Editing Talk:Wolpole
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:I don't recall there being a level with both Wogpoles and Wollywogs.--{{User:Prezintenden/sig}} 10:34, 1 May 2008 (UTC) | :I don't recall there being a level with both Wogpoles and Wollywogs.--{{User:Prezintenden/sig}} 10:34, 1 May 2008 (UTC) | ||
::Not true. At least in the second game it isn't.[[User:Crystal_lucario|<b><span style="color:Blue">~Crystal</span></b>]][[ | ::Not true. At least in the second game it isn't.[[User:Crystal_lucario|<b><span style="color:Blue">~Crystal</span></b>]][[Image:Redpikminsprite.jpg]]<b>[[User talk:Crystal_lucario|<span style="color:Black">Lucario~</span>]]</b> 11:45, 1 May 2008 (UTC) | ||
::The Distant Spring has a small group of Wogpoles near the Repair-type Bolt. But I'm wondering if this idea was actually tested or whether it's just an assumption.... Prez, would you mind checking it out? I still haven't recovered from the memory card formatting. {{user:Jimbo Jambo/sig}} | ::The Distant Spring has a small group of Wogpoles near the Repair-type Bolt. But I'm wondering if this idea was actually tested or whether it's just an assumption.... Prez, would you mind checking it out? I still haven't recovered from the memory card formatting. {{user:Jimbo Jambo/sig}} | ||
:::Alright, the Wogpoles do not effect the Wollywogs in any way. They do not stop them from respawning, nor do they delay them doing so.--{{User:Prezintenden/sig}} 16:54, 1 May 2008 (UTC) | :::Alright, the Wogpoles do not effect the Wollywogs in any way. They do not stop them from respawning, nor do they delay them doing so.--{{User:Prezintenden/sig}} 16:54, 1 May 2008 (UTC) | ||