Editing The Ship Restored
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Latest revision | Your text | ||
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|day = 10 | |day = 10 | ||
|title = The Ship Restored | |title = The Ship Restored | ||
|screenshot = | |screenshot = | ||
|map = | |map = | ||
|size = | |size = | ||
|story = | |story = | ||
|objective = ''Collect {{color|2=orange|parts}}!'' | |objective = ''Collect {{color|2=orange|parts}}!'' | ||
|area = Formidable Oak | |area = Formidable Oak | ||
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|white = | |white = | ||
|whitecb = | |whitecb = | ||
|bronze = | |bronze = | ||
|silver = | |silver = | ||
|gold = | |gold = | ||
|platinum = | |platinum = | ||
|time = | |time = | ||
}} | }} | ||
{{ | {{game help|p3d|Fill in the infobox.}} | ||
{{game help|p3d|Describe the day. Remember to list which one it is, numerically, what Side Story it belongs to (with a link), and what area it takes place in.}} | |||
''The Ship Restored'' is the tenth and final day in [[Olimar's Comeback]]. It takes place in the [[Formidable Oak]]. | |||
== Plot == | == Plot == | ||
{{game help|p3d|Describe how this area fits in the plot of the Side Stories, including what happens before and after the day. If it has an accompanying [[Secret File]] video, document that too.}} | |||
== Description == | == Description == | ||
{{game help|p3d|Describe the area and the day, broadly. Remember to explain what parts of the area are or are not accessible.}} | |||
== Objects == | == Objects == | ||
{{game help|p3d|List the area's enemies, collectibles, etc.}} | |||
=== | === Fruits === | ||
{{columns|2| | {{columns|2| | ||
* {{icon| | * {{icon||y}} | ||
* {{icon| | * {{icon||y}} | ||
* {{icon| | * {{icon||y}} | ||
}} | }} | ||
===Enemies=== | === Enemies === | ||
{{columns|2| | {{columns|2| | ||
* {{icon|Bearded Amprat|y}} × 1 | * {{icon|Bearded Amprat|y}} × 1 | ||
* {{icon|Calcified Crushblat|y}} × 1 | * {{icon|Calcified Crushblat|y}} × 1 | ||
* {{icon|Pyroclasmic Slooch|y}} × 1 | * {{icon|Pyroclasmic Slooch|y}} × 1 | ||
* {{icon|Watery Blowhog | * {{icon|Watery Blowhog|v=P3|y}} × 1 | ||
* {{icon| | }} | ||
=== Obstacles === | |||
{{columns|2| | |||
* {{icon||y}} | |||
* {{icon||y}} | |||
* {{icon||y}} | |||
}} | |||
=== Others === | |||
{{columns|2| | |||
* {{icon||y}} | |||
* {{icon||y}} | |||
* {{icon||y}} | |||
}} | }} | ||
== Guide == | == Guide == | ||
{{guide}} | {{guide}} | ||
{{ | {{game help|p3d|Add a guide on how to clear the day.}} | ||
== Quotes == | == Quotes == | ||
=== Briefing === | === Briefing === | ||
{{transcript|Learn to micromanage! When it comes to the creatures here, send the right Pikmin to do the right job. We've trained you well to handle anything! OK, so we didn't train you, but you should be ready for surprises by now anyway. | {{transcript|Learn to micromanage! When it comes to the creatures here, send the right Pikmin to do the right job. We've trained you well to handle anything! OK, so we didn't train you, but you should be ready for surprises by now anyway.}} | ||
=== | === Day start report === | ||
{{transcript|Mission Log, Day 10: I found a point where all the signals from {{color|parts|orange}} seem to converge. If I can recover them all, our ship will be fully restored. The downside is that I'm picking up a worrying number of readings from hostile life-forms. I don't think I'll be retrieving those parts without a fight. But what's worth fighting for if not the chance to see one's loved ones again? Hocotate, here I come! | {{transcript|Mission Log, Day 10: I found a point where all the signals from {{color|parts|orange}} seem to converge. If I can recover them all, our ship will be fully restored. The downside is that I'm picking up a worrying number of readings from hostile life-forms. I don't think I'll be retrieving those parts without a fight. But what's worth fighting for if not the chance to see one's loved ones again? Hocotate, here I come!}} | ||
=== Loading screen tip === | === Loading screen tip === | ||
{{transcript|Defeat the wild creatures and take back the parts.}} | |||
=== During gameplay === | === During gameplay === | ||
{{game help|p3d|Fill in this table.}} | |||
In some situations during gameplay, Olimar or Louie will leave a comment. | In some situations during gameplay, Olimar or Louie will leave a comment. | ||
{| class="wikitable" | {| class="wikitable" | ||
! Trigger || Olimar || | ! Character || Comment || Trigger | ||
|- | |||
| Olimar | |||
|{{transcript|If we can find the remaining parts...}} | |||
| Moving towards the geyser | |||
|- | |- | ||
| Louie | |||
| {{transcript|Still need... more parts.}} | |||
| Moving towards the geyser | | Moving towards the geyser | ||
|- | |- | ||
| Olimar | |||
| {{transcript|Where do I begin?}} | |||
| Approaching the enemies in the second screen | | Approaching the enemies in the second screen | ||
|- | |- | ||
| | | Louie | ||
| | |{{transcript|Where to start...?}} | ||
| Approaching the enemies in the second screen | |||
| | |||
|} | |} | ||
=== | === Day end report === | ||
{{game help|p3d|Transcribe the day end cutscene..}} | |||
{{transcript|}} | |||
{{transcript| | |||
== Gallery == | == Gallery == | ||
{{image}} | |||
<gallery> | <gallery> | ||
</gallery> | </gallery> | ||
== Names in other languages == | == Names in other languages == | ||
{{ | {{game help|p3d|Fill in the names in other languages, for the main languages at least.}} | ||
{{foreignname | {{foreignname | ||
|Jap | |Jap = | ||
|JapR | |JapR = | ||
|JapM | |JapM = | ||
| | |Dut = | ||
| | |DutM = | ||
| | |Fra = | ||
|FraM = | |||
|Ger = | |||
|GerM = | |||
|Ita = | |||
|FraM | |ItaM = | ||
|Spa = | |||
|Ger | |SpaM = | ||
|GerM | |||
|Ita | |||
|ItaM | |||
|Spa | |||
|SpaM | |||
}} | }} | ||
{{Side Stories}} | {{Side Stories}} |