Editing Talk:Sequence break
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Here are my thoughts. The only tricks that should count as sequence breaks are those that break the sequence of major events in the story, such as unlocking a Pikmin type. Thus skipping a wall to access a cave faster wouldn't count, even though it's a faster way to get to the cave, unless it also allowed you to get to the cave before unlocking a Pikmin type intended to be used to get there. This definition has different effects for different games. For ''Pikmin'', it leaves very little counted as a sequence break because of how few major events it has. Getting a few ship parts without Blue Pikmin is basically all that can be counted. For ''Pikmin 2'', it leaves a bit more considering how more major sequence breaks exist and are used in the [[5 day run]], but there still aren't many, considering it excludes most of the [[napsack]] tricks that are already documented on the [[path oversights]] article. For ''Pikmin 3'', it's much more broad considering the linear story, and there is the potential to document loads of tricks to get fruits before the intended type. For this reason, I don't think fruits (or treasures in ''Pikmin 2'') should be discussed in this article, only ship parts. This definition isn't perfect, as it's hard to define exactly what a sequence break is. But for the purposes of this article, is it good enough for now? — [[User:Soprano|'''Soprano''']]<sub>[[User talk:Soprano|''(talk)'']]</sub> 17:43, August 24, 2021 (EDT) | Here are my thoughts. The only tricks that should count as sequence breaks are those that break the sequence of major events in the story, such as unlocking a Pikmin type. Thus skipping a wall to access a cave faster wouldn't count, even though it's a faster way to get to the cave, unless it also allowed you to get to the cave before unlocking a Pikmin type intended to be used to get there. This definition has different effects for different games. For ''Pikmin'', it leaves very little counted as a sequence break because of how few major events it has. Getting a few ship parts without Blue Pikmin is basically all that can be counted. For ''Pikmin 2'', it leaves a bit more considering how more major sequence breaks exist and are used in the [[5 day run]], but there still aren't many, considering it excludes most of the [[napsack]] tricks that are already documented on the [[path oversights]] article. For ''Pikmin 3'', it's much more broad considering the linear story, and there is the potential to document loads of tricks to get fruits before the intended type. For this reason, I don't think fruits (or treasures in ''Pikmin 2'') should be discussed in this article, only ship parts. This definition isn't perfect, as it's hard to define exactly what a sequence break is. But for the purposes of this article, is it good enough for now? — [[User:Soprano|'''Soprano''']]<sub>[[User talk:Soprano|''(talk)'']]</sub> 17:43, August 24, 2021 (EDT) | ||