Editing Talk:Music in Pikmin 2
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Phew... Okay, so I've been messing about with Pikmin 2's music files in hopes of understanding them a bit better. DebugYoshi and some other people have been trying to decode the .bms file format, but this time, I just tried snooping around the other files and reaching conclusions. This'll just serve as a bag of notes and... experiment results, I guess? | Phew... Okay, so I've been messing about with Pikmin 2's music files in hopes of understanding them a bit better. DebugYoshi and some other people have been trying to decode the .bms file format, but this time, I just tried snooping around the other files and reaching conclusions. This'll just serve as a bag of notes and... experiment results, I guess? | ||
#<code>/AudioRes/BgmList.txt</code> seems to be unused because it is quite incomplete. I'll try tampering with it some time later to check if the game uses it. | #<code>/AudioRes/BgmList.txt</code> seems to be unused because it is quite incomplete. I'll try tampering with it some time later to check if the game uses it. | ||
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*BgmList_BgmTest - although it has the same format as the other BgmList files, this is more likely a reference page for all the .cnd files found in Conductor.arc - this is arranged into Soil (15 entries), Metal (15 entries), Conc (6 entries), Tile (1 entry), Glass (2 entries), Tsumiki (1 entry) and New (11 entries); that's a little over fifty .cnd files; perhaps unused variations of songs exist, or maybe they're just duplicates... at the bottom of this file is a bunch of developer instructions | *BgmList_BgmTest - although it has the same format as the other BgmList files, this is more likely a reference page for all the .cnd files found in Conductor.arc - this is arranged into Soil (15 entries), Metal (15 entries), Conc (6 entries), Tile (1 entry), Glass (2 entries), Tsumiki (1 entry) and New (11 entries); that's a little over fifty .cnd files; perhaps unused variations of songs exist, or maybe they're just duplicates... at the bottom of this file is a bunch of developer instructions | ||
::my theory is that the .cnd files draw information from the .bms (sequenced) files in Seq.arc, so all the "soil" songs are derived from cavesoil.bms, "metal" songs from cavemetal.bms, and so on. on the other hand, however, the "new" songs seem to each have their own unique .bms files. --[[User:Neini|Neini]] - [[User talk:Neini|Talk!]] - [[Special:Contributions/Neini|Contributions!]] 16:12, 1 September 2015 (EDT) | ::my theory is that the .cnd files draw information from the .bms (sequenced) files in Seq.arc, so all the "soil" songs are derived from cavesoil.bms, "metal" songs from cavemetal.bms, and so on. on the other hand, however, the "new" songs seem to each have their own unique .bms files. --[[User:Neini|Neini]] - [[User talk:Neini|Talk!]] - [[Special:Contributions/Neini|Contributions!]] 16:12, 1 September 2015 (EDT) | ||