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*If 98 Pikmin are buried, and 2 Pikmin are carrying items (I tried the two Dessiccated Skitter Leaves) when a bomb rock kills the Arachnode, the Pikmin furthest from the master Onion will be returned exactly when a Winged seed is ejected. However, the item will not actually be physically dropped until the cutscene is over.
*If 98 Pikmin are buried, and 2 Pikmin are carrying items (I tried the two Dessiccated Skitter Leaves) when a bomb rock kills the Arachnode, the Pikmin furthest from the master Onion will be returned exactly when a Winged seed is ejected. However, the item will not actually be physically dropped until the cutscene is over.
*(Suggested by En_Passant) If 98 Pikmin are buried, 1 Pikmin is in a dirt mound, and 1 Pikmin is carrying an item when the Arachnode is killed via bomb rock, the carrying Pikmin will be returned, not the dirt mound Pikmin. However, this might just may be an iteration of the "furthest from the master Onion" parameter.
*(Suggested by En_Passant) If 98 Pikmin are buried, 1 Pikmin is in a dirt mound, and 1 Pikmin is carrying an item when the Arachnode is killed via bomb rock, the carrying Pikmin will be returned, not the dirt mound Pikmin. However, this might just may be an iteration of the "furthest from the master Onion" parameter.
====Pikmin 4====
I'm doing a more casual effort to get a good time more than research, but I did encounter interesting observation: When bringing the Blue Onion back, I had 30 Ice Pikmin and 10 Yellow Pikmin on the field, with a 40 Pikmin limit. The first time I attempted to bring the Onion back, a Yellow in my party got sent back. This would be the furthest Pikmin by the conventional rules, since the 30 Ices were freezing the lake. I rewound time and tried that again, this time the ten yellows helped to take back the Onion, and the Ices were called out of freezing duty. A Yellow was still the one chosen to be sent back, but now he was one of the ones close to the Onion. There are a number of possible factors to try and explain this (between Rewind, whether freezing a lake makes Ices immune to being returned, which Pikmin I have more of, or even which proximity clause they're using this time), but it makes me interested in the outcome- although not quite enough to go into right now. [[User:Phineas81707|Phineas81707]] ([[User talk:Phineas81707|talk]])


==Pikmin 3 Extinctions==
==Pikmin 3 Extinctions==
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:Nice! Come to think of it, I never had an extinction in that game either. We should try to gather more info one day, to fill [[Pikmin extinction]] with Pikmin 3 data. &mdash; '''{''[[User:Espyo|Espyo]]''<sup>[[User talk:Espyo|T]]</sup>}''' 04:00, 1 December 2015 (EST)
:Nice! Come to think of it, I never had an extinction in that game either. We should try to gather more info one day, to fill [[Pikmin extinction]] with Pikmin 3 data. &mdash; '''{''[[User:Espyo|Espyo]]''<sup>[[User talk:Espyo|T]]</sup>}''' 04:00, 1 December 2015 (EST)
== Pikmin 3 tests, map editor needed ==
It is, at least in theory, possible to truly test what happens when an Onion is forced to eject a seed for a new Pikmin type with 100 ineligible-for-return Pikmin already in the field. As shown under [[Glitches in Pikmin 3#Leaders behaving like Pikmin]], a leader bouncing off of a [[Bouncy Mushroom]] onto an enemy will behave as a Pikmin and attack the enemy with equal strength to a [[Yellow Pikmin|Yellow]] or [[Blue Pikmin]]. This means that, should a Bouncy Mushroom be placed near the [[Winged Onion]], it is possible to have 100 Pikmin in an ineligible state as the [[Arachnode]] is defeated, and thus as the seed is ejected. This is stretching the "documentation of non-hacked behaviors" policy, but I believe it is a much better way to test vanilla mechanics than simply editing the game in real time to mark the Arachnode as defeated while the Pikmin are all ineligible. It would require both the know-how to place the Mushroom there as well as the patience to defeat the Arachnode with only one or two "Pikmin", however. --
<span style="font-family:times;color:#080">'''''[[User:Amnesiacjournal|Amnesiac]][[File:User_avatar_amnesiacjournal.png|40px]][[User talk:Amnesiacjournal|<span style="color:#050">Journal</span>]]'''''</span> 20:29, February 26, 2023 (EST)
== Yuji Kando's 2023 revelation about Super Mario 128 ==
As we know, Super Mario 128 was widely believed to have influenced the first Pikmin game. However, the Super Mario Wiki article on the demo contains the following sentence:
"However, ''Pikmin'' programmer Yuji Kando would later state in 2023 that ''Super Mario 128'' did not influence ''Pikmin'' in terms of planning and technology, as the team was not aware of its existence."
Should this revelation be mentioned on this wiki? --[[User:Kirby Bulborb|Kirby Bulborb]] ([[User talk:Kirby Bulborb|talk]]) 05:49, July 30, 2023 (EDT)
::That depends on if the claim is sourced with a citation or not. What is the source the Mario Wiki uses? I feel as though I recall incorrect information in official Mario books being ripped straight from a Mario wiki. --
::<span style="font-family:times;color:#080">'''''[[User:Amnesiacjournal|Amnesiac]][[File:User_avatar_amnesiacjournal.png|40px]][[User talk:Amnesiacjournal|<span style="color:#050">Journal</span>]]'''''</span> 00:46, August 1, 2023 (EDT)
:::Great point and I agree, which is why I brought the claim to the talk page instead of adding it to the article. I was slightly skeptical myself, as the Mario Wiki did not contain a source for the claim. --[[User:Kirby Bulborb|Kirby Bulborb]] ([[User talk:Kirby Bulborb|talk]]) 03:57, August 1, 2023 (EDT)
::::The source is this recently-published interview with several developers about the development of the ''Pikmin'' series: https://www.nintendo.com/whatsnew/ask-the-developer-vol-10-pikmin-4-part-1/ . This interview contains a huge amount of useful information, but it has not yet been documented on Pikipedia. &mdash; [[User:Soprano|'''Soprano''']]<sub>[[User talk:Soprano|''(talk)'']]</sub> 04:02, August 1, 2023 (EDT)
:::::Thank you for finding the source! I hope the information in this interview will be documented here in time. --[[User:Kirby Bulborb|Kirby Bulborb]] ([[User talk:Kirby Bulborb|talk]]) 06:43, August 3, 2023 (EDT)

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