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==Pikmin Adventure== | ==Pikmin Adventure== | ||
I found this off of Mario Wiki's Did You Know? template: "''In the Pikmin Adventure attraction of Nintendo Land, stage 14, "Out of the Darkness," features a structure at the start that resembles the Castles in Super Mario Bros.''" Thought it'd be good since it relates to the ''Pikmin'' series; it'd need a bit of rewording to make it more ''Pikmin''-oriented and not make it plagiarism. {{User: | I found this off of Mario Wiki's Did You Know? template: "''In the Pikmin Adventure attraction of Nintendo Land, stage 14, "Out of the Darkness," features a structure at the start that resembles the Castles in Super Mario Bros.''" Thought it'd be good since it relates to the ''Pikmin'' series; it'd need a bit of rewording to make it more ''Pikmin''-oriented and not make it plagiarism. {{User:PikminFanatic23/sig}} | ||
:Yeah, I remember seeing [https://www.facebook.com/photo.php?fbid=435206463230479&set=a.120520318032430.30157.119240841493711&type=1&theater an image about it] on Nintendo's Facebook. But I never brought it up because if you show a screenshot of the castle, isolated from any text, and show it to an average gamer, they'd quickly realize on their own that that castle resembles the ones in Super Mario Bros. Sure, I guess we can add it, but it's just so weak... — '''{''[[User:Espyo|Espyo]]''<sup>[[User talk:Espyo|T]]</sup>}''' 10:23, 31 March 2013 (EDT) | :Yeah, I remember seeing [https://www.facebook.com/photo.php?fbid=435206463230479&set=a.120520318032430.30157.119240841493711&type=1&theater an image about it] on Nintendo's Facebook. But I never brought it up because if you show a screenshot of the castle, isolated from any text, and show it to an average gamer, they'd quickly realize on their own that that castle resembles the ones in Super Mario Bros. Sure, I guess we can add it, but it's just so weak... — '''{''[[User:Espyo|Espyo]]''<sup>[[User talk:Espyo|T]]</sup>}''' 10:23, 31 March 2013 (EDT) | ||
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*...that the fruits and enemies shown in the buttons of the [[Mission Mode menu]] are randomly selected? | *...that the fruits and enemies shown in the buttons of the [[Mission Mode menu]] are randomly selected? | ||
*...that the changing colors in ''Pikmin 3''{{'s}} [[Onion]] follow a pre-determined pattern? | *...that the changing colors in ''Pikmin 3''{{'s}} [[Onion]] follow a pre-determined pattern? | ||
*...that early versions of {{ | *...that early versions of {{p}} shown in trailers showed more than [[100 Pikmin limit|100 Pikmin on the field]] at once? | ||
— [[User:Soprano|'''Soprano''']]<sub>[[User talk:Soprano|''(talk)'']]</sub> 00:38, October 17, 2020 (EDT) | — [[User:Soprano|'''Soprano''']]<sub>[[User talk:Soprano|''(talk)'']]</sub> 00:38, October 17, 2020 (EDT) | ||
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*...that the European GameCube version of {{p1}} runs at a slower '''[[frame]]rate''', meaning everything takes longer? | *...that the European GameCube version of {{p1}} runs at a slower '''[[frame]]rate''', meaning everything takes longer? | ||
— [[User:Soprano|'''Soprano''']]<sub>[[User talk:Soprano|''(talk)'']]</sub> 00:33, October 7, 2021 (EDT) | — [[User:Soprano|'''Soprano''']]<sub>[[User talk:Soprano|''(talk)'']]</sub> 00:33, October 7, 2021 (EDT) | ||
==CrazyCow's suggestions== | ==CrazyCow's suggestions== | ||
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:What do you mean Submerged Castle is the only one with no variations? I'm sure there are many more cave songs with no variation. Also, you wrote "area song" instead of "cave song", so maybe you meant something else? And I'm pretty sure the combinations thing isn't right. For one thing, some are mutually exclusive (Olimar/Louie, day/sunset), others can be applied on top of the current track (working, low health, low Pikmin), and others are both (enemy/combat are mutually exclusive AND applied on top of the current track). That piece of trivia needs to be thought out more carefully. — '''{''[[User:Espyo|Espyo]]''<sup>[[User talk:Espyo|T]]</sup>}''' 10:51, September 5, 2021 (EDT) | :What do you mean Submerged Castle is the only one with no variations? I'm sure there are many more cave songs with no variation. Also, you wrote "area song" instead of "cave song", so maybe you meant something else? And I'm pretty sure the combinations thing isn't right. For one thing, some are mutually exclusive (Olimar/Louie, day/sunset), others can be applied on top of the current track (working, low health, low Pikmin), and others are both (enemy/combat are mutually exclusive AND applied on top of the current track). That piece of trivia needs to be thought out more carefully. — '''{''[[User:Espyo|Espyo]]''<sup>[[User talk:Espyo|T]]</sup>}''' 10:51, September 5, 2021 (EDT) | ||
So I did some testing to try and get better results. | |||
::The Submerged Castle doesn't ever seem to change. (Including low health and low Pikmin) This makes it the only song out of both the the overworld and cave songs to never have a variation. (i.e.: working, battle, ect.) | ::The Submerged Castle doesn't ever seem to change. (Including low health and low Pikmin) This makes it the only song out of both the the overworld and cave songs to never have a variation. (i.e.: working, battle, ect.) | ||
::Most of my testing was trying to figure out what overworld song variations could play on top of each other. This is how any of the overworld songs in the game can play at any given time (Save for the Valley of Repose): | ::Most of my testing was trying to figure out what overworld song variations could play on top of each other. This is how any of the overworld songs in the game can play at any given time (Save for the Valley of Repose): | ||
::(Olimar/Louie)(Normal/Sunset)(Near Enemy/Battle/None)(Working/None)(Spiderwort/None)(Low health/None)(Low Pikmin/None) | :::(Olimar/Louie)(Normal/Sunset)(Near Enemy/Battle/None)(Working/None)(Spiderwort/None)(Low health/None)(Low Pikmin/None) | ||
::The best number I have for ''how many ways you can hear the same overworld song'' is 120. But I got that number through what I'm sure was some very botched math. Someone else who knows what they're doing should probably do it instead. [[User:Burrhead2|Burrhead2]] ([[User talk:Burrhead2|talk]]) 16:32, September 5, 2021 (EDT) | ::The best number I have for ''how many ways you can hear the same overworld song'' is 120. But I got that number through what I'm sure was some very botched math. Someone else who knows what they're doing should probably do it instead. [[User:Burrhead2|Burrhead2]] ([[User talk:Burrhead2|talk]]) 16:32, September 5, 2021 (EDT) | ||
:::Hm, you didn't get the versions right. The [[Music in Pikmin 2#Areas|music article]] lists them. So it should be: (Olimar/Louie) x (normal/sunset) x (enemy/combat/none) x (task/none) x (treasure/none) x (spiderwort/none) x (normal/low health) x (normal/low Pikmin). So 384 versions. — '''{''[[User:Espyo|Espyo]]''<sup>[[User talk:Espyo|T]]</sup>}''' 11:39, September 12, 2021 (EDT) | :::Hm, you didn't get the versions right. The [[Music in Pikmin 2#Areas|music article]] lists them. So it should be: (Olimar/Louie) x (normal/sunset) x (enemy/combat/none) x (task/none) x (treasure/none) x (spiderwort/none) x (normal/low health) x (normal/low Pikmin). So 384 versions. — '''{''[[User:Espyo|Espyo]]''<sup>[[User talk:Espyo|T]]</sup>}''' 11:39, September 12, 2021 (EDT) | ||