Editing Talk:Unused content
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::But more seriously, as much as I'd love to sit down for a while and fix these articles, I usually have better things to do, as do most of the other editors I presume, hence the articles having gotten this far. And when it comes to how much or what stuff to put here, the obvious answer is "everything", but in some cases, do people even care or need to know? Fore example, Pikmin 2's kiosk demo has an early version of a huge part of the game's text and dialogue, but there's a lot of changes that are just different line breaks (which the wiki ''rarely'' keeps) or in a few instances, the early text lacks the color of the final. Leaving it up to editor's discretion would lead to opposing ideas about what's interesting and what should and shouldn't be included. For example, I really couldn't care less about the changes to Pikmin stock, and allotted time and sprays in Challenge Mode, but some other editor, who wishes to see it included for completion's sake, puts it in, when it's entirely possible that there's only a dozen people on the planet who would actually care about it. I think that everything should be included, but to some sort of logical limit. But then it wouldn't be everything, would it? [[User:Burrhead2|Burrhead2]] ([[User talk:Burrhead2|talk]]) 10:08, September 18, 2022 (EDT) | ::But more seriously, as much as I'd love to sit down for a while and fix these articles, I usually have better things to do, as do most of the other editors I presume, hence the articles having gotten this far. And when it comes to how much or what stuff to put here, the obvious answer is "everything", but in some cases, do people even care or need to know? Fore example, Pikmin 2's kiosk demo has an early version of a huge part of the game's text and dialogue, but there's a lot of changes that are just different line breaks (which the wiki ''rarely'' keeps) or in a few instances, the early text lacks the color of the final. Leaving it up to editor's discretion would lead to opposing ideas about what's interesting and what should and shouldn't be included. For example, I really couldn't care less about the changes to Pikmin stock, and allotted time and sprays in Challenge Mode, but some other editor, who wishes to see it included for completion's sake, puts it in, when it's entirely possible that there's only a dozen people on the planet who would actually care about it. I think that everything should be included, but to some sort of logical limit. But then it wouldn't be everything, would it? [[User:Burrhead2|Burrhead2]] ([[User talk:Burrhead2|talk]]) 10:08, September 18, 2022 (EDT) | ||
:::Well, that example in particular is for prototype stuff, which should go in a different article than this one, but I know what you mean. I guess if we focus on the most important stuff first and start going down the list, eventually we'll get to a point where nobody wants to document the rest any more, and I suppose that'll serve as a natural limit. To document ''everything'' we'd have to actually write down the differences in bytes in the game binary, or differences in pixels of textures and such, and that's obviously beyond the limit. So I guess while there's no real answer, it just...sorta comes naturally after a while. — '''{''[[User:Espyo|Espyo]]''<sup>[[User talk:Espyo|T]]</sup>}''' 10:56, September 18, 2022 (EDT) | :::Well, that example in particular is for prototype stuff, which should go in a different article than this one, but I know what you mean. I guess if we focus on the most important stuff first and start going down the list, eventually we'll get to a point where nobody wants to document the rest any more, and I suppose that'll serve as a natural limit. To document ''everything'' we'd have to actually write down the differences in bytes in the game binary, or differences in pixels of textures and such, and that's obviously beyond the limit. So I guess while there's no real answer, it just...sorta comes naturally after a while. — '''{''[[User:Espyo|Espyo]]''<sup>[[User talk:Espyo|T]]</sup>}''' 10:56, September 18, 2022 (EDT) | ||