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{{infobox challenge
{{infobox challenge
|image     = The Giant's Bath.jpg
|image=The Giant's Bath.jpg
|size     = 250px
|size=250px
|blue     = 50
|blue=50
|spicy     = 5
|bluem=f
|sublevels = 2
|spicy=5
|gridcol   = 5
|sublevels=2
|gridrow   = 4
|gridcol=5
|gridrow=4
}}
}}
{{guide}}


'''The Giant's Bath''' is the twentieth level in {{p2}}{{'s}} [[Challenge Mode (Pikmin 2)|Challenge Mode]]. You are exclusively given [[Blue Pikmin]]. It has many enemies, including the rare [[Toady Bloyster]], and a boss encounter with the [[Ranging Bloyster]].
'''The Giant's Bath''' is the twentieth level within [[Challenge Mode (Pikmin 2)|Challenge Mode]] in ''[[Pikmin 2]]''. You are exclusively given [[Blue Pikmin]]. It has many enemies and features the rare [[Toady Bloyster]]. You should watch your [[Pikmin (species)|Pikmin]] as you collect treasures.


==Sublevel 1==
==Sublevel 1==
* '''Theme''': Tiles
*'''Theme''': Tiles
* '''Music''': ''[[Music in Pikmin 2#Jellyfloat|Jellyfloat]]''
*'''Time''': 200
* '''Time''': 200 (400 seconds)
*'''Enemies''':
* '''Starting Pikmin''':
**1 [[Toady Bloyster]]
** {{icon|Blue Pikmin|v=P2|y}} × 50 (flower)
**2 [[Hermit Crawmad]]s
* '''Treasures''':
**1 [[Bumbling Snitchbug]]
** {{icon|Crystal Clover|y}} × 1
**1 [[Greater Spotted Jellyfloat]]
** {{icon|Eternal Emerald Eye|y}} × 1
*'''Hazards''':
** {{icon|Frosty Bauble|y}} × 1 (inside Hermit Crawmad)
**None
** {{icon|Joyless Jewel|y}} × 1 (inside Hermit Crawmad)
*'''Treasures''':
** {{icon|Maternal Sculpture|y}} × 1
**[[The Key]] (inside the Toady Bloyster)
** {{icon|Petrified Heart|y}} × 1 (inside Greater Spotted Jellyfloat)
**[[Frosty Bauble]] (inside a Hermit Crawmad)
** {{icon|Rubber Ugly|y}} × 1
**[[Universal Com]] (inside a Hermit Crawmad)
** {{icon|Sud Generator|y}} × 1
**[[Tear Stone]] (inside the Bumbling Snitchbug)
** {{icon|Tear Stone|y}} × 1 (inside Bumbling Snitchbug)
**[[Petrified Heart]] (inside the Greater Spotted Jellyfloat)
** {{icon|The Key|y}} × 1 (inside Toady Bloyster)
**[[Rubber Ugly]]
* '''Enemies''':
**[[Sud Generator]]
** {{icon|Bumbling Snitchbug|y}} × 1
**[[Maternal Sculpture]]
** {{icon|Greater Spotted Jellyfloat|y}} × 1
**[[Eternal Emerald Eye]]
** {{icon|Hermit Crawmad|y}} × 2
**[[Crystal Clover]]
** {{icon|Mitite|y}} (group of 10) × indefinite amount (from eggs)
*'''Plants''':
** {{icon|Toady Bloyster|y}} × 1
**None
* '''Obstacles''':
*'''Others''':
** None
**None
* '''Vegetation''':
** None
* '''Others''':
** {{icon|Egg|y}} × 1 or more


As you start, go for the Toady Bloyster. Don't go in the water, as you'll waste more time. Before leaving, avoid the Bumbling Snitchbugs, since they are able to grab you. Afterwards, go deeper into the cave. Remember: if you want a pink flower, you don't have to collect any treasure other than The Key dropped by the Toady Bloyster.
{{cavegen|gb1}}
{{sublevel technical
{{sublevel technical
|cave        = ch_NARI_02tile
|cave        = ch_NARI_02tile
Line 52: Line 45:
|capmax      = 50
|capmax      = 50
|rooms      = 3
|rooms      = 3
|ctrratio    = 0
|geyser      = No
|geyser      = No
|unitfile    = 2_units_northF_pool_tile.txt
|unitfile    = 2_units_northF_pool_tile.txt
|lightfile  = normal_light_cha.ini
|lightfile  = normal_light_cha.ini
|bg          =
|bg          = None
|clog        = No
|clog        = No
|hiddenfloor = 0
|hiddenfloor = 0
|units      =
|units      =  
{{sublevel units
{{sublevel units
|wayl_conc|Turning corridor
|wayl_conc|Turning corridor
|way2_conc|Corridor
|way2_conc|Corridor
|way3_conc|Three-way crossing
|way3_conc|Three-way crossing
|way4_conc|Four-way crossing
|way4_conc|Four-way crossing
|way2x2_conc|Long corridor
|way2x2_conc|Long corridor
|cap_pipe|Dead end
|cap_pipe|Dead end
}}
}}
{{sublevel units
{{sublevel units
|item_cap_pipe|Dead end with item
|item_cap_pipe|Dead end with item
|room_north2x2_1_tekiF_tile|'''Square room with 1 exit'''
|room_north2x2_1_tekiF_tile|'''Square room with 1 exit'''
|room_pool5x5_5_tile|'''Room with pool'''
|room_pool5x5_5_tile|'''Room with pool'''
}}
}}
}}
}}
{| class="wikitable mw-collapsible mw-collapsed technicaltable"
! colspan="5" style="width: 288px;" | {{tt|Detailed object list|This is a representation of the data in the cave's file, and how the game makes use of it.}}
|-
! colspan="5" | The game spawns these "main" objects:
|-
! ID !! Object !! Amount !! Fall method !! Spawn location
|-
| 1
| {{icon|Toady Bloyster|y}}
| 1
| None
| "Special" enemy spots
|-
| -
| {{icon|The Key|y}}
| colspan="3" | Carried inside entry with ID 1
|-
| 2
| {{icon|Hermit Crawmad|y}}
| 1
| None
| "Hard" enemy spots
|-
| -
| {{icon|Frosty Bauble|y}}
| colspan="3" | Carried inside entry with ID 2
|-
| 3
| {{icon|Hermit Crawmad|y}}
| 1
| None
| "Hard" enemy spots
|-
| -
| {{icon|Joyless Jewel|y}}
| colspan="3" | Carried inside entry with ID 3
|-
! colspan="5" | Then it spawns these "decoration" objects:
|-
! ID !! Object !! Amount !! Fall method !! Spawn location
|-
| 4
| {{icon|Bumbling Snitchbug|y}}
| 1
| None
| Plant spots
|-
| -
| {{icon|Tear Stone|y}}
| colspan="3" | Carried inside entry with ID 4
|-
| 5
| {{icon|Greater Spotted Jellyfloat|y}}
| 1
| None
| Plant spots
|-
| -
| {{icon|Petrified Heart|y}}
| colspan="3" | Carried inside entry with ID 5
|-
! colspan="5" | Then it spawns these "treasure" objects:
|-
! ID !! Object !! Amount !! Fall method !! Spawn location
|-
| 6
| {{icon|Rubber Ugly|y}}
| 1
| None
| Treasure spots
|-
| 7
| {{icon|Sud Generator|y}}
| 1
| None
| Treasure spots
|-
| 8
| {{icon|Maternal Sculpture|y}}
| 1
| None
| Treasure spots
|-
| 9
| {{icon|Eternal Emerald Eye|y}}
| 1
| None
| Treasure spots
|-
| 10
| {{icon|Crystal Clover|y}}
| 1
| None
| Treasure spots
|-
! colspan="5" | Then it spawns these "dead end" objects:
|-
! ID !! Object !! Amount !! Fall method !! Spawn location
|-
| 11
| {{icon|Egg|y}}
| 1
| None
| Dead ends
|-
! colspan="5" | Then it spawns "dead end" objects in as many dead ends as it can. Chances:
|-
! ID !! Object !! Chance !! Fall method !! Spawn location
|-
| 11
| {{icon|Egg|y}}
| 100%
| None
| Dead ends
|}
:''For details on how objects are spawned, and how some may fail to spawn, see [[Pikmin 2 cave generation|here]].''


==Sublevel 2==
==Sublevel 2==
* '''Theme''': Tiles
*'''Theme''': Tiles
* '''Music''': ''[[Music in Pikmin 2#Tile|Tile]]''
*'''Time''': +150
* '''Time''': +150 (+300 seconds)
*'''Enemies''':
* '''Treasures''':
**1 [[Ranging Bloyster]]
** {{icon|Paradoxical Enigma|y}} × 1 (partially buried)
*'''Hazards''':
** {{icon|Pink Menace|y}} × 1 (fully buried)
**None
** {{icon|Regal Diamond|y}} × 1 (fully buried)
*'''Treasures''':
** {{icon|The Key|y}} × 1 (inside Ranging Bloyster)
**[[The Key]] (inside the Ranging Bloyster)
* '''Enemies''':
**[[Paradoxical Enigma]]
** {{icon|Ranging Bloyster|y}} × 1
**[[Regal Diamond]]
* '''Obstacles''':
**[[Pink Menace]]
** None
*'''Plants''':
* '''Vegetation''':
**None
** {{icon|Ivory Candypop Bud|y}} × 2
*'''Others''':
* '''Others''':
**2 [[Ivory Candypop Bud]]s (in dead ends)
** None
{{see also|Ranging Bloyster#Strategy|t1=Ranging Bloyster strategy}}
 
The Ranging Bloyster awaits in the arena. To battle it effectively, split your leaders and ambush it. When moving, be fast and continue switching or it'll start to eat your Pikmin squad. Run until you are under its bulb-like gill and use the same strategy as you did for the Toady Bloyster. Get the key and leave the challenge level.


{{cavegen|gb2}}
{{sublevel technical
{{sublevel technical
|cave        = ch_NARI_02tile
|cave        = ch_NARI_02tile
Line 220: Line 91:
|capmax      = 0
|capmax      = 0
|rooms      = 1
|rooms      = 1
|ctrratio    = 0
|geyser      = Yes
|geyser      = Yes
|unitfile    = 1_MIYA_bunki_tile.txt
|unitfile    = 1_MIYA_bunki_tile.txt
|lightfile  = normal_light_cha.ini
|lightfile  = normal_light_cha.ini
|bg          =
|bg          = None
|clog        = No
|clog        = No
|hiddenfloor = 0
|hiddenfloor = 0
|units      =
|units      =  
{{sublevel units
{{sublevel units
|item_cap_conc|Dead end with item
|item_cap_conc|Dead end with item
|item_cap_pipe|Dead end with item
|item_cap_pipe|Dead end with item
|way3_pipe|Three-way crossing
|way3_pipe|Three-way crossing
|way4_pipe|Four-way crossing
|way4_pipe|Four-way crossing
|wayl_pipe|Turning corridor
|wayl_pipe|Turning corridor
|way2_pipe|Corridor
|way2_pipe|Corridor
}}
}}
{{sublevel units
{{sublevel units
|way2x2_pipe|Long corridor
|way2x2_pipe|Long corridor
|room_bunki7x7_8_tile|'''Ranging Bloyster arena'''
|room_bunki7x7_8_tile|'''Ranging Bloyster arena'''
}}
}}
}}
{| class="wikitable mw-collapsible mw-collapsed technicaltable"
! colspan="5" style="width: 288px;" | {{tt|Detailed object list|This is a representation of the data in the cave's file, and how the game makes use of it.}}
|-
! colspan="5" | The game spawns these "decoration" objects:
|-
! ID !! Object !! Amount !! Fall method !! Spawn location
|-
| 1
| {{icon|Ranging Bloyster|y}}
| 1
| None
| Plant spots
|-
| -
| {{icon|The Key|y}}
| colspan="3" | Carried inside entry with ID 1
|-
! colspan="5" | Then it spawns these "treasure" objects:
|-
! ID !! Object !! Amount !! Fall method !! Spawn location
|-
| 2
| {{icon|Paradoxical Enigma|y}}
| 1
| None
| Treasure spots
|-
| 3
| {{icon|Regal Diamond|y}}
| 1
| None
| Treasure spots
|-
| 4
| {{icon|Pink Menace|y}}
| 1
| None
| Treasure spots
|-
! colspan="5" | Then it spawns these "dead end" objects:
|-
! ID !! Object !! Amount !! Fall method !! Spawn location
|-
| 5
| {{icon|Ivory Candypop Bud|y}}
| 2
| None
| Dead ends
|}
:''For details on how objects are spawned, and how some may fail to spawn, see [[Pikmin 2 cave generation|here]].''
 
==Names in other languages==
{{Foreignname
|Jap=巨人のトイレ<!-- Found in the Wii version of Pikmin 2's BGM Files, specifically pikmin2 > user > Totaka > ChallengeBgmList.txt -->
|SpaA=El Baño del Gigante
|SpaAM=The Giant's Bath
|FraA=Bain géant
|FraAM=Giant bath
|FraE=Bain Géant
|FraEM=Giant Bath
|Ger=Wenn Riesen baden
|GerM=When Giants bathe
|Ita=Vasca gigante
|ItaM=Gigantic tub
}}
}}


{{CM}}
{{CM}}

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