Editing Talk:Music in Pikmin 2

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__TOC__
==Music Files==
Phew... Okay, so I've been messing about with Pikmin 2's music files in hopes of understanding them a bit better. DebugYoshi and some other people have been trying to decode the .bms file format, but this time, I just tried snooping around the other files and reaching conclusions. This'll just serve as a bag of notes and... experiment results, I guess?
Phew... Okay, so I've been messing about with Pikmin 2's music files in hopes of understanding them a bit better. DebugYoshi and some other people have been trying to decode the .bms file format, but this time, I just tried snooping around the other files and reaching conclusions. This'll just serve as a bag of notes and... experiment results, I guess?
#<code>/AudioRes/BgmList.txt</code> seems to be unused because it is quite incomplete. I'll try tampering with it some time later to check if the game uses it.
#<code>/AudioRes/BgmList.txt</code> seems to be unused because it is quite incomplete. I'll try tampering with it some time later to check if the game uses it.
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:findings --[[User:Neini|Neini]] - [[User talk:Neini|Talk!]] - [[Special:Contributions/Neini|Contributions!]] 18:43, 1 September 2015 (EDT)
:findings --[[User:Neini|Neini]] - [[User talk:Neini|Talk!]] - [[Special:Contributions/Neini|Contributions!]] 18:43, 1 September 2015 (EDT)
#<code>caveconc_05_1.cnd</code> - nearly identical to ''Electricity'', but with an additional instrument line enabled; a pad similar to that in the Wistful Wild's spiderwort mix
#<code>caveconc_05_1.cnd</code> - nearly identical to ''Electricity'', but with an additional instrument line enabled; a pad similar to that in the Wistful Wild's spiderwort mix
#<code>cavemetal_05_0.cnd</code> - the variation of ''Metal 2'' used in Secret Testing Range is actually the normal version; the one used everywhere else is <code>cavemetal_05_4.cnd</code>; most of the other variations have different guitar samples and/or different note patterns. [https://www.youtube.com/watch?v=2NQe8fnvmNc example]
#<code>cavemetal_05_0.cnd</code> - the variation of ''Metal 2'' used in Secret Testing Range is actually the normal version; the one used everywhere else is <code>cavemetal_05_4.cnd</code>; most of the other variations have different guitar samples and/or different note patterns
#<code>caveglass_10_0.cnd</code> - identical to ''Yard''
#<code>caveglass_10_0.cnd</code> - identical to ''Yard''
#<code>caveboss.cnd and iron.cnd</code> - crash the game
#<code>caveboss.cnd and iron.cnd</code> - crash the game
::Okay so I just put in most of the internal names for the cave themes (the ones that are consistent between the game files and the game itself), and I also addressed the different versions of ''Metal 2'' and ''Metal 3''. ''Metal 2'' in the Secret Testing Range does in fact use a slightly different melodic instrument, and thus is worth mentioning. The special ''Metal 3'' (internal name <code>cavemetal_10_4.cnd</code>) in sublevel 5 of the Snagret Hole is identical to the normal  ''Metal 3'' (<code>cavemetal_10_0.cnd</code>); I've mentioned that difference for now in the article but we can take it down if that's not necessary. I just feel that any audibly different music that shows up in the final, unmodified game should be at least mentioned here, and things like <code>caveboss.cnd</code> and <code>iron.cnd</code> could be mentioned in unused content. That being said, I'm thinking ''Toybox 2'' and ''Toybox 3'' could be combined since they're so similar; ''Toybox 3'' could simply be called a different version of ''Toybox 2'', since only one instrument is altered and the internal names are so close (<code>new_08_0.cnd</code> and <code>new_08_1.cnd</code>). What do you all think? [[User:Scruffy|Scruffy]] ([[User talk:Scruffy|talk]]) 22:38, 1 September 2015 (EDT)
:::I think they should. If you think about classification, them having the same prefix and first number suggests that they're supposed to be variants. Also, sorry for the attitude PikFan, though we somehow both turned out being right. --[[User:En Passant|<font color="666666">En</font>]] [[User talk:En Passant|<font color="666666">Passant</font>]] 23:01, 1 September 2015 (EDT)
:::Sounds good to me. Documenting every song variation would make sense. No point going this far just to half-ass it. Neini, I didn't really try editing the files (I can't be bothered to go through all the tools every single time, and the more convenient "folder as ISO" functionality that Dolphin has is broken for me), I just saw some inconsistencies, like the one you mentioned about the rest sublevel in Dream Den having a song, but it being ignored, so I just assumed everything was wrong. Boy, what a mess this whole thing. Good luck fixing the info Scruffy... you're going to need it. &mdash; '''{''[[User:Espyo|Espyo]]''<sup>[[User talk:Espyo|T]]</sup>}''' 04:02, 2 September 2015 (EDT)
::::I also agree with the documentation – better to have the variants mentioned under the main song instead of being given a section for themselves. As for ''Metal 3'', I could SWEAR that it sounds a little different in the Snagret Hole than other locations. If only I had something to record with... Well, it's interesting to know that there's a different file used in the Snagret Hole. {{User:PikFan23/sig}} 01:00, 3 September 2015 (EDT)
==Better name?==
There is a cave song that is labelled "Electricity" on this page, but wouldn't "Concrete 3" be a better name? In the main game, all the sublevels that use this theme have concrete cave units, but not all of them have electric elements.
It is also worth noting that part of the internal name for the track is "caveconc" with "conc" likely being short for concrete. Yes, not all of the challenge mode sublevels that use this song are concrete themed, other songs such as "concrete 2" and "toybox 1" don't match certain themes either. {{unsigned|2.216.12.102}}

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