Editing Talk:Submerged Castle
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:A gate. It's not always like that; if you go through the game multiple times, you'll realise that most sublevel layouts randomise, so we can't specify what exactly is going to be in your way in a walkthrough, only what is most likely to pose a problem.{{User:Greenpickle/sig}} | :A gate. It's not always like that; if you go through the game multiple times, you'll realise that most sublevel layouts randomise, so we can't specify what exactly is going to be in your way in a walkthrough, only what is most likely to pose a problem.{{User:Greenpickle/sig}} | ||
== The Walkthrough == | == The Walkthrough == | ||
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I can provide proof that the Waterwraith can be damaged in earlier sublevels, however it can only be done through an "Instant Kill" code. Would you like me to send proof of my claim that this is the only way that the monster can be damaged?--[[User:TheTruth23|TheTruth23]] ([[User talk:TheTruth23|talk]]) 02:31, 15 October 2015 (EDT) | I can provide proof that the Waterwraith can be damaged in earlier sublevels, however it can only be done through an "Instant Kill" code. Would you like me to send proof of my claim that this is the only way that the monster can be damaged?--[[User:TheTruth23|TheTruth23]] ([[User talk:TheTruth23|talk]]) 02:31, 15 October 2015 (EDT) | ||
:Good point, but we don't cover Action Replay cheats on Pikipedia; [[Pikipedia: | :Good point, but we don't cover Action Replay cheats on Pikipedia; [[Pikipedia:Policy#Game modifications|see here]]. {{User:PikFan23/sig}} 02:44, 15 October 2015 (EDT) | ||
::Very well. But, even if that is not an acceptable method of doing it, PikFan, I ''can'' prove something else through this little experiment. After watching the Waterwraith die in Sublevel 2 with the code, 5 minutes later when it arrived, out came the [[Professional Noisemaker]] upon death. So yeah, it can be proven for a fact that the Waterwraith is coded to drop the item upon defeat... however, I have yet to prove the "Would the monster return, even if it should die and the treasure is collected?" Funny thing about is that, if I'm not remembering wrong, don't some bosses come back even after you've annihilated them?--[[User:TheTruth23|TheTruth23]] ([[User talk:TheTruth23|talk]]) 04:10, 15 October 2015 (EDT) | ::Very well. But, even if that is not an acceptable method of doing it, PikFan, I ''can'' prove something else through this little experiment. After watching the Waterwraith die in Sublevel 2 with the code, 5 minutes later when it arrived, out came the [[Professional Noisemaker]] upon death. So yeah, it can be proven for a fact that the Waterwraith is coded to drop the item upon defeat... however, I have yet to prove the "Would the monster return, even if it should die and the treasure is collected?" Funny thing about is that, if I'm not remembering wrong, don't some bosses come back even after you've annihilated them?--[[User:TheTruth23|TheTruth23]] ([[User talk:TheTruth23|talk]]) 04:10, 15 October 2015 (EDT) | ||
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:::::::We barely need a video, come to think of it. This whole thing's a bit weird. See, the reason I added that to the trivia was because the game's developers could have just written on the files that "sublevel 1 contains a Waterwraith", "sublevel 2 contains a Waterwraith" ... "sublevel 5 contains a Waterwraith carrying the Professional Noisemaker", but instead they chose to specify that it carries the treasure in all sublevels. That's the only real thing of interest here. If you think about it from a development standpoint, it's slightly interesting, but otherwise, it's nothing worth noting. What do you all say? Should we change that bullet point to focus more on the fact that it's only interesting because of the developers' choice or should we go ahead and make it a bigger deal? — '''{''[[User:Espyo|Espyo]]''<sup>[[User talk:Espyo|T]]</sup>}''' 16:54, 15 October 2015 (EDT) | :::::::We barely need a video, come to think of it. This whole thing's a bit weird. See, the reason I added that to the trivia was because the game's developers could have just written on the files that "sublevel 1 contains a Waterwraith", "sublevel 2 contains a Waterwraith" ... "sublevel 5 contains a Waterwraith carrying the Professional Noisemaker", but instead they chose to specify that it carries the treasure in all sublevels. That's the only real thing of interest here. If you think about it from a development standpoint, it's slightly interesting, but otherwise, it's nothing worth noting. What do you all say? Should we change that bullet point to focus more on the fact that it's only interesting because of the developers' choice or should we go ahead and make it a bigger deal? — '''{''[[User:Espyo|Espyo]]''<sup>[[User talk:Espyo|T]]</sup>}''' 16:54, 15 October 2015 (EDT) | ||
:::::::Well, there's this code that allows one to take Bulbmin with them into the cavern and allows Bulbmin (juveniles) to be used outside of caves. You're not gonna believe me when I say it: but when you use that code to spawn Bulbmin, they fall out of the sky. If I can rework it to spawn Purple Pikmin, then maybe... there just might be a chance to see the damaging of the Waterwraith early via Purple Pikmin. | :::::::Well, there's this code that allows one to take Bulbmin with them into the cavern and allows Bulbmin (juveniles) to be used outside of caves. You're not gonna believe me when I say it: but when you use that code to spawn Bulbmin, they fall out of the sky. If I can rework it to spawn Purple Pikmin, then maybe... there just might be a chance to see the damaging of the Waterwraith early via Purple Pikmin. | ||
Going off topic, if Bulbmin are used in the field, they randomly carry a Pellet/fallen enemy to a Onion chosen randomly, like the Whites and Purples do. Was that mentioned before? I can easily prove THIS statement with snapshots of gameplay.--[[User:TheTruth23|TheTruth23]] ([[User talk:TheTruth23|talk]]) 17:01, 15 October 2015 (EDT) | |||