Editing Template talk:Infobox enemy

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:Sure, done! &mdash; [[User:Soprano|'''Soprano''']]<sub>[[User talk:Soprano|''(talk)'']]</sub> 04:54, August 29, 2023 (EDT)
:Sure, done! &mdash; [[User:Soprano|'''Soprano''']]<sub>[[User talk:Soprano|''(talk)'']]</sub> 04:54, August 29, 2023 (EDT)
::Thank you! [[Special:Contributions/94.234.107.202|94.234.107.202]] 14:40, August 29, 2023 (EDT)
::Thank you! [[Special:Contributions/94.234.107.202|94.234.107.202]] 14:40, August 29, 2023 (EDT)
== Pikmin 4 - Olimars Shipwreck Tale ==
Is it worth adding a section for [[Olimar's Shipwreck Tale]] as the enemies present in one area (in the game mode) may not be the same enemies that appear in [[Story Mode]]? I would sort of compare them to [[Side Stories]] in a way. [[User:chazmatron|'''Chazmatron''']]<sub>[[User talk:Chazmatron|''(talk)'']]</sub> 12:56, November 12, 2023 (BST)
:I see where you're coming from, but many of the enemies in a given area are present there in both stories (compare the enemy lists for the [[Blossoming Arcadia]] for instance). That means we're dealing with a big overlap that would force us to mention the same area twice in many infoboxes, which looks redundant to a casual reader. I'm thinking of another solution: use {{tem|tt}} to note whether an enemy in the shared areas is present in the main story, in OST or in both. We can use wording like "In Story Mode only" or "In Story Mode and Olimar's Shipwreck Tale". [[User:CortexCPU242|CortexCPU242]] ([[User talk:CortexCPU242|talk]]) 09:14, November 28, 2023 (EST)
::That's it. {{User:Cheepy/sig}} 10:37, November 28, 2023 (EST)

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