Editing Talk:Pikmin limit
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*If 98 Pikmin are buried, and 2 Pikmin are carrying items (I tried the two Dessiccated Skitter Leaves) when a bomb rock kills the Arachnode, the Pikmin furthest from the master Onion will be returned exactly when a Winged seed is ejected. However, the item will not actually be physically dropped until the cutscene is over. | *If 98 Pikmin are buried, and 2 Pikmin are carrying items (I tried the two Dessiccated Skitter Leaves) when a bomb rock kills the Arachnode, the Pikmin furthest from the master Onion will be returned exactly when a Winged seed is ejected. However, the item will not actually be physically dropped until the cutscene is over. | ||
*(Suggested by En_Passant) If 98 Pikmin are buried, 1 Pikmin is in a dirt mound, and 1 Pikmin is carrying an item when the Arachnode is killed via bomb rock, the carrying Pikmin will be returned, not the dirt mound Pikmin. However, this might just may be an iteration of the "furthest from the master Onion" parameter. | *(Suggested by En_Passant) If 98 Pikmin are buried, 1 Pikmin is in a dirt mound, and 1 Pikmin is carrying an item when the Arachnode is killed via bomb rock, the carrying Pikmin will be returned, not the dirt mound Pikmin. However, this might just may be an iteration of the "furthest from the master Onion" parameter. | ||
==Pikmin 3 Extinctions== | ==Pikmin 3 Extinctions== | ||
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== Pikmin 3 tests, map editor needed == | == Pikmin 3 tests, map editor needed == | ||
It is, at least in theory, possible to truly test what happens when an Onion is forced to eject a seed for a new Pikmin type with 100 ineligible-for-return Pikmin already in the field. As shown under [[Glitches in Pikmin 3#Leaders behaving like Pikmin]], a leader bouncing off of a [[Bouncy Mushroom]] onto an enemy will behave as a Pikmin and attack the enemy with equal strength to a [[Yellow Pikmin|Yellow]] or [[Blue Pikmin]]. This means that, should a Bouncy Mushroom be placed near the [[Winged Onion]], it is possible to have 100 Pikmin in an ineligible state as the [[ | It is, at least in theory, possible to truly test what happens when an Onion is forced to eject a seed for a new Pikmin type with 100 ineligible-for-return Pikmin already in the field. As shown under [[Glitches in Pikmin 3#Leaders behaving like Pikmin]], a leader bouncing off of a [[Bouncy Mushroom]] onto an enemy will behave as a Pikmin and attack the enemy with equal strength to a [[Yellow Pikmin|Yellow]] or [[Blue Pikmin]]. This means that, should a Bouncy Mushroom be placed near the [[Winged Onion]], it is possible to have 100 Pikmin in an ineligible state as the [[Arachnorb]] is defeated, and thus as the seed is ejected. This is stretching the "documentation of non-hacked behaviors" policy, but I believe it is a much better way to test vanilla mechanics than simply editing the game in real time to mark the Arachnorb as defeated while the Pikmin are all ineligible. It would require both the know-how to place the Mushroom there as well as the patience to defeat the Arachnorb with only one or two "Pikmin", however. -- | ||
<span style="font-family:times;color:#080">'''''[[User:Amnesiacjournal|Amnesiac]][[File:User_avatar_amnesiacjournal.png|40px]][[User talk:Amnesiacjournal|<span style="color:#050">Journal</span>]]'''''</span> | <span style="font-family:times;color:#080">'''''[[User:Amnesiacjournal|Amnesiac]][[File:User_avatar_amnesiacjournal.png|40px]][[User talk:Amnesiacjournal|<span style="color:#050">Journal</span>]]'''''</span> 22:47, February 25, 2023 (EST) | ||