Editing The Giant's Bath
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{{infobox challenge | {{infobox challenge | ||
|image | |image=The Giant's Bath.jpg | ||
|size | |size=250px | ||
|blue | |blue=50 | ||
|spicy | |bluem=f | ||
|sublevels = 2 | |spicy=5 | ||
|gridcol | |sublevels=2 | ||
|gridrow | |gridcol=5 | ||
|gridrow=4 | |||
}} | }} | ||
'''The Giant's Bath''' is the twentieth level | '''The Giant's Bath''' is the twentieth level within [[Challenge Mode (Pikmin 2)|Challenge Mode]] in ''[[Pikmin 2]]''. You are exclusively given [[Blue Pikmin]]. It has many enemies and features the rare [[Toady Bloyster]]. You should watch your [[Pikmin (species)|Pikmin]] as you collect treasures. | ||
==Sublevel 1== | ==Sublevel 1== | ||
* '''Theme''': Tiles | *'''Theme''': Tiles | ||
* ''' | *'''Time''': 200 | ||
* | *'''Enemies''': | ||
* ''' | **1 [[Toady Bloyster]] | ||
** | **2 [[Hermit Crawmad]]s | ||
* '''Treasures''': | **1 [[Bumbling Snitchbug]] | ||
** | **1 [[Greater Spotted Jellyfloat]] | ||
** | *'''Hazards''': | ||
**None | |||
** | *'''Treasures''': | ||
** | **[[The Key]] (inside the Toady Bloyster) | ||
** | **[[Frosty Bauble]] (inside a Hermit Crawmad) | ||
** | **[[Universal Com]] (inside a Hermit Crawmad) | ||
** | **[[Tear Stone]] (inside the Bumbling Snitchbug) | ||
** | **[[Petrified Heart]] (inside the Greater Spotted Jellyfloat) | ||
** | **[[Rubber Ugly]] | ||
* | **[[Sud Generator]] | ||
* | **[[Maternal Sculpture]] | ||
**[[Eternal Emerald Eye]] | |||
**[[Crystal Clover]] | |||
*'''Plants''': | |||
**None | |||
* ''' | *'''Others''': | ||
** None | **None | ||
* ''' | |||
** None | |||
{{sublevel technical | {{sublevel technical | ||
|cave = ch_NARI_02tile | |cave = ch_NARI_02tile | ||
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|capmax = 50 | |capmax = 50 | ||
|rooms = 3 | |rooms = 3 | ||
|geyser = No | |geyser = No | ||
|unitfile = 2_units_northF_pool_tile.txt | |unitfile = 2_units_northF_pool_tile.txt | ||
|lightfile = normal_light_cha.ini | |lightfile = normal_light_cha.ini | ||
|bg = | |bg = None | ||
|clog = No | |clog = No | ||
|hiddenfloor = 0 | |hiddenfloor = 0 | ||
|units = | |units = | ||
{{sublevel units | {{sublevel units | ||
|wayl_conc|Turning corridor | |wayl_conc|Turning corridor | ||
|way2_conc|Corridor | |way2_conc|Corridor | ||
|way3_conc|Three-way crossing | |way3_conc|Three-way crossing | ||
|way4_conc|Four-way crossing | |way4_conc|Four-way crossing | ||
|way2x2_conc|Long corridor | |way2x2_conc|Long corridor | ||
|cap_pipe|Dead end | |cap_pipe|Dead end | ||
}} | }} | ||
{{sublevel units | {{sublevel units | ||
|item_cap_pipe|Dead end with item | |item_cap_pipe|Dead end with item | ||
|room_north2x2_1_tekiF_tile|'''Square room with 1 exit''' | |room_north2x2_1_tekiF_tile|'''Square room with 1 exit''' | ||
|room_pool5x5_5_tile|'''Room with pool''' | |room_pool5x5_5_tile|'''Room with pool''' | ||
}} | }} | ||
}} | }} | ||
==Sublevel 2== | ==Sublevel 2== | ||
* '''Theme''': Tiles | *'''Theme''': Tiles | ||
* ''' | *'''Time''': +150 | ||
* ''' | *'''Enemies''': | ||
* '''Treasures''': | **1 [[Ranging Bloyster]] | ||
** | *'''Hazards''': | ||
** | **None | ||
** | *'''Treasures''': | ||
** | **[[The Key]] (inside the Ranging Bloyster) | ||
* ''' | **[[Paradoxical Enigma]] | ||
**[[Regal Diamond]] | |||
**[[Pink Menace]] | |||
** None | *'''Plants''': | ||
* ''' | **None | ||
** | *'''Others''': | ||
**2 [[Ivory Candypop Bud]]s (in dead ends) | |||
{{sublevel technical | {{sublevel technical | ||
|cave = ch_NARI_02tile | |cave = ch_NARI_02tile | ||
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|capmax = 0 | |capmax = 0 | ||
|rooms = 1 | |rooms = 1 | ||
|geyser = Yes | |geyser = Yes | ||
|unitfile = 1_MIYA_bunki_tile.txt | |unitfile = 1_MIYA_bunki_tile.txt | ||
|lightfile = normal_light_cha.ini | |lightfile = normal_light_cha.ini | ||
|bg = | |bg = None | ||
|clog = No | |clog = No | ||
|hiddenfloor = 0 | |hiddenfloor = 0 | ||
|units = | |units = | ||
{{sublevel units | {{sublevel units | ||
|item_cap_conc|Dead end with item | |item_cap_conc|Dead end with item | ||
|item_cap_pipe|Dead end with item | |item_cap_pipe|Dead end with item | ||
|way3_pipe|Three-way crossing | |way3_pipe|Three-way crossing | ||
|way4_pipe|Four-way crossing | |way4_pipe|Four-way crossing | ||
|wayl_pipe|Turning corridor | |wayl_pipe|Turning corridor | ||
|way2_pipe|Corridor | |way2_pipe|Corridor | ||
}} | }} | ||
{{sublevel units | {{sublevel units | ||
|way2x2_pipe|Long corridor | |way2x2_pipe|Long corridor | ||
|room_bunki7x7_8_tile|'''Ranging Bloyster arena''' | |room_bunki7x7_8_tile|'''Ranging Bloyster arena''' | ||
}} | }} | ||
}} | }} | ||
{{CM}} | {{CM}} |