Editing Testmap
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==Overview== | ==Overview== | ||
The area consists of a very complicated design with many pathways and arches. The area's textures are mostly for testing and typically aren't very special in particular. There are many polygons with holes in them that [[Olimar]] can fall through and walk around on, most likely for testing purposes. There are also step-like platforms probably used for measuring the height of some objects in the game, and even a pathway with many deep holes that the | The area consists of a very complicated design with many pathways and arches. The area's textures are mostly for testing and typically aren't very special in particular. There are many polygons with holes in them that [[Olimar]] can fall through and walk around on, most likely for testing purposes. There are also step-like platforms probably used for measuring the height of some objects in the game, and even a pathway with many deep holes that the Captain and/or his Pikmin can get trapped in. There are also many bright red paths that lead above the ground and in many directions. | ||
The map is probably the largest in size compared to even [[play_4]]. It doesn't have any boundaries either, so if Olimar were to accidentally walk off, the only solution would be to reset the game. Ordering the Pikmin to carry something will make the game freeze. | The map is probably the largest in size compared to even [[play_4]]. It doesn't have any boundaries either, so if Olimar were to accidentally walk off, the only solution would be to reset the game. Ordering the Pikmin to carry something will make the game freeze. |