Editing Talk:Pikmin limit
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What enemies are capable of burying Pikmin in the [[Twilight River]] or [[Garden of Hope]]? I know I can check ''Pikmin'' (at least the New Play Control! verson) by being sufficiently insane and burying Pikmin with the [[Swooping Snitchbug]], but for the life of me I can't find an enemy in ''Pikmin 3''. [[User:Phineas81707|Phineas81707]] ([[User talk:Phineas81707|talk]]) 06:03, 15 November 2015 (EST) | What enemies are capable of burying Pikmin in the [[Twilight River]] or [[Garden of Hope]]? I know I can check ''Pikmin'' (at least the New Play Control! verson) by being sufficiently insane and burying Pikmin with the [[Swooping Snitchbug]], but for the life of me I can't find an enemy in ''Pikmin 3''. [[User:Phineas81707|Phineas81707]] ([[User talk:Phineas81707|talk]]) 06:03, 15 November 2015 (EST) | ||
:...Probably none, really. Plus, it doesn't matter much because even if you bury 100 Pikmin, you need to use at least one non-buried Pikmin to destroy the Arachnode, and three non-buried Winged Pikmin to pluck the blue Onion. — '''{''[[User:Espyo|Espyo]]''<sup>[[User talk:Espyo|T]]</sup>}''' 10:52, 15 November 2015 (EST) | :...Probably none, really. Plus, it doesn't matter much because even if you bury 100 Pikmin, you need to use at least one non-buried Pikmin to destroy the Arachnode, and three non-buried Winged Pikmin to pluck the blue Onion. — '''{''[[User:Espyo|Espyo]]''<sup>[[User talk:Espyo|T]]</sup>}''' 10:52, 15 November 2015 (EST) | ||
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::::I had hopes. Now we can see why I'm not one of the technical editors. [[User:Phineas81707|Phineas81707]] ([[User talk:Phineas81707|talk]]) 08:43, 17 November 2015 (EST) | ::::I had hopes. Now we can see why I'm not one of the technical editors. [[User:Phineas81707|Phineas81707]] ([[User talk:Phineas81707|talk]]) 08:43, 17 November 2015 (EST) | ||
Ok so, to recap: | Ok so, to recap: | ||
*In ''Pikmin'' | *In ''Pikmin'' | ||
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::Supplementary brainwave: we need to find a way to test if [[maturity]] has an impact. [[User:Phineas81707|Phineas81707]] ([[User talk:Phineas81707|talk]]) 04:38, 18 November 2015 (EST) | ::Supplementary brainwave: we need to find a way to test if [[maturity]] has an impact. [[User:Phineas81707|Phineas81707]] ([[User talk:Phineas81707|talk]]) 04:38, 18 November 2015 (EST) | ||
To get our bearings, it might help to guess how the code works. It's probably something like this, for Pikmin 3: | To get our bearings, it might help to guess how the code works. It's probably something like this, for Pikmin 3: | ||
:*Every time a Pikmin spawns (is ejected as a seed, is called out of an Onion, etc.), add it to the list of Pikmin. The first to spawn is on position 0, the second on 1, etc. | :*Every time a Pikmin spawns (is ejected as a seed, is called out of an Onion, etc.), add it to the list of Pikmin. The first to spawn is on position 0, the second on 1, etc. | ||
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:Ok, so I scienced some, and it turns out that a specific Pikmin does get picked in the first game. It's the one farthest away from Olimar (or from the new Onion, who knows)! I'll check the scenarios I listed above for Pikmin 1 then. At least the ones I can check comfortably (Dolphin is kinda limited here). Want to test those scenarios in Pikmin 3, Phineas? — '''{''[[User:Espyo|Espyo]]''<sup>[[User talk:Espyo|T]]</sup>}''' 16:08, 18 November 2015 (EST) | :Ok, so I scienced some, and it turns out that a specific Pikmin does get picked in the first game. It's the one farthest away from Olimar (or from the new Onion, who knows)! I'll check the scenarios I listed above for Pikmin 1 then. At least the ones I can check comfortably (Dolphin is kinda limited here). Want to test those scenarios in Pikmin 3, Phineas? — '''{''[[User:Espyo|Espyo]]''<sup>[[User talk:Espyo|T]]</sup>}''' 16:08, 18 November 2015 (EST) | ||