Editing Talk:Music in Pikmin 2
Jump to navigation
Jump to search
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 1: | Line 1: | ||
Phew... Okay, so I've been messing about with Pikmin 2's music files in hopes of understanding them a bit better. DebugYoshi and some other people have been trying to decode the .bms file format, but this time, I just tried snooping around the other files and reaching conclusions. This'll just serve as a bag of notes and... experiment results, I guess? | Phew... Okay, so I've been messing about with Pikmin 2's music files in hopes of understanding them a bit better. DebugYoshi and some other people have been trying to decode the .bms file format, but this time, I just tried snooping around the other files and reaching conclusions. This'll just serve as a bag of notes and... experiment results, I guess? | ||
#<code>/AudioRes/BgmList.txt</code> seems to be unused because it is quite incomplete. I'll try tampering with it some time later to check if the game uses it. | #<code>/AudioRes/BgmList.txt</code> seems to be unused because it is quite incomplete. I'll try tampering with it some time later to check if the game uses it. | ||
Line 36: | Line 34: | ||
*subterranean complex floor 6/collector's room floor 3/secret testing range floor 1: cavemetal_10_0.cnd | *subterranean complex floor 6/collector's room floor 3/secret testing range floor 1: cavemetal_10_0.cnd | ||
:::whatever differences there are must be very minimal (if at all) because I've never noticed them --[[User:Neini|Neini]] - [[User talk:Neini|Talk!]] - [[Special:Contributions/Neini|Contributions!]] 15:46, 30 August 2015 (EDT) | :::whatever differences there are must be very minimal (if at all) because I've never noticed them --[[User:Neini|Neini]] - [[User talk:Neini|Talk!]] - [[Special:Contributions/Neini|Contributions!]] 15:46, 30 August 2015 (EDT) | ||