Editing Talk:Pikmin limit
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What enemies are capable of burying Pikmin in the [[Twilight River]] or [[Garden of Hope]]? I know I can check ''Pikmin'' (at least the New Play Control! verson) by being sufficiently insane and burying Pikmin with the [[Swooping Snitchbug]], but for the life of me I can't find an enemy in ''Pikmin 3''. [[User:Phineas81707|Phineas81707]] ([[User talk:Phineas81707|talk]]) 06:03, 15 November 2015 (EST) | What enemies are capable of burying Pikmin in the [[Twilight River]] or [[Garden of Hope]]? I know I can check ''Pikmin'' (at least the New Play Control! verson) by being sufficiently insane and burying Pikmin with the [[Swooping Snitchbug]], but for the life of me I can't find an enemy in ''Pikmin 3''. [[User:Phineas81707|Phineas81707]] ([[User talk:Phineas81707|talk]]) 06:03, 15 November 2015 (EST) | ||
:...Probably none, really. Plus, it doesn't matter much because even if you bury 100 Pikmin, you need to use at least one non-buried Pikmin to destroy the Arachnode, and three non-buried Winged Pikmin to pluck the blue Onion. — '''{''[[User:Espyo|Espyo]]''<sup>[[User talk:Espyo|T]]</sup>}''' 10:52, 15 November 2015 (EST) | :...Probably none, really. Plus, it doesn't matter much because even if you bury 100 Pikmin, you need to use at least one non-buried Pikmin to destroy the Arachnode, and three non-buried Winged Pikmin to pluck the blue Onion. — '''{''[[User:Espyo|Espyo]]''<sup>[[User talk:Espyo|T]]</sup>}''' 10:52, 15 November 2015 (EST) | ||
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::::I had hopes. Now we can see why I'm not one of the technical editors. [[User:Phineas81707|Phineas81707]] ([[User talk:Phineas81707|talk]]) 08:43, 17 November 2015 (EST) | ::::I had hopes. Now we can see why I'm not one of the technical editors. [[User:Phineas81707|Phineas81707]] ([[User talk:Phineas81707|talk]]) 08:43, 17 November 2015 (EST) | ||
Ok so, to recap: | Ok so, to recap: | ||
*In ''Pikmin'' | *In ''Pikmin'' | ||
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As for the current todo task of finding out how the game chooses what Pikmin to send to the Onion, I think the best way would be to call out like 99 Pikmin of one type and afterwards, one Pikmin of a different type. Or the other way around. With this, after some tests, we can at least tell if the game picks the first Pikmin that got released from an Onion, the latest Pikmin to get released, or something else, like a random pick. After we know exactly what Pikmin will get picked to go to the Onion, we can probably explore this further to, like having that one Pikmin carry a 1-weight object. What'll happen after the Onion spits a seed? Will the game pick a different Pikmin? Will the carrier Pikmin vanish? Will the object it is carrying vanish too? This oughta be fun. — '''{''[[User:Espyo|Espyo]]''<sup>[[User talk:Espyo|T]]</sup>}''' 10:37, 17 November 2015 (EST) | As for the current todo task of finding out how the game chooses what Pikmin to send to the Onion, I think the best way would be to call out like 99 Pikmin of one type and afterwards, one Pikmin of a different type. Or the other way around. With this, after some tests, we can at least tell if the game picks the first Pikmin that got released from an Onion, the latest Pikmin to get released, or something else, like a random pick. After we know exactly what Pikmin will get picked to go to the Onion, we can probably explore this further to, like having that one Pikmin carry a 1-weight object. What'll happen after the Onion spits a seed? Will the game pick a different Pikmin? Will the carrier Pikmin vanish? Will the object it is carrying vanish too? This oughta be fun. — '''{''[[User:Espyo|Espyo]]''<sup>[[User talk:Espyo|T]]</sup>}''' 10:37, 17 November 2015 (EST) | ||