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==Pikmin Adventure== | ==Pikmin Adventure== | ||
I found this off of Mario Wiki's Did You Know? template: "''In the Pikmin Adventure attraction of Nintendo Land, stage 14, "Out of the Darkness," features a structure at the start that resembles the Castles in Super Mario Bros.''" Thought it'd be good since it relates to the ''Pikmin'' series; it'd need a bit of rewording to make it more ''Pikmin''-oriented and not make it plagiarism. {{User: | I found this off of Mario Wiki's Did You Know? template: "''In the Pikmin Adventure attraction of Nintendo Land, stage 14, "Out of the Darkness," features a structure at the start that resembles the Castles in Super Mario Bros.''" Thought it'd be good since it relates to the ''Pikmin'' series; it'd need a bit of rewording to make it more ''Pikmin''-oriented and not make it plagiarism. {{User:PikminFanatic23/sig}} | ||
:Yeah, I remember seeing [https://www.facebook.com/photo.php?fbid=435206463230479&set=a.120520318032430.30157.119240841493711&type=1&theater an image about it] on Nintendo's Facebook. But I never brought it up because if you show a screenshot of the castle, isolated from any text, and show it to an average gamer, they'd quickly realize on their own that that castle resembles the ones in Super Mario Bros. Sure, I guess we can add it, but it's just so weak... — '''{''[[User:Espyo|Espyo]]''<sup>[[User talk:Espyo|T]]</sup>}''' 10:23, 31 March 2013 (EDT) | :Yeah, I remember seeing [https://www.facebook.com/photo.php?fbid=435206463230479&set=a.120520318032430.30157.119240841493711&type=1&theater an image about it] on Nintendo's Facebook. But I never brought it up because if you show a screenshot of the castle, isolated from any text, and show it to an average gamer, they'd quickly realize on their own that that castle resembles the ones in Super Mario Bros. Sure, I guess we can add it, but it's just so weak... — '''{''[[User:Espyo|Espyo]]''<sup>[[User talk:Espyo|T]]</sup>}''' 10:23, 31 March 2013 (EDT) | ||
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I knew i was going crazy. [[Special:Contributions/107.22.181.108|107.22.181.108]] 12:41, 19 January 2016 (EST)/Pikifan4 on the Pikmin Fanon | I knew i was going crazy. [[Special:Contributions/107.22.181.108|107.22.181.108]] 12:41, 19 January 2016 (EST)/Pikifan4 on the Pikmin Fanon | ||
== | ==Botanist's suggestions== | ||
Here are some suggestions: | Here are some suggestions: | ||
*...that the fruits and enemies shown in the buttons of the [[Mission Mode menu]] are randomly selected? | *...that the fruits and enemies shown in the buttons of the [[Menu/Mission Mode|Mission Mode menu]] are randomly selected? | ||
*...that the changing colors in ''Pikmin 3''{{'s}} [[Onion]] follow a pre-determined pattern? | *...that the changing colors in ''Pikmin 3''{{'s}} [[Onion]] follow a pre-determined pattern? | ||
*...that early versions of {{ | *...that early versions of {{p}} shown in trailers showed more than [[100 Pikmin limit|100 Pikmin on the field]] at once? | ||
- [[User:Botanist|Botanist]] ([[User talk:Botanist|talk]]) 00:38, October 17, 2020 (EDT) | |||
:Good ideas! Added. — '''{''[[User:Espyo|Espyo]]''<sup>[[User talk:Espyo|T]]</sup>}''' 16:28, October 27, 2020 (EDT) | :Good ideas! Added. — '''{''[[User:Espyo|Espyo]]''<sup>[[User talk:Espyo|T]]</sup>}''' 16:28, October 27, 2020 (EDT) | ||
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*...that the '''[[Smoky Progg]]''' is the first spirit found in {{ssbu}}? | *...that the '''[[Smoky Progg]]''' is the first spirit found in {{ssbu}}? | ||
*...that in {{hp}}, '''[[geyser]]s''' can move [[leader]]s and [[Pikmin family|Pikmin]] both up and down? | *...that in {{hp}}, '''[[geyser]]s''' can move [[leader]]s and [[Pikmin family|Pikmin]] both up and down? | ||
— [[User: | — [[User:Botanist|'''Botanist''']]<sub>[[User talk:Botanist|''(talk,'']] [[Special:Contributions/Botanist|''contribs)'']]</sub> 04:30, March 28, 2021 (EDT) | ||
:The first sounds neat, but the second isn't really interesting whatsoever... — '''{''[[User:Espyo|Espyo]]''<sup>[[User talk:Espyo|T]]</sup>}''' 13:09, March 30, 2021 (EDT) | :The first sounds neat, but the second isn't really interesting whatsoever... — '''{''[[User:Espyo|Espyo]]''<sup>[[User talk:Espyo|T]]</sup>}''' 13:09, March 30, 2021 (EDT) | ||
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*...that ''[[Pikmin 3 Deluxe]]'' has 8 different designs of '''[[dirt wall]]s'''? | *...that ''[[Pikmin 3 Deluxe]]'' has 8 different designs of '''[[dirt wall]]s'''? | ||
*...that there are '''[[Pikmin 3 Deluxe#Area differences|many small differences]]''' in the appearance of [[area]]s in ''[[Pikmin 3]]'' and ''[[Pikmin 3 Deluxe]]''? | *...that there are '''[[Pikmin 3 Deluxe#Area differences|many small differences]]''' in the appearance of [[area]]s in ''[[Pikmin 3]]'' and ''[[Pikmin 3 Deluxe]]''? | ||
— [[User: | — [[User:Botanist|'''Botanist''']]<sub>[[User talk:Botanist|''(talk,'']] [[Special:Contributions/Botanist|''contribs)'']]</sub> 00:59, April 8, 2021 (EDT) | ||
:The Swooping Snitchbug one is a bit specific...Many enemies in the first game use weird and interesting names. The camera angle one may also not be that interesting. The rest seem good. — '''{''[[User:Espyo|Espyo]]''<sup>[[User talk:Espyo|T]]</sup>}''' 14:19, April 12, 2021 (EDT) | :The Swooping Snitchbug one is a bit specific...Many enemies in the first game use weird and interesting names. The camera angle one may also not be that interesting. The rest seem good. — '''{''[[User:Espyo|Espyo]]''<sup>[[User talk:Espyo|T]]</sup>}''' 14:19, April 12, 2021 (EDT) | ||
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*...that the storyboards of the '''''[[Pikmin Short Movies]]''''' were created in ''[[nwiki:Flipnote Studio|Flipnote Studio]]''? | *...that the storyboards of the '''''[[Pikmin Short Movies]]''''' were created in ''[[nwiki:Flipnote Studio|Flipnote Studio]]''? | ||
*...that the '''[[Combat#Slap|attack strength]]''' of [[Purple Pikmin]] and [[White Pikmin]] was reduced in {{p3}}? | *...that the '''[[Combat#Slap|attack strength]]''' of [[Purple Pikmin]] and [[White Pikmin]] was reduced in {{p3}}? | ||
What do you think? — [[User: | What do you think? — [[User:Botanist|'''Botanist''']]<sub>[[User talk:Botanist|''(talk)'']]</sub> 22:27, June 19, 2021 (EDT) | ||
:Yeah, using DYK for new articles is a great tool. Heck, it's been used for a few years to highlight new discoveries. As for the tidbits themselves, I'd change "points" to "moments" in the first one. For the second, as I mentioned on Discord, they're not that similar... How weird that we didn't already have one for low-day runs! I could've sworn... Seems good otherwise. — '''{''[[User:Espyo|Espyo]]''<sup>[[User talk:Espyo|T]]</sup>}''' 15:40, June 22, 2021 (EDT) | :Yeah, using DYK for new articles is a great tool. Heck, it's been used for a few years to highlight new discoveries. As for the tidbits themselves, I'd change "points" to "moments" in the first one. For the second, as I mentioned on Discord, they're not that similar... How weird that we didn't already have one for low-day runs! I could've sworn... Seems good otherwise. — '''{''[[User:Espyo|Espyo]]''<sup>[[User talk:Espyo|T]]</sup>}''' 15:40, June 22, 2021 (EDT) | ||
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*...that the antenna on the '''[[S.S. Drake]]''' changes color based on progress through the game? | *...that the antenna on the '''[[S.S. Drake]]''' changes color based on progress through the game? | ||
*...that 5 '''[[ship parts]]''' in ''[[Pikmin]]'' are not required for [[Captain Olimar]] to leave the planet? | *...that 5 '''[[ship parts]]''' in ''[[Pikmin]]'' are not required for [[Captain Olimar]] to leave the planet? | ||
— [[User: | — [[User:Botanist|'''Botanist''']]<sub>[[User talk:Botanist|''(talk)'']]</sub> 05:29, August 9, 2021 (EDT) | ||
:For the S.S. Drake one, I actually think we should expand that to '''all''' ships. The S.S. Dolphin and S.S. Drake change lights, the Hocotate ship changes to gold, and the S.S. Dolphin II changes interiors, all based on story progression. Rest seems good. — '''{''[[User:Espyo|Espyo]]''<sup>[[User talk:Espyo|T]]</sup>}''' 12:12, August 9, 2021 (EDT) | :For the S.S. Drake one, I actually think we should expand that to '''all''' ships. The S.S. Dolphin and S.S. Drake change lights, the Hocotate ship changes to gold, and the S.S. Dolphin II changes interiors, all based on story progression. Rest seems good. — '''{''[[User:Espyo|Espyo]]''<sup>[[User talk:Espyo|T]]</sup>}''' 12:12, August 9, 2021 (EDT) | ||
==CrazyCow's suggestions== | ==CrazyCow's suggestions== | ||
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:What do you mean Submerged Castle is the only one with no variations? I'm sure there are many more cave songs with no variation. Also, you wrote "area song" instead of "cave song", so maybe you meant something else? And I'm pretty sure the combinations thing isn't right. For one thing, some are mutually exclusive (Olimar/Louie, day/sunset), others can be applied on top of the current track (working, low health, low Pikmin), and others are both (enemy/combat are mutually exclusive AND applied on top of the current track). That piece of trivia needs to be thought out more carefully. — '''{''[[User:Espyo|Espyo]]''<sup>[[User talk:Espyo|T]]</sup>}''' 10:51, September 5, 2021 (EDT) | :What do you mean Submerged Castle is the only one with no variations? I'm sure there are many more cave songs with no variation. Also, you wrote "area song" instead of "cave song", so maybe you meant something else? And I'm pretty sure the combinations thing isn't right. For one thing, some are mutually exclusive (Olimar/Louie, day/sunset), others can be applied on top of the current track (working, low health, low Pikmin), and others are both (enemy/combat are mutually exclusive AND applied on top of the current track). That piece of trivia needs to be thought out more carefully. — '''{''[[User:Espyo|Espyo]]''<sup>[[User talk:Espyo|T]]</sup>}''' 10:51, September 5, 2021 (EDT) | ||
So I did some testing to try and get better results. | |||
*The Submerged Castle doesn't ever seem to change. (Including low health and low Pikmin) This makes it the only song out of both the the overworld and cave songs to never have a variation. (i.e.: working, battle, ect.) | |||
*Most of my testing was trying to figure out what overworld song variations could play on top of each other. This is how any of the overworld songs in the game can play at any given time (Save for the Valley of Repose): | |||
***(Olimar/Louie)(Normal/Sunset)(Near Enemy/Battle/None)(Working/None)(Spiderwort/None)(Low health/None)(Low Pikmin/None) | |||
The best number I have for ''how many ways you can hear the same overworld song'' is 120. But I got that number through what I'm sure was some very botched math. Someone else who knows what they're doing should probably do it instead. [[User:Burrhead2|Burrhead2]] ([[User talk:Burrhead2|talk]]) 16:32, September 5, 2021 (EDT) | |||