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:Fire hazards and water from Goolix definitely kill them a lot faster, one of the reasons why I think Red Pikmin are a lot less useful in Pikmin 2. {{user:Jimbo Jambo/sig}}
:Fire hazards and water from Goolix definitely kill them a lot faster, one of the reasons why I think Red Pikmin are a lot less useful in Pikmin 2. {{user:Jimbo Jambo/sig}}


==Sample video name==
== ==
I watched the sample video on the title screen in Pikmin 2 (If you wait for awhile, it will show a video...), and it refered to the Poison as Gas. It was the one where Louie did something bad, Olimar saved the Pikmin, and then It said Gas = Bad, and Shock = Bad, so I changed the hazard names from Poison and Electricity to Gas and Shock. {{User:Killerbreadbug72/sig}}
I watched the sample video on the title screen in Pikmin 2 (If you wait for awhile, it will show a video...), and it refered to the Poison as Gas. It was the one where Louie did something bad, Olimar saved the Pikmin, and then It said Gas = Bad, and Shock = Bad, so I changed the hazard names from Poison and Electricity to Gas and Shock. {{User:Killerbreadbug72/sig}}


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:His reason was provided in the [http://pikmin.wikia.com/index.php?title=Hazards&diff=35075&oldid=35071 edit summary], and he's right, that probably is the wrong place for it. I believe we had a page about enemies sometimes speeding up at sunset, but it may have been deleted for there not being enough to say about it, but I don't actually remember. Perhaps we should made a "Sunset glitches" article to describe all of the glitches that happen at the end of the day. {{user:Jimbo Jambo/sig}} 19:28, 29 January 2009 (UTC)
:His reason was provided in the [http://pikmin.wikia.com/index.php?title=Hazards&diff=35075&oldid=35071 edit summary], and he's right, that probably is the wrong place for it. I believe we had a page about enemies sometimes speeding up at sunset, but it may have been deleted for there not being enough to say about it, but I don't actually remember. Perhaps we should made a "Sunset glitches" article to describe all of the glitches that happen at the end of the day. {{user:Jimbo Jambo/sig}} 19:28, 29 January 2009 (UTC)


Hey, in Pikmin 1 Olimar can punch the fire geysers and it looks as if he's dealing damage. Is he? I haven't tried it, but maybe you can put them off. <span style="border:2px dashed #FF0000;background-color:yellow">[[File:Orangebulborb.jpg|40px]][[User:Snakeboss14|<span title="Visit my userpage and vote in my polls!" style="color:green">''Snake''</span>]][[User talk:Snakeboss14|<span title = "Visit my talk page and leave a comment!" style = "color:blue">''boss14''</span>]][[File:P2 Hairy Bulborb Artwork.jpg|40px]]</span>
Hey, in Pikmin 1 Olimar can punch the fire geysers and it looks as if he's dealing damage. Is he? I haven't tried it, but maybe you can put them off. <span style="border:2px dashed #FF0000;background-color:yellow">[[File:Orangebulborb.jpg|40px]][[User:Snakeboss14|<span title="Visit my userpage and vote in my polls!" style="color:green">''Snake''</span>]][[User talk:Snakeboss14|<span title = "Visit my talk page and leave a comment!" style = "color:blue">''boss14''</span>]][[File:Hairybulborb.jpg|40px]]</span>


==Enemies==
==Enemies==
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I suggest the icons used on the [[:Template:Infobox cave|cave infobox]] be improved. I don't want to offend the original creator of those icons, and they are quite comprehensible, but I'm suggesting we try creating vectorial images for them. I'll take a shot and try to make one or two vectorial images of some hazards and see how they look. '''{''[[User:Espyo|Espyo]]''<sup>[[User talk:Espyo|T]]</sup>}''' 15:29, 12 October 2010 (EDT)
I suggest the icons used on the [[:Template:Infobox cave|cave infobox]] be improved. I don't want to offend the original creator of those icons, and they are quite comprehensible, but I'm suggesting we try creating vectorial images for them. I'll take a shot and try to make one or two vectorial images of some hazards and see how they look. '''{''[[User:Espyo|Espyo]]''<sup>[[User talk:Espyo|T]]</sup>}''' 15:29, 12 October 2010 (EDT)


That'd be nice. Maybe for the obstacle icons too? {{User:Volatile Dweevil/Sig}}
That'd be nice. Maybe for the obstacle icons too? {{User:Volatile Dweevil/Vol2}}


:Oh, of course. I forgot to mention the obstacles. Either way, I've done everything. Uploading ATM... '''{''[[User:Espyo|Espyo]]''<sup>[[User talk:Espyo|T]]</sup>}''' 18:43, 12 October 2010 (EDT)
:Oh, of course. I forgot to mention the obstacles. Either way, I've done everything. Uploading ATM... '''{''[[User:Espyo|Espyo]]''<sup>[[User talk:Espyo|T]]</sup>}''' 18:43, 12 October 2010 (EDT)


::I like the new images, good job. {{User:Volatile Dweevil/Sig}}
::I like the new images, good job. {{User:Volatile Dweevil/Vol2}}


:::::Ok, done... But 4 (at least) of the icons don't show up correctly. Electricity (), the red X (), black gates () and white gates () don't show up at all; and the high ledge icon () and buried treasure () are incorrect. They should display some grass and an arrow. If one clicks on an image, one can see what was supposed to show. If the wiki doesn't fix it by tomorrow, I'll try to see what the problem is.'''{''[[User:Espyo|Espyo]]''<sup>[[User talk:Espyo|T]]</sup>}''' 19:28, 12 October 2010 (EDT)
:::::Ok, done... But 4 (at least) of the icons don't show up correctly. Electricity (), the red X (), black gates () and white gates () don't show up at all; and the high ledge icon () and buried treasure () are incorrect. They should display some grass and an arrow. If one clicks on an image, one can see what was supposed to show. If the wiki doesn't fix it by tomorrow, I'll try to see what the problem is.'''{''[[User:Espyo|Espyo]]''<sup>[[User talk:Espyo|T]]</sup>}''' 19:28, 12 October 2010 (EDT)


::::::Hmm, that's weird. I didn't notice the missing ones, of course, but the non-glitchy ones do look really nice. {{User:Volatile Dweevil/Sig}}
::::::Hmm, that's weird. I didn't notice the missing ones, of course, but the non-glitchy ones do look really nice. {{User:Volatile Dweevil/Vol2}}


So, did you find what the problem is? {{User:Snakeboss14/sig}}
So, did you find what the problem is? {{User:Snakeboss14/sig}}
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[[User:Pikmin1254|<b><span style="color:blue;">Pikmin</span></b>]][[User talk:Pikmin1254|<b><span style="color:#800080;">1254]]</span></b>
[[User:Pikmin1254|<b><span style="color:blue;">Pikmin</span></b>]][[User talk:Pikmin1254|<b><span style="color:#800080;">1254]]</span></b>


:::[[Emergence Cave]] is hazard and obstacle-less, a few others are obstacle-less as well. {{User:Volatile Dweevil/Sig}}
:::[[Emergence Cave]] is hazard and obstacle-less, a few others are obstacle-less as well. {{User:Volatile Dweevil/Vol2}}


::::I think it would be better to just leave it blank if there are no hazards.  Anyone agree? <span style="font-family:times;">'''''[[User:Greenpickle|<span style="color:#080;">G</span>]][[User talk:Greenpickle|<span style="color:#050;">P</span>]]'''''</span>
::::I think it would be better to just leave it blank if there are no hazards.  Anyone agree? <span style="font-family:times;">'''''[[User:Greenpickle|<span style="color:#080;">G</span>]][[User talk:Greenpickle|<span style="color:#050;">P</span>]]'''''</span>
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:::::Well, isn't it? Or is someone planning to make a 'no-hazard' hazard-icon?--{{User:Prezintenden/sig}}
:::::Well, isn't it? Or is someone planning to make a 'no-hazard' hazard-icon?--{{User:Prezintenden/sig}}


::::::@Green - Sure. {{User:Volatile Dweevil/Sig}}
::::::@Green - Sure. {{User:Volatile Dweevil/Vol2}}


::::::Prez: that's what I think the X (Template:X, File:redx.png, File:X.svg) is meant to be for. <span style="font-family:times;">'''''[[User:Greenpickle|<span style="color:#080;">G</span>]][[User talk:Greenpickle|<span style="color:#050;">P</span>]]'''''</span>
::::::Prez: that's what I think the X (Template:X, File:redx.png, File:X.svg) is meant to be for. <span style="font-family:times;">'''''[[User:Greenpickle|<span style="color:#080;">G</span>]][[User talk:Greenpickle|<span style="color:#050;">P</span>]]'''''</span>
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:Well, thinking about it, there's really not much point in adding a "'no-hazard' hazard icon" --[[User:Prezintenden|Prezintenden]]. Writing "None" is fine, is it not? '''{''[[User:Espyo|Espyo]]''<sup>[[User talk:Espyo|T]]</sup>}''' 18:35, 14 October 2010 (EDT)
:Well, thinking about it, there's really not much point in adding a "'no-hazard' hazard icon" --[[User:Prezintenden|Prezintenden]]. Writing "None" is fine, is it not? '''{''[[User:Espyo|Espyo]]''<sup>[[User talk:Espyo|T]]</sup>}''' 18:35, 14 October 2010 (EDT)


Yeah, probably is. I was in a hurry to get it done, we probably don't need it. {{User:Volatile Dweevil/Sig}}
Yeah, probably is. I was in a hurry to get it done, we probably don't need it. {{User:Volatile Dweevil/Vol2}}


== New images ==
== New images ==


I recently started ripping things straight from Pikmin 2, and I have rips of the high scores things, kinda like this one: [[file:P2 Result Illustration (3).png]]
I recently started ripping things straight from Pikmin 2, and I have rips of the high scores things, kinda like this one: [[file:Battle.png]]




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:They're most likely not, but it's still one of the dangers players should be aware about. &mdash; '''{''[[User:Espyo|Espyo]]''<sup>[[User talk:Espyo|T]]</sup>}''' 10:59, March 5, 2023 (EST)
:They're most likely not, but it's still one of the dangers players should be aware about. &mdash; '''{''[[User:Espyo|Espyo]]''<sup>[[User talk:Espyo|T]]</sup>}''' 10:59, March 5, 2023 (EST)
:Also keep in mind that it's only a hazard in the first game, so it wouldn't be in the code of later games. &mdash; [[User:Soprano|'''Soprano''']]<sub>[[User talk:Soprano|''(talk)'']]</sub> 02:23, March 13, 2023 (EDT)
::Yeah, I figured it would only be in the code of the first game. Unfortunately, the code of the first game was an enigma wrapped in a mystery the last time I was up-to-date on the hacking scene. Would be interesting to see if, say, [[Fiery Blowhogs|Fiery Blowhog]] or spouts of fire could be switched around. The havoc water would wreak... --
<span style="font-family:times;color:#080">'''''[[User:Amnesiacjournal|Amnesiac]][[File:User_avatar_amnesiacjournal.png|40px]][[User talk:Amnesiacjournal|<span style="color:#050">Journal</span>]]'''''</span> 03:04, March 13, 2023 (EDT)
==Where did the spanish name came from?==
I'm not aware of any use of the term "hazard" in any Pikmin game, aside from Hazard Training, so maybe it came from a guide, or i'm just very dumb, but i'm just intrigued from where the spanish name came from [[User:Kebbo|''Kebbo'']]<sub>[[User talk:Kebbo|''(talk)'']]
:Hazard is used on the wiki as a descriptor noun, not as a proper noun per se. I don't think it's necessarily a thing recognized by the games, or even named in them. So I don't know where the Spanish name came from. I think you can remove it. &mdash; '''{''[[User:Espyo|Espyo]]''<sup>[[User talk:Espyo|T]]</sup>}''' 15:05, April 5, 2023 (EDT)
== Gas ==
In Pikmin 4, the Toady Bloyster emits a black gas that causes Pikmin to scramble and panic. It goes away after a while and doesn't cause any damage though, so is it a different hazard or is it just Panic? [[User:GoldPikmin|GoldPikmin]] ([[User talk:GoldPikmin|talk]]) 16:15, September 17, 2023 (EDT)

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