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{{guide}}
{{guide}}


'''The Giant's Bath''' is the twentieth level in {{p2}}{{'s}} [[Challenge Mode (Pikmin 2)|Challenge Mode]]. You are exclusively given [[Blue Pikmin]]. It has many enemies, including the rare [[Toady Bloyster]], and a boss encounter with the [[Ranging Bloyster]].
'''The Giant's Bath''' is the twentieth level in [[Pikmin 2|''Pikmin 2'']]'s [[Challenge Mode (Pikmin 2)|Challenge Mode]]. You are exclusively given [[Blue Pikmin]]. It has many enemies, including the rare [[Toady Bloyster]], and a boss encounter with the [[Ranging Bloyster]].


==Sublevel 1==
==Sublevel 1==
* '''Theme''': Tiles
*'''Theme''': Tiles
* '''Music''': ''[[Music in Pikmin 2#Jellyfloat|Jellyfloat]]''
*'''Music''': ''[[Music in Pikmin 2#Tile 2|Tile 2]]''
* '''Time''': 200 (400 seconds)
*'''Time''': 200 (400 seconds)
* '''Starting Pikmin''':
*'''Starting Pikmin''':
** {{icon|Blue Pikmin|v=P2|y}} × 50 (flower)
**{{icon|Blue Pikmin|y}} × 50 (flower)
* '''Treasures''':
*'''Treasures''':
** {{icon|Crystal Clover|y}} × 1
**{{icon|Crystal Clover|y}} × 1
** {{icon|Eternal Emerald Eye|y}} × 1
**{{icon|Eternal Emerald Eye|y}} × 1
** {{icon|Frosty Bauble|y}} × 1 (inside Hermit Crawmad)
**{{icon|Frosty Bauble|y}} × 1 (inside a Hermit Crawmad)
** {{icon|Joyless Jewel|y}} × 1 (inside Hermit Crawmad)
**{{icon|Maternal Sculpture|y}} × 1
** {{icon|Maternal Sculpture|y}} × 1
**{{icon|Petrified Heart|y}} × 1 (inside the Greater Spotted Jellyfloat)
** {{icon|Petrified Heart|y}} × 1 (inside Greater Spotted Jellyfloat)
**{{icon|Rubber Ugly|y}} × 1
** {{icon|Rubber Ugly|y}} × 1
**{{icon|Sud Generator|y}} × 1
** {{icon|Sud Generator|y}} × 1
**{{icon|Tear Stone|y}} × 1 (inside the Bumbling Snitchbug)
** {{icon|Tear Stone|y}} × 1 (inside Bumbling Snitchbug)
**{{icon|The Key|y}} × 1 (inside the Toady Bloyster)
** {{icon|The Key|y}} × 1 (inside Toady Bloyster)
**{{icon|Universal Com|y}} × 1 (inside a Hermit Crawmad)
* '''Enemies''':
*'''Enemies''':
** {{icon|Bumbling Snitchbug|y}} × 1
**{{icon|Bumbling Snitchbug|y}} × 1
** {{icon|Greater Spotted Jellyfloat|y}} × 1
**{{icon|Greater Spotted Jellyfloat|y}} × 1
** {{icon|Hermit Crawmad|y}} × 2
**{{icon|Hermit Crawmad|y}} × 2
** {{icon|Mitite|y}} (group of 10) × indefinite amount (from eggs)
**{{icon|Toady Bloyster|y}} × 1
** {{icon|Toady Bloyster|y}} × 1
*'''Obstacles''':
* '''Obstacles''':
**None
** None
*'''Plants and fungi''':
* '''Vegetation''':
**None
** None
*'''Others''':
* '''Others''':
**None
** {{icon|Egg|y}} × 1 or more


As you start, go for the Toady Bloyster. Don't go in the water, as you'll waste more time. Before leaving, avoid the Bumbling Snitchbugs, since they are able to grab you. Afterwards, go deeper into the cave. Remember: if you want a pink flower, you don't have to collect any treasure other than The Key dropped by the Toady Bloyster.
{{cavegen|gb1}}
{{sublevel technical
{{sublevel technical
|cave        = ch_NARI_02tile
|cave        = ch_NARI_02tile
Line 74: Line 70:
}}
}}
}}
}}
{| class="wikitable mw-collapsible mw-collapsed technicaltable"
 
! colspan="5" style="width: 288px;" | {{tt|Detailed object list|This is a representation of the data in the cave's file, and how the game makes use of it.}}
As you start, go for the Toady Bloyster. Don't go in the water, as you'll waste more time. Before leaving, avoid the Bumbling Snitchbugs, since they are able to grab you. Afterwards, go deeper into the cave. Remember: if you want a pink flower, you don't have to collect any treasure other than The Key dropped by the Toady Bloyster.
|-
! colspan="5" | The game spawns these "main" objects:
|-
! ID !! Object !! Amount !! Fall method !! Spawn location
|-
| 1
| {{icon|Toady Bloyster|y}}
| 1
| None
| "Special" enemy spots
|-
| -
| {{icon|The Key|y}}
| colspan="3" | Carried inside entry with ID 1
|-
| 2
| {{icon|Hermit Crawmad|y}}
| 1
| None
| "Hard" enemy spots
|-
| -
| {{icon|Frosty Bauble|y}}
| colspan="3" | Carried inside entry with ID 2
|-
| 3
| {{icon|Hermit Crawmad|y}}
| 1
| None
| "Hard" enemy spots
|-
| -
| {{icon|Joyless Jewel|y}}
| colspan="3" | Carried inside entry with ID 3
|-
! colspan="5" | Then it spawns these "decoration" objects:
|-
! ID !! Object !! Amount !! Fall method !! Spawn location
|-
| 4
| {{icon|Bumbling Snitchbug|y}}
| 1
| None
| Plant spots
|-
| -
| {{icon|Tear Stone|y}}
| colspan="3" | Carried inside entry with ID 4
|-
| 5
| {{icon|Greater Spotted Jellyfloat|y}}
| 1
| None
| Plant spots
|-
| -
| {{icon|Petrified Heart|y}}
| colspan="3" | Carried inside entry with ID 5
|-
! colspan="5" | Then it spawns these "treasure" objects:
|-
! ID !! Object !! Amount !! Fall method !! Spawn location
|-
| 6
| {{icon|Rubber Ugly|y}}
| 1
| None
| Treasure spots
|-
| 7
| {{icon|Sud Generator|y}}
| 1
| None
| Treasure spots
|-
| 8
| {{icon|Maternal Sculpture|y}}
| 1
| None
| Treasure spots
|-
| 9
| {{icon|Eternal Emerald Eye|y}}
| 1
| None
| Treasure spots
|-
| 10
| {{icon|Crystal Clover|y}}
| 1
| None
| Treasure spots
|-
! colspan="5" | Then it spawns these "dead end" objects:
|-
! ID !! Object !! Amount !! Fall method !! Spawn location
|-
| 11
| {{icon|Egg|y}}
| 1
| None
| Dead ends
|-
! colspan="5" | Then it spawns "dead end" objects in as many dead ends as it can. Chances:
|-
! ID !! Object !! Chance !! Fall method !! Spawn location
|-
| 11
| {{icon|Egg|y}}
| 100%
| None
| Dead ends
|}
:''For details on how objects are spawned, and how some may fail to spawn, see [[Pikmin 2 cave generation|here]].''


==Sublevel 2==
==Sublevel 2==
* '''Theme''': Tiles
*'''Theme''': Tiles
* '''Music''': ''[[Music in Pikmin 2#Tile|Tile]]''
*'''Music''': ''[[Music in Pikmin 2#Tile 1|Tile 1]]''
* '''Time''': +150 (+300 seconds)
*'''Time''': +150 (+300 seconds)
* '''Treasures''':
*'''Treasures''':
** {{icon|Paradoxical Enigma|y}} × 1 (partially buried)
**{{icon|Paradoxical Enigma|y}} × 1
** {{icon|Pink Menace|y}} × 1 (fully buried)
**{{icon|Pink Menace|y}} × 1
** {{icon|Regal Diamond|y}} × 1 (fully buried)
**{{icon|Regal Diamond|y}} × 1
** {{icon|The Key|y}} × 1 (inside Ranging Bloyster)
**{{icon|The Key|y}} × 1 (inside the Ranging Bloyster)
* '''Enemies''':
*'''Enemies''':
** {{icon|Ranging Bloyster|y}} × 1
**{{icon|Ranging Bloyster|y}} × 1
* '''Obstacles''':
*'''Obstacles''':
** None
**None
* '''Vegetation''':
*'''Plants and fungi''':
** {{icon|Ivory Candypop Bud|y}} × 2
**{{icon|Ivory Candypop Bud|y}} &times; 1-2<ref>The number of Ivory Candypop Buds appearing here is either 1 or 2 (random).</ref> (in dead ends)
* '''Others''':
*'''Others''':
** None
**None
{{see also|Ranging Bloyster#Strategy|t1=Ranging Bloyster strategy}}


The Ranging Bloyster awaits in the arena. To battle it effectively, split your leaders and ambush it. When moving, be fast and continue switching or it'll start to eat your Pikmin squad. Run until you are under its bulb-like gill and use the same strategy as you did for the Toady Bloyster. Get the key and leave the challenge level.
{{refs}}


{{cavegen|gb2}}
{{sublevel technical
{{sublevel technical
|cave        = ch_NARI_02tile
|cave        = ch_NARI_02tile
Line 241: Line 121:
}}
}}
}}
}}
{| class="wikitable mw-collapsible mw-collapsed technicaltable"
 
! colspan="5" style="width: 288px;" | {{tt|Detailed object list|This is a representation of the data in the cave's file, and how the game makes use of it.}}
{{see also|Ranging Bloyster#Strategy|t1=Ranging Bloyster strategy}}
|-
 
! colspan="5" | The game spawns these "decoration" objects:
The Ranging Bloyster awaits in the arena. To battle it effectively, split your leaders and ambush it. When moving, be fast and continue switching or it'll start to eat your Pikmin squad. Run until you are under its bulb-like gill and use the same strategy as you did for the Toady Bloyster. Get the key and leave the challenge level.
|-
! ID !! Object !! Amount !! Fall method !! Spawn location
|-
| 1
| {{icon|Ranging Bloyster|y}}
| 1
| None
| Plant spots
|-
| -
| {{icon|The Key|y}}
| colspan="3" | Carried inside entry with ID 1
|-
! colspan="5" | Then it spawns these "treasure" objects:
|-
! ID !! Object !! Amount !! Fall method !! Spawn location
|-
| 2
| {{icon|Paradoxical Enigma|y}}
| 1
| None
| Treasure spots
|-
| 3
| {{icon|Regal Diamond|y}}
| 1
| None
| Treasure spots
|-
| 4
| {{icon|Pink Menace|y}}
| 1
| None
| Treasure spots
|-
! colspan="5" | Then it spawns these "dead end" objects:
|-
! ID !! Object !! Amount !! Fall method !! Spawn location
|-
| 5
| {{icon|Ivory Candypop Bud|y}}
| 2
| None
| Dead ends
|}
:''For details on how objects are spawned, and how some may fail to spawn, see [[Pikmin 2 cave generation|here]].''


==Names in other languages==
==Names in other languages==
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|FraA=Bain géant
|FraA=Bain géant
|FraAM=Giant bath
|FraAM=Giant bath
|FraE=Bain Géant
|FraEM=Giant Bath
|Ger=Wenn Riesen baden
|GerM=When Giants bathe
|Ita=Vasca gigante
|ItaM=Gigantic tub
}}
}}


{{CM}}
{{CM}}

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