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== Enemy counts ==
I think total enemy counts should be added as a column for enemy stats. I'm apprehensive to implement this, as I believe some of the enemy counts for areas and caves are inaccurate. For example, the page for the Wistful Wild doesn't list Ravenous Whiskerpillars in it's enemy count list, despite the area having the aforementioned enemies. Could this be due to an error with the read values from the internal game files being wrong (namely TekiInfo sections)? {{unsigned|Ladishchap}}
I think total enemy counts should be added as a column for enemy stats. I'm apprehensive to implement this, as I believe some of the enemy counts for areas and caves are inaccurate. For example, the page for the Wistful Wild doesn't list Ravenous Whiskerpillars in it's enemy count list, despite the area having the aforementioned enemies. Could this be due to an error with the read values from the internal game files being wrong (namely TekiInfo sections)? {{unsigned|Ladishchap}}
:Well, most counts on the wiki are wrong or incomplete. Even cave sublevels have a warning about how they're being read wrong. Progress is being made to rectify that. That said, for Pikmin 2, the numbers will never be correct, since the random sublevel generation can generate a variable number of some enemies. And even then, all games have side modes, and enemies that respawn in story mode. Finally, counting everything just for a final stat might not be that interesting. If somebody really wants to do that, and count everything properly with the help of the game's files, there might be a spot somewhere on the wiki for it. Otherwise, I don't think so. &mdash; '''{''[[User:Espyo|Espyo]]''<sup>[[User talk:Espyo|T]]</sup>}''' 17:16, July 18, 2019 (EDT)
:Well, most counts on the wiki are wrong or incomplete. Even cave sublevels have a warning about how they're being read wrong. Progress is being made to rectify that. That said, for Pikmin 2, the numbers will never be correct, since the random sublevel generation can generate a variable number of some enemies. And even then, all games have side modes, and enemies that respawn in story mode. Finally, counting everything just for a final stat might not be that interesting. If somebody really wants to do that, and count everything properly with the help of the game's files, there might be a spot somewhere on the wiki for it. Otherwise, I don't think so. &mdash; '''{''[[User:Espyo|Espyo]]''<sup>[[User talk:Espyo|T]]</sup>}''' 17:16, July 18, 2019 (EDT)
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::::Sounds good to me, I will wait on that fancy script to sort out the issues and then we can commence on the counting endeavor. I wasn't aware of the fact that some enemies are spawned randomly based on probabilities from a given list for a sublevel. The counts given on the sublevels for cave pages now suggest that the spawns are static given that sufficient space is allocated by the random environment generator. Should I just check up on the sublevel stats from the cave pages to see when that's done?[[User:Ladishchap|Ladishchap]] ([[User talk:Ladishchap|talk]]) 18:15, July 19, 2019 (EDT)Ladishchap
::::Sounds good to me, I will wait on that fancy script to sort out the issues and then we can commence on the counting endeavor. I wasn't aware of the fact that some enemies are spawned randomly based on probabilities from a given list for a sublevel. The counts given on the sublevels for cave pages now suggest that the spawns are static given that sufficient space is allocated by the random environment generator. Should I just check up on the sublevel stats from the cave pages to see when that's done?[[User:Ladishchap|Ladishchap]] ([[User talk:Ladishchap|talk]]) 18:15, July 19, 2019 (EDT)Ladishchap
:::::Yeah, the current numbers on the wiki are really, ''really'' wrong. You can just keep an eye out on the recent changes, and you should spot it easily, really. But it could take some months till I have the time to get it finished. &mdash; '''{''[[User:Espyo|Espyo]]''<sup>[[User talk:Espyo|T]]</sup>}''' 11:03, July 20, 2019 (EDT)
:::::Yeah, the current numbers on the wiki are really, ''really'' wrong. You can just keep an eye out on the recent changes, and you should spot it easily, really. But it could take some months till I have the time to get it finished. &mdash; '''{''[[User:Espyo|Espyo]]''<sup>[[User talk:Espyo|T]]</sup>}''' 11:03, July 20, 2019 (EDT)
::::::So what ever happened to that script thingy? Is it still in development? [[User:Ladishchap|Ladishchap]] ([[User talk:Ladishchap|talk]]) 17:02, December 14, 2019 (EDT)Ladishchap
:::::::Yes, it's still in development. It's going slowly because there are only so many hours in the day... &mdash; '''{''[[User:Espyo|Espyo]]''<sup>[[User talk:Espyo|T]]</sup>}''' 12:23, December 15, 2019 (EST)
::::::::I'm glad to hear that it's still coming along, even if it's taking a while. Thanks for the update on the situation, I just was curious and wanted to express my continued interest. :) [[User:Ladishchap|Ladishchap]]
== hey pikmin sparklium ==
hey so i was thinking about a new addition for the value system if you wanted you could add a symbol for how many sparklium seeds an enemy drops when killed in hey pikmin. If you did/will where would it go seeds or values? {{unsigned|that guy}}
:Good call, I'll add the icon. &mdash; '''{''[[User:Espyo|Espyo]]''<sup>[[User talk:Espyo|T]]</sup>}''' 10:19, July 18, 2020 (EDT)
== Active at ==
Because my suggestion on the enemy info box was rejected, why not try to put it here {{unsigned|The Pikmin Captain}}
: It wouldn't fit here either because this template is for numerical statistics. If you want to document what times an enemy is active at, I recommend doing it in text on the articles for enemies where this is notable, since most enemies are active at the same time of day. &mdash; [[User:Soprano|'''Soprano''']]<sub>[[User talk:Soprano|''(talk)'']]</sub> 20:44, August 23, 2023 (EDT)

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