Editing Talk:Pikmin 2 enemy properties
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*the spider bosses share the same first six '''object-specific''' parameters: {fp01} through {fp05} are related to movement speed, primarily the time in-between footsteps. {fp06} determines how high it will raise its feet. raging long legs has duplicates of these parameters, marked with (s), for its rampage attack, as well as three other (untested) parameters that I suspect may be related to the rampage attack as well. man-at-legs has four parameters most likely related to its shooting timer; {fp10/11} are the maximum/minimum times spent shooting while {fp12/13} are the maximum/minimum times spent seeking a target. [http://gfycat.com/AcceptableHugeDromedary example of modified beady long legs] --[[User:Neini|Neini]] - [[User talk:Neini|Talk!]] - [[Special:Contributions/Neini|Contributions!]] 13:16, 7 August 2015 (EDT) | *the spider bosses share the same first six '''object-specific''' parameters: {fp01} through {fp05} are related to movement speed, primarily the time in-between footsteps. {fp06} determines how high it will raise its feet. raging long legs has duplicates of these parameters, marked with (s), for its rampage attack, as well as three other (untested) parameters that I suspect may be related to the rampage attack as well. man-at-legs has four parameters most likely related to its shooting timer; {fp10/11} are the maximum/minimum times spent shooting while {fp12/13} are the maximum/minimum times spent seeking a target. [http://gfycat.com/AcceptableHugeDromedary example of modified beady long legs] --[[User:Neini|Neini]] - [[User talk:Neini|Talk!]] - [[Special:Contributions/Neini|Contributions!]] 13:16, 7 August 2015 (EDT) | ||