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|size      = 250px
|size      = 250px
|blue      = 50
|blue      = 50
|bluem    = f
|spicy    = 5
|spicy    = 5
|sublevels = 2
|sublevels = 2
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{{guide}}
{{guide}}


'''The Giant's Bath''' is the twentieth level in {{p2}}{{'s}} [[Challenge Mode (Pikmin 2)|Challenge Mode]]. You are exclusively given [[Blue Pikmin]]. It has many enemies, including the rare [[Toady Bloyster]], and a boss encounter with the [[Ranging Bloyster]].
'''The Giant's Bath''' is the twentieth level within [[Challenge Mode (Pikmin 2)|Challenge Mode]] in ''[[Pikmin 2]]''. You are exclusively given [[Blue Pikmin]]. It has many enemies and features the rare [[Toady Bloyster]]. You should watch your [[Pikmin family|Pikmin]] as you collect treasures.


==Sublevel 1==
==Sublevel 1==
* '''Theme''': Tiles
*'''Theme''': Tiles
* '''Music''': ''[[Music in Pikmin 2#Jellyfloat|Jellyfloat]]''
*'''Time''': 200 (400 seconds)
* '''Time''': 200 (400 seconds)
*'''Treasures''':
* '''Starting Pikmin''':
**{{icon|Crystal Clover|y}} × 1
** {{icon|Blue Pikmin|v=P2|y}} × 50 (flower)
**{{icon|Eternal Emerald Eye|y}} × 1
* '''Treasures''':
**{{icon|Frosty Bauble|y}} × 1 (inside a Hermit Crawmad)
** {{icon|Crystal Clover|y}} × 1
**{{icon|Maternal Sculpture|y}} × 1
** {{icon|Eternal Emerald Eye|y}} × 1
**{{icon|Petrified Heart|y}} × 1 (inside the Greater Spotted Jellyfloat)
** {{icon|Frosty Bauble|y}} × 1 (inside Hermit Crawmad)
**{{icon|Rubber Ugly|y}} × 1
** {{icon|Joyless Jewel|y}} × 1 (inside Hermit Crawmad)
**{{icon|Sud Generator|y}} × 1
** {{icon|Maternal Sculpture|y}} × 1
**{{icon|Tear Stone|y}} × 1 (inside the Bumbling Snitchbug)
** {{icon|Petrified Heart|y}} × 1 (inside Greater Spotted Jellyfloat)
**{{icon|The Key|y}} × 1 (inside the Toady Bloyster)
** {{icon|Rubber Ugly|y}} × 1
**{{icon|Universal Com|y}} × 1 (inside a Hermit Crawmad)
** {{icon|Sud Generator|y}} × 1
*'''Enemies''':
** {{icon|Tear Stone|y}} × 1 (inside Bumbling Snitchbug)
**{{icon|Bumbling Snitchbug|y}} × 1
** {{icon|The Key|y}} × 1 (inside Toady Bloyster)
**{{icon|Greater Spotted Jellyfloat|y}} × 1
* '''Enemies''':
**{{icon|Hermit Crawmad|y}} × 2
** {{icon|Bumbling Snitchbug|y}} × 1
**{{icon|Toady Bloyster|y}} × 1
** {{icon|Greater Spotted Jellyfloat|y}} × 1
*'''Hazards''':
** {{icon|Hermit Crawmad|y}} × 2
**None
** {{icon|Mitite|y}} (group of 10) × indefinite amount (from eggs)
*'''Plants''':
** {{icon|Toady Bloyster|y}} × 1
**None
* '''Obstacles''':
*'''Others''':
** None
**None
* '''Vegetation''':
** None
* '''Others''':
** {{icon|Egg|y}} × 1 or more


As you start, go for the Toady Bloyster. Don't go in the water, as you'll waste more time. Before leaving, avoid the Bumbling Snitchbugs, since they are able to grab you. Afterwards, go deeper into the cave. Remember: if you want a pink flower, you don't have to collect any treasure other than The Key dropped by the Toady Bloyster.
{{cavegen|gb1}}
{{sublevel technical
{{sublevel technical
|cave        = ch_NARI_02tile
|cave        = ch_NARI_02tile
Line 52: Line 46:
|capmax      = 50
|capmax      = 50
|rooms      = 3
|rooms      = 3
|ctrratio    = 0
|geyser      = No
|geyser      = No
|unitfile    = 2_units_northF_pool_tile.txt
|unitfile    = 2_units_northF_pool_tile.txt
|lightfile  = normal_light_cha.ini
|lightfile  = normal_light_cha.ini
|bg          =
|bg          =  
|clog        = No
|clog        = No
|hiddenfloor = 0
|hiddenfloor = 0
|units      =
|units      =  
{{sublevel units
{{sublevel units
|wayl_conc|Turning corridor
|wayl_conc|Turning corridor
|way2_conc|Corridor
|way2_conc|Corridor
|way3_conc|Three-way crossing
|way3_conc|Three-way crossing
|way4_conc|Four-way crossing
|way4_conc|Four-way crossing
|way2x2_conc|Long corridor
|way2x2_conc|Long corridor
|cap_pipe|Dead end
|cap_pipe|Dead end
}}
{{sublevel units
|item_cap_pipe|Dead end with item
|room_north2x2_1_tekiF_tile|'''Square room with 1 exit'''
|room_pool5x5_5_tile|'''Room with pool'''
}}
}}
}}
{{sublevel units
 
|item_cap_pipe|Dead end with item
As you start, go for the Toady Bloyster. Don't go in the water, as you'll waste more time. Before leaving, avoid the Bumbling Snitchbugs, since they are able to grab you. Afterwards, go deeper into the cave. Remember: if you want a pink flower, you don't have to collect any treasure other than The Key dropped by the Toady Bloyster.
|room_north2x2_1_tekiF_tile|'''Square room with 1 exit'''
|room_pool5x5_5_tile|'''Room with pool'''
}}
}}
{| class="wikitable mw-collapsible mw-collapsed technicaltable"
! colspan="5" style="width: 288px;" | {{tt|Detailed object list|This is a representation of the data in the cave's file, and how the game makes use of it.}}
|-
! colspan="5" | The game spawns these "main" objects:
|-
! ID !! Object !! Amount !! Fall method !! Spawn location
|-
| 1
| {{icon|Toady Bloyster|y}}
| 1
| None
| "Special" enemy spots
|-
| -
| {{icon|The Key|y}}
| colspan="3" | Carried inside entry with ID 1
|-
| 2
| {{icon|Hermit Crawmad|y}}
| 1
| None
| "Hard" enemy spots
|-
| -
| {{icon|Frosty Bauble|y}}
| colspan="3" | Carried inside entry with ID 2
|-
| 3
| {{icon|Hermit Crawmad|y}}
| 1
| None
| "Hard" enemy spots
|-
| -
| {{icon|Joyless Jewel|y}}
| colspan="3" | Carried inside entry with ID 3
|-
! colspan="5" | Then it spawns these "decoration" objects:
|-
! ID !! Object !! Amount !! Fall method !! Spawn location
|-
| 4
| {{icon|Bumbling Snitchbug|y}}
| 1
| None
| Plant spots
|-
| -
| {{icon|Tear Stone|y}}
| colspan="3" | Carried inside entry with ID 4
|-
| 5
| {{icon|Greater Spotted Jellyfloat|y}}
| 1
| None
| Plant spots
|-
| -
| {{icon|Petrified Heart|y}}
| colspan="3" | Carried inside entry with ID 5
|-
! colspan="5" | Then it spawns these "treasure" objects:
|-
! ID !! Object !! Amount !! Fall method !! Spawn location
|-
| 6
| {{icon|Rubber Ugly|y}}
| 1
| None
| Treasure spots
|-
| 7
| {{icon|Sud Generator|y}}
| 1
| None
| Treasure spots
|-
| 8
| {{icon|Maternal Sculpture|y}}
| 1
| None
| Treasure spots
|-
| 9
| {{icon|Eternal Emerald Eye|y}}
| 1
| None
| Treasure spots
|-
| 10
| {{icon|Crystal Clover|y}}
| 1
| None
| Treasure spots
|-
! colspan="5" | Then it spawns these "dead end" objects:
|-
! ID !! Object !! Amount !! Fall method !! Spawn location
|-
| 11
| {{icon|Egg|y}}
| 1
| None
| Dead ends
|-
! colspan="5" | Then it spawns "dead end" objects in as many dead ends as it can. Chances:
|-
! ID !! Object !! Chance !! Fall method !! Spawn location
|-
| 11
| {{icon|Egg|y}}
| 100%
| None
| Dead ends
|}
:''For details on how objects are spawned, and how some may fail to spawn, see [[Pikmin 2 cave generation|here]].''


==Sublevel 2==
==Sublevel 2==
* '''Theme''': Tiles
*'''Theme''': Tiles
* '''Music''': ''[[Music in Pikmin 2#Tile|Tile]]''
*'''Time''': +150 (+300 seconds)
* '''Time''': +150 (+300 seconds)
*'''Treasures''':
* '''Treasures''':
**{{icon|Paradoxical Enigma|y}} × 1
** {{icon|Paradoxical Enigma|y}} × 1 (partially buried)
**{{icon|Pink Menace|y}} × 1
** {{icon|Pink Menace|y}} × 1 (fully buried)
**{{icon|Regal Diamond|y}} × 1
** {{icon|Regal Diamond|y}} × 1 (fully buried)
**{{icon|The Key|y}} × 1 (inside the Ranging Bloyster)
** {{icon|The Key|y}} × 1 (inside Ranging Bloyster)
*'''Enemies''':
* '''Enemies''':
**{{icon|Ranging Bloyster|y}} × 1
** {{icon|Ranging Bloyster|y}} × 1
*'''Hazards''':
* '''Obstacles''':
**None
** None
*'''Plants''':
* '''Vegetation''':
**{{icon|Ivory Candypop Bud|y}} &times; 1<ref>The game files actually state that two Ivory Candypop Buds should appear in dead ends, but there is only one in total in-game.</ref> (in a dead end)
** {{icon|Ivory Candypop Bud|y}} &times; 2
*'''Others''':
* '''Others''':
**None
** None
{{see also|Ranging Bloyster#Strategy|t1=Ranging Bloyster strategy}}


The Ranging Bloyster awaits in the arena. To battle it effectively, split your leaders and ambush it. When moving, be fast and continue switching or it'll start to eat your Pikmin squad. Run until you are under its bulb-like gill and use the same strategy as you did for the Toady Bloyster. Get the key and leave the challenge level.
<references/>


{{cavegen|gb2}}
{{sublevel technical
{{sublevel technical
|cave        = ch_NARI_02tile
|cave        = ch_NARI_02tile
Line 220: Line 96:
|capmax      = 0
|capmax      = 0
|rooms      = 1
|rooms      = 1
|ctrratio    = 0
|geyser      = Yes
|geyser      = Yes
|unitfile    = 1_MIYA_bunki_tile.txt
|unitfile    = 1_MIYA_bunki_tile.txt
|lightfile  = normal_light_cha.ini
|lightfile  = normal_light_cha.ini
|bg          =
|bg          =  
|clog        = No
|clog        = No
|hiddenfloor = 0
|hiddenfloor = 0
|units      =
|units      =  
{{sublevel units
{{sublevel units
|item_cap_conc|Dead end with item
|item_cap_conc|Dead end with item
|item_cap_pipe|Dead end with item
|item_cap_pipe|Dead end with item
|way3_pipe|Three-way crossing
|way3_pipe|Three-way crossing
|way4_pipe|Four-way crossing
|way4_pipe|Four-way crossing
|wayl_pipe|Turning corridor
|wayl_pipe|Turning corridor
|way2_pipe|Corridor
|way2_pipe|Corridor
}}
{{sublevel units
|way2x2_pipe|Long corridor
|room_bunki7x7_8_tile|'''Ranging Bloyster arena'''
}}
}}
}}
{{sublevel units
 
|way2x2_pipe|Long corridor
{{see also|Ranging Bloyster#Strategy|t1=Ranging Bloyster strategy}}
|room_bunki7x7_8_tile|'''Ranging Bloyster arena'''
 
}}
The Ranging Bloyster awaits in the arena. To battle it effectively, split your pilots and ambush it. When moving, be fast and continue switching or it'll start to eat your Pikmin squad. Run until you are under its bulb-like gill and use the same strategy as you did for the Toady Bloyster. Get the key and leave the challenge level.
}}
{| class="wikitable mw-collapsible mw-collapsed technicaltable"
! colspan="5" style="width: 288px;" | {{tt|Detailed object list|This is a representation of the data in the cave's file, and how the game makes use of it.}}
|-
! colspan="5" | The game spawns these "decoration" objects:
|-
! ID !! Object !! Amount !! Fall method !! Spawn location
|-
| 1
| {{icon|Ranging Bloyster|y}}
| 1
| None
| Plant spots
|-
| -
| {{icon|The Key|y}}
| colspan="3" | Carried inside entry with ID 1
|-
! colspan="5" | Then it spawns these "treasure" objects:
|-
! ID !! Object !! Amount !! Fall method !! Spawn location
|-
| 2
| {{icon|Paradoxical Enigma|y}}
| 1
| None
| Treasure spots
|-
| 3
| {{icon|Regal Diamond|y}}
| 1
| None
| Treasure spots
|-
| 4
| {{icon|Pink Menace|y}}
| 1
| None
| Treasure spots
|-
! colspan="5" | Then it spawns these "dead end" objects:
|-
! ID !! Object !! Amount !! Fall method !! Spawn location
|-
| 5
| {{icon|Ivory Candypop Bud|y}}
| 2
| None
| Dead ends
|}
:''For details on how objects are spawned, and how some may fail to spawn, see [[Pikmin 2 cave generation|here]].''


==Names in other languages==
==Names in other languages==
Line 297: Line 126:
|SpaA=El Baño del Gigante
|SpaA=El Baño del Gigante
|SpaAM=The Giant's Bath
|SpaAM=The Giant's Bath
|FraA=Bain géant
|FraAM=Giant bath
|FraE=Bain Géant
|FraEM=Giant Bath
|Ger=Wenn Riesen baden
|GerM=When Giants bathe
|Ita=Vasca gigante
|ItaM=Gigantic tub
}}
}}


{{CM}}
{{CM}}

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