Editing Talk:Music in Pikmin 2
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Phew... Okay, so I've been messing about with Pikmin 2's music files in hopes of understanding them a bit better. DebugYoshi and some other people have been trying to decode the .bms file format, but this time, I just tried snooping around the other files and reaching conclusions. This'll just serve as a bag of notes and... experiment results, I guess? | Phew... Okay, so I've been messing about with Pikmin 2's music files in hopes of understanding them a bit better. DebugYoshi and some other people have been trying to decode the .bms file format, but this time, I just tried snooping around the other files and reaching conclusions. This'll just serve as a bag of notes and... experiment results, I guess? | ||
#<code>/AudioRes/BgmList.txt</code> seems to be unused because it is quite incomplete. I'll try tampering with it some time later to check if the game uses it. | #<code>/AudioRes/BgmList.txt</code> seems to be unused because it is quite incomplete. I'll try tampering with it some time later to check if the game uses it. | ||
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::Okay so I just put in most of the internal names for the cave themes (the ones that are consistent between the game files and the game itself), and I also addressed the different versions of ''Metal 2'' and ''Metal 3''. ''Metal 2'' in the Secret Testing Range does in fact use a slightly different melodic instrument, and thus is worth mentioning. The special ''Metal 3'' (internal name <code>cavemetal_10_4.cnd</code>) in sublevel 5 of the Snagret Hole is identical to the normal ''Metal 3'' (<code>cavemetal_10_0.cnd</code>); I've mentioned that difference for now in the article but we can take it down if that's not necessary. I just feel that any audibly different music that shows up in the final, unmodified game should be at least mentioned here, and things like <code>caveboss.cnd</code> and <code>iron.cnd</code> could be mentioned in unused content. That being said, I'm thinking ''Toybox 2'' and ''Toybox 3'' could be combined since they're so similar; ''Toybox 3'' could simply be called a different version of ''Toybox 2'', since only one instrument is altered and the internal names are so close (<code>new_08_0.cnd</code> and <code>new_08_1.cnd</code>). What do you all think? [[User:Scruffy|Scruffy]] ([[User talk:Scruffy|talk]]) 22:38, 1 September 2015 (EDT) | ::Okay so I just put in most of the internal names for the cave themes (the ones that are consistent between the game files and the game itself), and I also addressed the different versions of ''Metal 2'' and ''Metal 3''. ''Metal 2'' in the Secret Testing Range does in fact use a slightly different melodic instrument, and thus is worth mentioning. The special ''Metal 3'' (internal name <code>cavemetal_10_4.cnd</code>) in sublevel 5 of the Snagret Hole is identical to the normal ''Metal 3'' (<code>cavemetal_10_0.cnd</code>); I've mentioned that difference for now in the article but we can take it down if that's not necessary. I just feel that any audibly different music that shows up in the final, unmodified game should be at least mentioned here, and things like <code>caveboss.cnd</code> and <code>iron.cnd</code> could be mentioned in unused content. That being said, I'm thinking ''Toybox 2'' and ''Toybox 3'' could be combined since they're so similar; ''Toybox 3'' could simply be called a different version of ''Toybox 2'', since only one instrument is altered and the internal names are so close (<code>new_08_0.cnd</code> and <code>new_08_1.cnd</code>). What do you all think? [[User:Scruffy|Scruffy]] ([[User talk:Scruffy|talk]]) 22:38, 1 September 2015 (EDT) | ||