Editing Template talk:Enemy stats
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I think total enemy counts should be added as a column for enemy stats. I'm apprehensive to implement this, as I believe some of the enemy counts for areas and caves are inaccurate. For example, the page for the Wistful Wild doesn't list Ravenous Whiskerpillars in it's enemy count list, despite the area having the aforementioned enemies. Could this be due to an error with the read values from the internal game files being wrong (namely TekiInfo sections)? {{unsigned|Ladishchap}} | I think total enemy counts should be added as a column for enemy stats. I'm apprehensive to implement this, as I believe some of the enemy counts for areas and caves are inaccurate. For example, the page for the Wistful Wild doesn't list Ravenous Whiskerpillars in it's enemy count list, despite the area having the aforementioned enemies. Could this be due to an error with the read values from the internal game files being wrong (namely TekiInfo sections)? {{unsigned|Ladishchap}} | ||
:Well, most counts on the wiki are wrong or incomplete. Even cave sublevels have a warning about how they're being read wrong. Progress is being made to rectify that. That said, for Pikmin 2, the numbers will never be correct, since the random sublevel generation can generate a variable number of some enemies. And even then, all games have side modes, and enemies that respawn in story mode. Finally, counting everything just for a final stat might not be that interesting. If somebody really wants to do that, and count everything properly with the help of the game's files, there might be a spot somewhere on the wiki for it. Otherwise, I don't think so. — '''{''[[User:Espyo|Espyo]]''<sup>[[User talk:Espyo|T]]</sup>}''' 17:16, July 18, 2019 (EDT) | :Well, most counts on the wiki are wrong or incomplete. Even cave sublevels have a warning about how they're being read wrong. Progress is being made to rectify that. That said, for Pikmin 2, the numbers will never be correct, since the random sublevel generation can generate a variable number of some enemies. And even then, all games have side modes, and enemies that respawn in story mode. Finally, counting everything just for a final stat might not be that interesting. If somebody really wants to do that, and count everything properly with the help of the game's files, there might be a spot somewhere on the wiki for it. Otherwise, I don't think so. — '''{''[[User:Espyo|Espyo]]''<sup>[[User talk:Espyo|T]]</sup>}''' 17:16, July 18, 2019 (EDT) | ||
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:::I pretty much agree with the details of the plan. Right now, the sublevel files are more or less well understood; there are just some minor details that need to be figured out. I'm even currently writing a script that will, hopefully, dump perfect information about every sublevel, straight from the game files. While some sublevels say that, for instance, 5 Red Bulborbs will spawn, other sublevels can say 2 Red Bulborbs + 3 Orange Bulborbs + 4 more enemies picked at random, with a 30% chance of any randomly picked enemy being a Red Bulborb, and 70% Orange. That's mostly what the fluctuations boil down to. That said, there are even other subtle problems, like sublevels that are physically generated in a way that can't accommodate the enemies the game wants, but those can probably be ignored for the most part... More research is needed, I guess. Doom Wiki's count makes a bit more sense, so players can get a feel of how different enemies increase in number in different game modes, but for Pikmin, I think it just makes for a neat stat. Maybe a way to compare between games, but that's about it. I think one plan to get this to work would be to wait for the script to be done, and all numbers to be properly dumped on the wiki, and then get data from the overworld area files carefully in a similar fashion. But even then, that's just for Pikmin 2... Anyway, right now, Pikcord and Hocotate Hacker (Discord servers) have users that know bits and pieces, but the best place to find all known info about the sublevels is in the Pikmin Technical Knowledge Base. — '''{''[[User:Espyo|Espyo]]''<sup>[[User talk:Espyo|T]]</sup>}''' 17:24, July 19, 2019 (EDT) | :::I pretty much agree with the details of the plan. Right now, the sublevel files are more or less well understood; there are just some minor details that need to be figured out. I'm even currently writing a script that will, hopefully, dump perfect information about every sublevel, straight from the game files. While some sublevels say that, for instance, 5 Red Bulborbs will spawn, other sublevels can say 2 Red Bulborbs + 3 Orange Bulborbs + 4 more enemies picked at random, with a 30% chance of any randomly picked enemy being a Red Bulborb, and 70% Orange. That's mostly what the fluctuations boil down to. That said, there are even other subtle problems, like sublevels that are physically generated in a way that can't accommodate the enemies the game wants, but those can probably be ignored for the most part... More research is needed, I guess. Doom Wiki's count makes a bit more sense, so players can get a feel of how different enemies increase in number in different game modes, but for Pikmin, I think it just makes for a neat stat. Maybe a way to compare between games, but that's about it. I think one plan to get this to work would be to wait for the script to be done, and all numbers to be properly dumped on the wiki, and then get data from the overworld area files carefully in a similar fashion. But even then, that's just for Pikmin 2... Anyway, right now, Pikcord and Hocotate Hacker (Discord servers) have users that know bits and pieces, but the best place to find all known info about the sublevels is in the Pikmin Technical Knowledge Base. — '''{''[[User:Espyo|Espyo]]''<sup>[[User talk:Espyo|T]]</sup>}''' 17:24, July 19, 2019 (EDT) | ||
::::Sounds good to me, I will wait on that fancy script to sort out the issues and then we can commence on the counting endeavor. I wasn't aware of the fact that some enemies are spawned randomly based on probabilities from a given list for a sublevel. The counts given on the sublevels for cave pages now suggest that the spawns are static given that sufficient space is allocated by the random environment generator. Should I just check up on the sublevel stats from the cave pages to see when that's done?[[User:Ladishchap|Ladishchap]] ([[User talk:Ladishchap|talk]]) 18:15, July 19, 2019 (EDT)Ladishchap | ::::Sounds good to me, I will wait on that fancy script to sort out the issues and then we can commence on the counting endeavor. I wasn't aware of the fact that some enemies are spawned randomly based on probabilities from a given list for a sublevel. The counts given on the sublevels for cave pages now suggest that the spawns are static given that sufficient space is allocated by the random environment generator. Should I just check up on the sublevel stats from the cave pages to see when that's done?[[User:Ladishchap|Ladishchap]] ([[User talk:Ladishchap|talk]]) 18:15, July 19, 2019 (EDT)Ladishchap | ||