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* '''Time''': 200 (400 seconds)
* '''Time''': 200 (400 seconds)
* '''Starting Pikmin''':
* '''Starting Pikmin''':
** {{icon|Blue Pikmin|v=P2|y}} × 50 (flower)
** {{icon|Blue Pikmin|y}} × 50 (flower)
* '''Treasures''':
* '''Treasures''':
** {{icon|Crystal Clover|y}} × 1
** {{icon|Crystal Clover|y}} × 1
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As you start, go for the Toady Bloyster. Don't go in the water, as you'll waste more time. Before leaving, avoid the Bumbling Snitchbugs, since they are able to grab you. Afterwards, go deeper into the cave. Remember: if you want a pink flower, you don't have to collect any treasure other than The Key dropped by the Toady Bloyster.
As you start, go for the Toady Bloyster. Don't go in the water, as you'll waste more time. Before leaving, avoid the Bumbling Snitchbugs, since they are able to grab you. Afterwards, go deeper into the cave. Remember: if you want a pink flower, you don't have to collect any treasure other than The Key dropped by the Toady Bloyster.


{{cavegen|gb1}}
{{sublevel technical
{{sublevel technical
|cave        = ch_NARI_02tile
|cave        = ch_NARI_02tile
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| Dead ends
| Dead ends
|}
|}
:''For details on how objects are spawned, and how some may fail to spawn, see [[Pikmin 2 cave generation|here]].''
:''For details on how objects are spawned, and how some may fail to spawn, see [[Cave#Generation|here]].''


==Sublevel 2==
==Sublevel 2==
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The Ranging Bloyster awaits in the arena. To battle it effectively, split your leaders and ambush it. When moving, be fast and continue switching or it'll start to eat your Pikmin squad. Run until you are under its bulb-like gill and use the same strategy as you did for the Toady Bloyster. Get the key and leave the challenge level.
The Ranging Bloyster awaits in the arena. To battle it effectively, split your leaders and ambush it. When moving, be fast and continue switching or it'll start to eat your Pikmin squad. Run until you are under its bulb-like gill and use the same strategy as you did for the Toady Bloyster. Get the key and leave the challenge level.


{{cavegen|gb2}}
{{sublevel technical
{{sublevel technical
|cave        = ch_NARI_02tile
|cave        = ch_NARI_02tile
Line 290: Line 288:
| Dead ends
| Dead ends
|}
|}
:''For details on how objects are spawned, and how some may fail to spawn, see [[Pikmin 2 cave generation|here]].''
:''For details on how objects are spawned, and how some may fail to spawn, see [[Cave#Generation|here]].''


==Names in other languages==
==Names in other languages==
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|Ger=Wenn Riesen baden
|Ger=Wenn Riesen baden
|GerM=When Giants bathe
|GerM=When Giants bathe
|Ita=Vasca gigante
|ItaM=Gigantic tub
}}
}}


{{CM}}
{{CM}}

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