Editing Talk:Sequence break
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==Multiple Methods== | ==Multiple Methods== | ||
I was trying to document some information on the Early Shower Room skip in Pikmin 2 and found that there are actually three different methods of preforming it (a faulty piece of collision that you can climb, a death plane warp, and a wollywog bounce). I was curious as to just how skips like this one that have multiple methods should be documented. I presume that we should write down every method, but what if they each have their own advantages and disadvantages? Both the wollywog bounce and death plane warp require the Napsack while the collision doesn’t, but the death plane warp is by far the easiest method. Should the section recommend one over the others or simply document all three and leave it up to the reader as to which they choose? Going to withhold on documenting any skips like this until we can reach a consensus. — This is a message from [[User:Lord Breadbug|Lord Breadbug]], “I await you on the Bread Isle,” 19:57, October 5, 2021 (EDT) | I was trying to document some information on the Early Shower Room skip in Pikmin 2 and found that there are actually three different methods of preforming it (a faulty piece of collision that you can climb, a death plane warp, and a wollywog bounce). I was curious as to just how skips like this one that have multiple methods should be documented. I presume that we should write down every method, but what if they each have their own advantages and disadvantages? Both the wollywog bounce and death plane warp require the Napsack while the collision doesn’t, but the death plane warp is by far the easiest method. Should the section recommend one over the others or simply document all three and leave it up to the reader as to which they choose? Going to withhold on documenting any skips like this until we can reach a consensus. — This is a message from [[User:Lord Breadbug|Lord Breadbug]], “I await you on the Bread Isle,” 19:57, October 5, 2021 (EDT) | ||