | **{{icon|Gatling Groink|y}} (stationary) × 1 | ||
** {{icon|Unknown Merit|y}} × 9 (inside Anode Beetles) | **{{icon|Mitite|y}} × 1 group (in a dead end) | ||
* '''Enemies''': | *'''Obstacles''': | ||
** {{icon|Anode Beetle|y}} × 9 | **{{icon|Gas pipe|y}} × 6 | ||
** {{icon|Gatling Groink|y}} ( | *'''Plants''': | ||
** {{icon|Mitite|y}} | **None | ||
*'''Others''': | |||
* '''Obstacles''': | **{{icon|Egg|y}} × 2 (in dead ends) | ||
** {{icon| | |||
* ''' | |||
** None | |||
* '''Others''': | |||
** {{icon|Egg|y}} × 2 | |||
{{sublevel technical | {{sublevel technical | ||
|cave = ch_MAT_yellow_purple_white | |cave = ch_MAT_yellow_purple_white | ||
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|capmax = 0 | |capmax = 0 | ||
|rooms = 1 | |rooms = 1 | ||
|geyser = Yes | |geyser = Yes | ||
|unitfile = 1_MAT_tower2_toy.txt | |unitfile = 1_MAT_tower2_toy.txt | ||
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}} | }} | ||
}} | }} | ||
The Gatling Groink has The Key, and it is at the top of a tower. You should try to place one of your leaders as close to the tower as possible; the Gatling Groink will try to fire at that leader, but the shot will be stopped by the tower. There are a few wooden blocks on one side of the tower that you can use to throw your Yellow Pikmin onto the platform of the Gatling Groink. Take caution when calling your Pikmin back; if you whistle for too long, the leader you left as bait will come back to your side, which will waste time. After defeating the Groink, collect The Key it drops (and the corpse, if you want to collect the other treasures), and either collect more treasures or just escape. | |||
If you are just going for the pink flower, use this strategy: send one [[leader]] without any [[Pikmin Family|Pikmin]] to the Gatling Groink and find a spot where it can fire at you without hitting you. Now, take the other leader with all the Yellow Pikmin and attack the Gatling Groink until it dies. Now, quickly carry back the Gatling Groink (before it comes back to life) and the Key. Hopefully the exit will appear somewhere easy. | |||
==Names in other languages== | ==Names in other languages== | ||
{{Foreignname | {{Foreignname | ||
|Jap=三色試験場<!-- Found in the Wii version of Pikmin 2's BGM Files, specifically pikmin2 > user > Totaka > ChallengeBgmList.txt --> | |Jap=三色試験場<!-- Found in the Wii version of Pikmin 2's BGM Files, specifically pikmin2 > user > Totaka > ChallengeBgmList.txt --> | ||
|SpaA=Circuito Tricolor | |SpaA=Circuito Tricolor | ||
|SpaAM=Tricolored Circuit | |SpaAM=Tricolored Circuit | ||
}} | }} | ||
{{CM}} | {{CM}} |