Editing The Giant's Bath
Jump to navigation
Jump to search
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 3: | Line 3: | ||
|size = 250px | |size = 250px | ||
|blue = 50 | |blue = 50 | ||
|bluem = f | |||
|spicy = 5 | |spicy = 5 | ||
|sublevels = 2 | |sublevels = 2 | ||
Line 10: | Line 11: | ||
{{guide}} | {{guide}} | ||
'''The Giant's Bath''' is the twentieth level | '''The Giant's Bath''' is the twentieth level within [[Challenge Mode (Pikmin 2)|Challenge Mode]] in ''[[Pikmin 2]]''. You are exclusively given [[Blue Pikmin]]. It has many enemies and features the rare [[Toady Bloyster]]. You should watch your [[Pikmin family|Pikmin]] as you collect treasures. | ||
==Sublevel 1== | ==Sublevel 1== | ||
* '''Theme''': Tiles | *'''Theme''': Tiles | ||
*'''Time''': 200 (400 seconds) | |||
* '''Time''': 200 (400 seconds | *'''Treasures''': | ||
**{{icon|Crystal Clover|y}} × 1 | |||
**{{icon|Eternal Emerald Eye|y}} × 1 | |||
* '''Treasures''': | **{{icon|Frosty Bauble|y}} × 1 (inside a Hermit Crawmad) | ||
** {{icon|Crystal Clover|y}} × 1 | **{{icon|Maternal Sculpture|y}} × 1 | ||
** {{icon|Eternal Emerald Eye|y}} × 1 | **{{icon|Petrified Heart|y}} × 1 (inside the Greater Spotted Jellyfloat) | ||
** {{icon|Frosty Bauble|y}} × 1 (inside | **{{icon|Rubber Ugly|y}} × 1 | ||
**{{icon|Sud Generator|y}} × 1 | |||
** {{icon|Maternal Sculpture|y}} × 1 | **{{icon|Tear Stone|y}} × 1 (inside the Bumbling Snitchbug) | ||
** {{icon|Petrified Heart|y}} × 1 (inside Greater Spotted Jellyfloat) | **{{icon|The Key|y}} × 1 (inside the Toady Bloyster) | ||
** {{icon|Rubber Ugly|y}} × 1 | **{{icon|Universal Com|y}} × 1 (inside a Hermit Crawmad) | ||
** {{icon|Sud Generator|y}} × 1 | *'''Enemies''': | ||
** {{icon|Tear Stone|y}} × 1 (inside Bumbling Snitchbug) | **{{icon|Bumbling Snitchbug|y}} × 1 | ||
** {{icon|The Key|y}} × 1 (inside Toady Bloyster) | **{{icon|Greater Spotted Jellyfloat|y}} × 1 | ||
* '''Enemies''': | **{{icon|Hermit Crawmad|y}} × 2 | ||
** {{icon|Bumbling Snitchbug|y}} × 1 | **{{icon|Toady Bloyster|y}} × 1 | ||
** {{icon|Greater Spotted Jellyfloat|y}} × 1 | *'''Hazards''': | ||
** {{icon|Hermit Crawmad|y}} × 2 | **None | ||
*'''Plants''': | |||
** {{icon|Toady Bloyster|y}} × 1 | **None | ||
* ''' | *'''Others''': | ||
** None | **None | ||
* ''' | |||
** None | |||
* '''Others''': | |||
** | |||
{{sublevel technical | {{sublevel technical | ||
|cave = ch_NARI_02tile | |cave = ch_NARI_02tile | ||
Line 52: | Line 46: | ||
|capmax = 50 | |capmax = 50 | ||
|rooms = 3 | |rooms = 3 | ||
|geyser = No | |geyser = No | ||
|unitfile = 2_units_northF_pool_tile.txt | |unitfile = 2_units_northF_pool_tile.txt | ||
|lightfile = normal_light_cha.ini | |lightfile = normal_light_cha.ini | ||
|bg = | |bg = | ||
|clog = No | |clog = No | ||
|hiddenfloor = 0 | |hiddenfloor = 0 | ||
|units = | |units = | ||
{{sublevel units | {{sublevel units | ||
|wayl_conc|Turning corridor | |wayl_conc|Turning corridor | ||
|way2_conc|Corridor | |way2_conc|Corridor | ||
|way3_conc|Three-way crossing | |way3_conc|Three-way crossing | ||
|way4_conc|Four-way crossing | |way4_conc|Four-way crossing | ||
|way2x2_conc|Long corridor | |way2x2_conc|Long corridor | ||
|cap_pipe|Dead end | |cap_pipe|Dead end | ||
}} | |||
{{sublevel units | |||
|item_cap_pipe|Dead end with item | |||
|room_north2x2_1_tekiF_tile|'''Square room with 1 exit''' | |||
|room_pool5x5_5_tile|'''Room with pool''' | |||
}} | |||
}} | }} | ||
As you start, go for the Toady Bloyster. Don't go in the water, as you'll waste more time. Before leaving, avoid the Bumbling Snitchbugs, since they are able to grab you. Afterwards, go deeper into the cave. Remember: if you want a pink flower, you don't have to collect any treasure other than The Key dropped by the Toady Bloyster. | |||
==Sublevel 2== | ==Sublevel 2== | ||
* '''Theme''': Tiles | *'''Theme''': Tiles | ||
*'''Time''': +150 (+300 seconds) | |||
* '''Time''': +150 (+300 seconds) | *'''Treasures''': | ||
* '''Treasures''': | **{{icon|Paradoxical Enigma|y}} × 1 | ||
** {{icon|Paradoxical Enigma|y}} × 1 | **{{icon|Pink Menace|y}} × 1 | ||
** {{icon|Pink Menace|y}} × 1 | **{{icon|Regal Diamond|y}} × 1 | ||
** {{icon|Regal Diamond|y}} × 1 | **{{icon|The Key|y}} × 1 (inside the Ranging Bloyster) | ||
** {{icon|The Key|y}} × 1 (inside Ranging Bloyster) | *'''Enemies''': | ||
* '''Enemies''': | **{{icon|Ranging Bloyster|y}} × 1 | ||
** {{icon|Ranging Bloyster|y}} × 1 | *'''Hazards''': | ||
* ''' | **None | ||
** None | *'''Plants''': | ||
* ''' | **{{icon|Ivory Candypop Bud|y}} × 1<ref>The game files actually state that two Ivory Candypop Buds should appear in dead ends, but there is only one in total in-game.</ref> (in a dead end) | ||
** {{icon|Ivory Candypop Bud|y}} × | *'''Others''': | ||
* '''Others''': | **None | ||
** None | |||
<references/> | |||
{{sublevel technical | {{sublevel technical | ||
|cave = ch_NARI_02tile | |cave = ch_NARI_02tile | ||
Line 220: | Line 96: | ||
|capmax = 0 | |capmax = 0 | ||
|rooms = 1 | |rooms = 1 | ||
|geyser = Yes | |geyser = Yes | ||
|unitfile = 1_MIYA_bunki_tile.txt | |unitfile = 1_MIYA_bunki_tile.txt | ||
|lightfile = normal_light_cha.ini | |lightfile = normal_light_cha.ini | ||
|bg = | |bg = | ||
|clog = No | |clog = No | ||
|hiddenfloor = 0 | |hiddenfloor = 0 | ||
|units = | |units = | ||
{{sublevel units | {{sublevel units | ||
|item_cap_conc|Dead end with item | |item_cap_conc|Dead end with item | ||
|item_cap_pipe|Dead end with item | |item_cap_pipe|Dead end with item | ||
|way3_pipe|Three-way crossing | |way3_pipe|Three-way crossing | ||
|way4_pipe|Four-way crossing | |way4_pipe|Four-way crossing | ||
|wayl_pipe|Turning corridor | |wayl_pipe|Turning corridor | ||
|way2_pipe|Corridor | |way2_pipe|Corridor | ||
}} | |||
{{sublevel units | |||
|way2x2_pipe|Long corridor | |||
|room_bunki7x7_8_tile|'''Ranging Bloyster arena''' | |||
}} | |||
}} | }} | ||
{{ | |||
| | {{see also|Ranging Bloyster#Strategy|t1=Ranging Bloyster strategy}} | ||
}} | The Ranging Bloyster awaits in the arena. To battle it effectively, split your pilots and ambush it. When moving, be fast and continue switching or it'll start to eat your Pikmin squad. Run until you are under its bulb-like gill and use the same strategy as you did for the Toady Bloyster. Get the key and leave the challenge level. | ||
==Names in other languages== | ==Names in other languages== | ||
Line 297: | Line 126: | ||
|SpaA=El Baño del Gigante | |SpaA=El Baño del Gigante | ||
|SpaAM=The Giant's Bath | |SpaAM=The Giant's Bath | ||
}} | }} | ||
{{CM}} | {{CM}} |