Editing Template talk:Enemy stats
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I think total enemy counts should be added as a column for enemy stats. I'm apprehensive to implement this, as I believe some of the enemy counts for areas and caves are inaccurate. For example, the page for the Wistful Wild doesn't list Ravenous Whiskerpillars in it's enemy count list, despite the area having the aforementioned enemies. Could this be due to an error with the read values from the internal game files being wrong (namely TekiInfo sections)? {{unsigned|Ladishchap}} | I think total enemy counts should be added as a column for enemy stats. I'm apprehensive to implement this, as I believe some of the enemy counts for areas and caves are inaccurate. For example, the page for the Wistful Wild doesn't list Ravenous Whiskerpillars in it's enemy count list, despite the area having the aforementioned enemies. Could this be due to an error with the read values from the internal game files being wrong (namely TekiInfo sections)? {{unsigned|Ladishchap}} | ||
:Well, most counts on the wiki are wrong or incomplete. Even cave sublevels have a warning about how they're being read wrong. Progress is being made to rectify that. That said, for Pikmin 2, the numbers will never be correct, since the random sublevel generation can generate a variable number of some enemies. And even then, all games have side modes, and enemies that respawn in story mode. Finally, counting everything just for a final stat might not be that interesting. If somebody really wants to do that, and count everything properly with the help of the game's files, there might be a spot somewhere on the wiki for it. Otherwise, I don't think so. — '''{''[[User:Espyo|Espyo]]''<sup>[[User talk:Espyo|T]]</sup>}''' 17:16, July 18, 2019 (EDT) | :Well, most counts on the wiki are wrong or incomplete. Even cave sublevels have a warning about how they're being read wrong. Progress is being made to rectify that. That said, for Pikmin 2, the numbers will never be correct, since the random sublevel generation can generate a variable number of some enemies. And even then, all games have side modes, and enemies that respawn in story mode. Finally, counting everything just for a final stat might not be that interesting. If somebody really wants to do that, and count everything properly with the help of the game's files, there might be a spot somewhere on the wiki for it. Otherwise, I don't think so. — '''{''[[User:Espyo|Espyo]]''<sup>[[User talk:Espyo|T]]</sup>}''' 17:16, July 18, 2019 (EDT) | ||
::I think such a statistic should definitely count enemies that respawn only once and could either exclude side mode enemy counts or have two numbers; one plain for the normal areas and caves and another in parentheses that adds the side mode counts, with appropriate footnotes explaining at the table's bottom. With respect to caves, as I understand, the enemy counts and spawns for caves are constant, while the physical areas are randomly generated. Am I understanding this wrong, because that's what the cave generation pages seem to suggest? Obviously I don't think implementing this is a good idea unless the sublevel game files can be accurately read and verified. But if they could, I think this would be a very good and interesting data implementation. My inspiration for this idea is from the Doom wiki, where each enemy has stats such as health, damage, and movement speed just like the pikmin wiki in data tables, but also lists the total amount found in each game based on difficulty. Here's an example of what I'm talking about: https://gyazo.com/42c42d5746ba9ffc0cf621008c60b9cc | ::I think such a statistic should definitely count enemies that respawn only once and could either exclude side mode enemy counts or have two numbers; one plain for the normal areas and caves and another in parentheses that adds the side mode counts, with appropriate footnotes explaining at the table's bottom. With respect to caves, as I understand, the enemy counts and spawns for caves are constant, while the physical areas are randomly generated. Am I understanding this wrong, because that's what the cave generation pages seem to suggest? Obviously I don't think implementing this is a good idea unless the sublevel game files can be accurately read and verified. But if they could, I think this would be a very good and interesting data implementation. My inspiration for this idea is from the Doom wiki, where each enemy has stats such as health, damage, and movement speed just like the pikmin wiki in data tables, but also lists the total amount found in each game based on difficulty. Here's an example of what I'm talking about: https://gyazo.com/42c42d5746ba9ffc0cf621008c60b9cc Do you know of any forums/discussion pages where people are trying to better understand the sublevel files? Thanks for the reply, cheers. [[User:Ladishchap|Ladishchap]] ([[User talk:Ladishchap|talk]]) 14:24, July 19, 2019 (EDT)Ladishchap | ||