Editing Talk:Music in Pikmin 2
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Phew... Okay, so I've been messing about with Pikmin 2's music files in hopes of understanding them a bit better. DebugYoshi and some other people have been trying to decode the .bms file format, but this time, I just tried snooping around the other files and reaching conclusions. This'll just serve as a bag of notes and... experiment results, I guess? | Phew... Okay, so I've been messing about with Pikmin 2's music files in hopes of understanding them a bit better. DebugYoshi and some other people have been trying to decode the .bms file format, but this time, I just tried snooping around the other files and reaching conclusions. This'll just serve as a bag of notes and... experiment results, I guess? | ||
#<code>/AudioRes/BgmList.txt</code> seems to be unused because it is quite incomplete. I'll try tampering with it some time later to check if the game uses it. | #<code>/AudioRes/BgmList.txt</code> seems to be unused because it is quite incomplete. I'll try tampering with it some time later to check if the game uses it. | ||
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#<code>/AudioRes/Stream</code> is where the streamed music is. You can listen to this with Winamp and some plugins. Think of it like MP3 files. | #<code>/AudioRes/Stream</code> is where the streamed music is. You can listen to this with Winamp and some plugins. Think of it like MP3 files. | ||
#<code>/User/Totaka/BgmList.txt</code> is similar to the AudioRes folder's BgmList.txt, but more complete. This might be the one the game actually uses. | #<code>/User/Totaka/BgmList.txt</code> is similar to the AudioRes folder's BgmList.txt, but more complete. This might be the one the game actually uses. | ||
#<code>/User/Totaka/BgmList_*.txt</code> are files for every area in the game. At first glance, they definitely look like the songs (the .cnd files) that the game should use for each sublevel in each cave. But then you start noticing stuff like how the [[Emergence Cave]]'s second sublevel should play a metallic sublevel song, according to the US version's files. The only conclusion I reached is that the game does not use these files and must be getting its sublevel music data elsewhere. So I tried changing them. And the game refused to load. So... is it using the files, but ignoring their content? I honestly don't know. Also, to note is that this includes the songs used on [[newtest]] too. ...I suppose. | #<code>/User/Totaka/BgmList_*.txt</code> are files for every area in the game. At first glance, they definitely look like the songs (the .cnd files) that the game should use for each sublevel in each cave. But then you start noticing stuff like how [[Subterranean Complex]] sublevel 3 uses a metallic sublevel song, but is said to use the rest sublevel song in the files, and how [[Emergence Cave]]'s second sublevel should play a metallic sublevel song, according to the US version's files. The only conclusion I reached is that the game does not use these files and must be getting its sublevel music data elsewhere. So I tried changing them. And the game refused to load. So... is it using the files, but ignoring their content? I honestly don't know. Also, to note is that this includes the songs used on [[newtest]] too. ...I suppose. | ||
#<code>/User/Totaka/ChallengeBgmList.txt</code> is like the previous BgmList files. | #<code>/User/Totaka/ChallengeBgmList.txt</code> is like the previous BgmList files. | ||
#<code>/User/Totaka/StreamList.txt</code> seems to be the map between streamed music and its ID. It also includes the volume of each track, but this might be wrong, because the values are crazy. Some tracks have 60, others have 100. Would they really create the tracks with such wild volume changes that they'd need a configuration file in the final game to balance it? | #<code>/User/Totaka/StreamList.txt</code> seems to be the map between streamed music and its ID. It also includes the volume of each track, but this might be wrong, because the values are crazy. Some tracks have 60, others have 100. Would they really create the tracks with such wild volume changes that they'd need a configuration file in the final game to balance it? | ||
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Hopefully we can gather some more useful data about the way the music and works in the future. But for now, I'll place this information here so I don't forget. — '''{''[[User:Espyo|Espyo]]''<sup>[[User talk:Espyo|T]]</sup>}''' 18:45, 17 July 2015 (EDT) | Hopefully we can gather some more useful data about the way the music and works in the future. But for now, I'll place this information here so I don't forget. — '''{''[[User:Espyo|Espyo]]''<sup>[[User talk:Espyo|T]]</sup>}''' 18:45, 17 July 2015 (EDT) | ||