Editing Talk:Sequence break
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:This is a difficult problem, and one I've tried to deal with before. For example, when documenting the Formidable Oak light skip, I documented a simpler version of the trick, rather than the fast method used by speedrunners, meaning the explanation is incomplete at the moment. There are some situations where this problem is even harder. For example, the Distant Tundra sequence break currently documented only skips building the bridge, but it's possible to skip much more of the area through the Backdoor Phosbat trick. But if one sequence break supersedes another one, is it worth documenting both of them, or just one of them, or having a subsection within the more substantial one about the less substantial one? It's a difficult problem. For your Shower Room example, I'd recommend documenting the easiest method in the "How to" section, and then, if practical, documenting alternate methods in the "Notes" section, along with their different prerequisites. But it's worth discussing this more to decide how to cover sequence breaks with even more diverse alternate methods. — [[User:Soprano|'''Soprano''']]<sub>[[User talk:Soprano|''(talk)'']]</sub> 00:08, October 6, 2021 (EDT) | :This is a difficult problem, and one I've tried to deal with before. For example, when documenting the Formidable Oak light skip, I documented a simpler version of the trick, rather than the fast method used by speedrunners, meaning the explanation is incomplete at the moment. There are some situations where this problem is even harder. For example, the Distant Tundra sequence break currently documented only skips building the bridge, but it's possible to skip much more of the area through the Backdoor Phosbat trick. But if one sequence break supersedes another one, is it worth documenting both of them, or just one of them, or having a subsection within the more substantial one about the less substantial one? It's a difficult problem. For your Shower Room example, I'd recommend documenting the easiest method in the "How to" section, and then, if practical, documenting alternate methods in the "Notes" section, along with their different prerequisites. But it's worth discussing this more to decide how to cover sequence breaks with even more diverse alternate methods. — [[User:Soprano|'''Soprano''']]<sub>[[User talk:Soprano|''(talk)'']]</sub> 00:08, October 6, 2021 (EDT) | ||
::I think that different methods and different versions of a glitch should all be documented in their own section. Different methods have different prerequisites, difficulty, videos, etc., and most of all, different how-tos. Not just that, but it becomes much harder for the reader if we just mix and match everything in a single entry. A player is only trying to perform one specific version of one specific glitch on one specific console. They would be forced to skip every other sentence that refers to a different method/version. So in conclusion I think one section per method/version is the way to go. If it makes sense, a given glitch can be a section, and the different methods and versions can be sub-sections. — '''{''[[User:Espyo|Espyo]]''<sup>[[User talk:Espyo|T]]</sup>}''' 15:30, October 9, 2021 (EDT) | ::I think that different methods and different versions of a glitch should all be documented in their own section. Different methods have different prerequisites, difficulty, videos, etc., and most of all, different how-tos. Not just that, but it becomes much harder for the reader if we just mix and match everything in a single entry. A player is only trying to perform one specific version of one specific glitch on one specific console. They would be forced to skip every other sentence that refers to a different method/version. So in conclusion I think one section per method/version is the way to go. If it makes sense, a given glitch can be a section, and the different methods and versions can be sub-sections. — '''{''[[User:Espyo|Espyo]]''<sup>[[User talk:Espyo|T]]</sup>}''' 15:30, October 9, 2021 (EDT) | ||