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{{infobox challenge
{{infobox challenge
|image     = The Giant's Bath.jpg
|image=The Giant's Bath.jpg
|size     = 250px
|size=287px
|blue     = 50
|blue=50
|spicy     = 5
|spicy=5
|sublevels = 2
|sublevels=2
|gridcol  = 5
|gridrow  = 4
}}
}}
{{guide}}
'''The Giant's Bath''' is the twentieth level in [[Challenge Mode (Pikmin 2)|Challenge Mode]]. It has many enemies and features the rare [[Toady Bloyster]]. You should watch your [[Pikmin (species)|Pikmin]] as you collect treasures.
 
'''The Giant's Bath''' is the twentieth level in {{p2}}{{'s}} [[Challenge Mode (Pikmin 2)|Challenge Mode]]. You are exclusively given [[Blue Pikmin]]. It has many enemies, including the rare [[Toady Bloyster]], and a boss encounter with the [[Ranging Bloyster]].


==Sublevel 1==
==Sublevel 1==
* '''Theme''': Tiles
*'''Time''': 200 seconds
* '''Music''': ''[[Music in Pikmin 2#Jellyfloat|Jellyfloat]]''
*'''Enemies''':
* '''Time''': 200 (400 seconds)
**[[Bumbling Snitchbug]]
* '''Starting Pikmin''':
**[[Greater Spotted Jellyfloat]]
** {{icon|Blue Pikmin|v=P2|y}} × 50 (flower)
**[[Hermit Crawmad]] x2
* '''Treasures''':
**[[Toady Bloyster]]
** {{icon|Crystal Clover|y}} × 1
*'''Treasure''':
** {{icon|Eternal Emerald Eye|y}} × 1
**[[Sud Generator]]
** {{icon|Frosty Bauble|y}} × 1 (inside Hermit Crawmad)
**[[Frosty Bauble]]
** {{icon|Joyless Jewel|y}} × 1 (inside Hermit Crawmad)
**[[Rubber Ugly]]
** {{icon|Maternal Sculpture|y}} × 1
**[[Maternal Sculpture]]
** {{icon|Petrified Heart|y}} × 1 (inside Greater Spotted Jellyfloat)
**[[Joyless Jewel]]
** {{icon|Rubber Ugly|y}} × 1
**[[Crystal Clover]]
** {{icon|Sud Generator|y}} × 1
**[[The Key]]
** {{icon|Tear Stone|y}} × 1 (inside Bumbling Snitchbug)
**[[Petrified Heart]]
** {{icon|The Key|y}} × 1 (inside Toady Bloyster)
**[[Tear Stone]]
* '''Enemies''':
** {{icon|Bumbling Snitchbug|y}} × 1
** {{icon|Greater Spotted Jellyfloat|y}} × 1
** {{icon|Hermit Crawmad|y}} × 2
** {{icon|Mitite|y}} (group of 10) × indefinite amount (from eggs)
** {{icon|Toady Bloyster|y}} × 1
* '''Obstacles''':
** None
* '''Vegetation''':
** None
* '''Others''':
** {{icon|Egg|y}} × 1 or more


As you start, go for the Toady Bloyster. Don't go in the water, as you'll waste more time. Before leaving, avoid the Bumbling Snitchbugs, since they are able to grab you. Afterwards, go deeper into the cave. Remember: if you want a pink flower, you don't have to collect any treasure other than The Key dropped by the Toady Bloyster.
===Strategy===


{{cavegen|gb1}}
In the start, go for the Toady Bloyster only. Don't go in the water. You'll waste more time. Before leaving, avoid the Bumbling Snitchbugs. The Snitchbugs are able to grab you. Go into the cave. Remember; you don't have to collect any treasure.
{{sublevel technical
|cave        = ch_NARI_02tile
|enemymax    = 3
|itemmax    = 5
|gatemax    = 0
|capmax      = 50
|rooms      = 3
|ctrratio    = 0
|geyser      = No
|unitfile    = 2_units_northF_pool_tile.txt
|lightfile  = normal_light_cha.ini
|bg          =
|clog        = No
|hiddenfloor = 0
|units      =
{{sublevel units
|wayl_conc|Turning corridor
|way2_conc|Corridor
|way3_conc|Three-way crossing
|way4_conc|Four-way crossing
|way2x2_conc|Long corridor
|cap_pipe|Dead end
}}
{{sublevel units
|item_cap_pipe|Dead end with item
|room_north2x2_1_tekiF_tile|'''Square room with 1 exit'''
|room_pool5x5_5_tile|'''Room with pool'''
}}
}}
{| class="wikitable mw-collapsible mw-collapsed technicaltable"
! colspan="5" style="width: 288px;" | {{tt|Detailed object list|This is a representation of the data in the cave's file, and how the game makes use of it.}}
|-
! colspan="5" | The game spawns these "main" objects:
|-
! ID !! Object !! Amount !! Fall method !! Spawn location
|-
| 1
| {{icon|Toady Bloyster|y}}
| 1
| None
| "Special" enemy spots
|-
| -
| {{icon|The Key|y}}
| colspan="3" | Carried inside entry with ID 1
|-
| 2
| {{icon|Hermit Crawmad|y}}
| 1
| None
| "Hard" enemy spots
|-
| -
| {{icon|Frosty Bauble|y}}
| colspan="3" | Carried inside entry with ID 2
|-
| 3
| {{icon|Hermit Crawmad|y}}
| 1
| None
| "Hard" enemy spots
|-
| -
| {{icon|Joyless Jewel|y}}
| colspan="3" | Carried inside entry with ID 3
|-
! colspan="5" | Then it spawns these "decoration" objects:
|-
! ID !! Object !! Amount !! Fall method !! Spawn location
|-
| 4
| {{icon|Bumbling Snitchbug|y}}
| 1
| None
| Plant spots
|-
| -
| {{icon|Tear Stone|y}}
| colspan="3" | Carried inside entry with ID 4
|-
| 5
| {{icon|Greater Spotted Jellyfloat|y}}
| 1
| None
| Plant spots
|-
| -
| {{icon|Petrified Heart|y}}
| colspan="3" | Carried inside entry with ID 5
|-
! colspan="5" | Then it spawns these "treasure" objects:
|-
! ID !! Object !! Amount !! Fall method !! Spawn location
|-
| 6
| {{icon|Rubber Ugly|y}}
| 1
| None
| Treasure spots
|-
| 7
| {{icon|Sud Generator|y}}
| 1
| None
| Treasure spots
|-
| 8
| {{icon|Maternal Sculpture|y}}
| 1
| None
| Treasure spots
|-
| 9
| {{icon|Eternal Emerald Eye|y}}
| 1
| None
| Treasure spots
|-
| 10
| {{icon|Crystal Clover|y}}
| 1
| None
| Treasure spots
|-
! colspan="5" | Then it spawns these "dead end" objects:
|-
! ID !! Object !! Amount !! Fall method !! Spawn location
|-
| 11
| {{icon|Egg|y}}
| 1
| None
| Dead ends
|-
! colspan="5" | Then it spawns "dead end" objects in as many dead ends as it can. Chances:
|-
! ID !! Object !! Chance !! Fall method !! Spawn location
|-
| 11
| {{icon|Egg|y}}
| 100%
| None
| Dead ends
|}
:''For details on how objects are spawned, and how some may fail to spawn, see [[Pikmin 2 cave generation|here]].''


==Sublevel 2==
==Sublevel 2==
* '''Theme''': Tiles
*'''Time''': 150 seconds
* '''Music''': ''[[Music in Pikmin 2#Tile|Tile]]''
*'''Enemy''':
* '''Time''': +150 (+300 seconds)
**[[Ranging Bloyster]]
* '''Treasures''':
*'''Treasure''':
** {{icon|Paradoxical Enigma|y}} × 1 (partially buried)
**[[The Key]]
** {{icon|Pink Menace|y}} × 1 (fully buried)
**[[Paradoxical Enigma]]
** {{icon|Regal Diamond|y}} × 1 (fully buried)
**[[Pink Menace]]
** {{icon|The Key|y}} × 1 (inside Ranging Bloyster)
**[[Regal Diamond]]
* '''Enemies''':
*'''Candypop Buds'''
** {{icon|Ranging Bloyster|y}} × 1
**[[Ivory Candypop Bud|Ivory Candypop Buds]] x2
* '''Obstacles''':
** None
* '''Vegetation''':
** {{icon|Ivory Candypop Bud|y}} × 2
* '''Others''':
** None
{{see also|Ranging Bloyster#Strategy|t1=Ranging Bloyster strategy}}


The Ranging Bloyster awaits in the arena. To battle it effectively, split your leaders and ambush it. When moving, be fast and continue switching or it'll start to eat your Pikmin squad. Run until you are under its bulb-like gill and use the same strategy as you did for the Toady Bloyster. Get the key and leave the challenge level.
===Strategy===


{{cavegen|gb2}}
In the arena, there lives the Ranging Bloyster. To battle, switch your pilots. When moving, be fast or it'll start to eat you. Turn it until you see its core. Use the same strategy like you did to the other one. Get the key and leave the area.
{{sublevel technical
|cave        = ch_NARI_02tile
|enemymax    = 0
|itemmax    = 3
|gatemax    = 0
|capmax      = 0
|rooms      = 1
|ctrratio    = 0
|geyser      = Yes
|unitfile    = 1_MIYA_bunki_tile.txt
|lightfile  = normal_light_cha.ini
|bg          =
|clog        = No
|hiddenfloor = 0
|units      =
{{sublevel units
|item_cap_conc|Dead end with item
|item_cap_pipe|Dead end with item
|way3_pipe|Three-way crossing
|way4_pipe|Four-way crossing
|wayl_pipe|Turning corridor
|way2_pipe|Corridor
}}
{{sublevel units
|way2x2_pipe|Long corridor
|room_bunki7x7_8_tile|'''Ranging Bloyster arena'''
}}
}}
{| class="wikitable mw-collapsible mw-collapsed technicaltable"
! colspan="5" style="width: 288px;" | {{tt|Detailed object list|This is a representation of the data in the cave's file, and how the game makes use of it.}}
|-
! colspan="5" | The game spawns these "decoration" objects:
|-
! ID !! Object !! Amount !! Fall method !! Spawn location
|-
| 1
| {{icon|Ranging Bloyster|y}}
| 1
| None
| Plant spots
|-
| -
| {{icon|The Key|y}}
| colspan="3" | Carried inside entry with ID 1
|-
! colspan="5" | Then it spawns these "treasure" objects:
|-
! ID !! Object !! Amount !! Fall method !! Spawn location
|-
| 2
| {{icon|Paradoxical Enigma|y}}
| 1
| None
| Treasure spots
|-
| 3
| {{icon|Regal Diamond|y}}
| 1
| None
| Treasure spots
|-
| 4
| {{icon|Pink Menace|y}}
| 1
| None
| Treasure spots
|-
! colspan="5" | Then it spawns these "dead end" objects:
|-
! ID !! Object !! Amount !! Fall method !! Spawn location
|-
| 5
| {{icon|Ivory Candypop Bud|y}}
| 2
| None
| Dead ends
|}
:''For details on how objects are spawned, and how some may fail to spawn, see [[Pikmin 2 cave generation|here]].''
 
==Names in other languages==
{{Foreignname
|Jap=巨人のトイレ<!-- Found in the Wii version of Pikmin 2's BGM Files, specifically pikmin2 > user > Totaka > ChallengeBgmList.txt -->
|SpaA=El Baño del Gigante
|SpaAM=The Giant's Bath
|FraA=Bain géant
|FraAM=Giant bath
|FraE=Bain Géant
|FraEM=Giant Bath
|Ger=Wenn Riesen baden
|GerM=When Giants bathe
|Ita=Vasca gigante
|ItaM=Gigantic tub
}}


{{CM}}
{{CM}}
[[Category:Pikmin 2]]
[[Category:Pikmin 2 Challenge Mode]]

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