Editing Talk:Health

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Is it really such a good idea to use an abbreviation as a title? I think it looks really weird.--{{User:Prezintenden/sig}}
Is it really such a good idea to use an abbreviation as a title? I think it looks really weird.--{{User:Prezintenden/sig}}
:Agreed, actually. But because there is no cannon name, we just use "HP" almost everywhere on the wiki. Although if we are going to move it to "Health Points", or "Health", I'm all in favor. — '''{''[[User:Espyo|Espyo]]''<sup>[[User talk:Espyo|T]]</sup>}''' 08:05, 3 November 2013 (EST)
:Agreed, actually. But because there is no cannon name, we just use "HP" almost everywhere on the wiki. Although if we are going to move it to "Health Points", or "Health", I'm all in favor. — '''{''[[User:Espyo|Espyo]]''<sup>[[User talk:Espyo|T]]</sup>}''' 08:05, 3 November 2013 (EST)
:I'm for 'Health' too. <span style="font-family:times;color:#080">'''''[[User:Greenpickle|G]][[User talk:Greenpickle|<span style="color:#050">P</span>]]'''''</span> 11:45, 3 November 2013 (EST)
== Health units of leaders throughout the series ==
Probably insignificant addition but I think it'd be nice to note the health of the leaders throughout the series.
I've only done a small contribution to this myself but I believe Captain Olimar in Pikmin 1 has 2000 health.
Using the Puffstool to transform a non-red Pikmin and letting it wail on me until I am at 3/4 health, I counted 50 hits to go to 3/4.
Yellow/Blue deals 10 damage per hit, if I understand, so it would take 200 hits to kill Olimar from Puffmin.
If it's difficult to search through code for specific leader health, maybe find out about certain enemies' damage values against a captain and count hits there? If I remember correctly, a leader being affected by an enemy's "shaking off" move deals a tiny sliver in Pikmin 2, it would probably take a long time but I think it could work.

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