Editing Talk:HUD
Jump to navigation
Jump to search
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 3: | Line 3: | ||
:Those are some very nice screenshots. Varied, and well thought out! For the article's body, I say we should try to use images in which there is only a black background behind the different HUD elements. I think this is only really plausible inside caves, and even then, only inside some of them. If we can't, then we'll crop the elements from your images and use those. In the meantime, you can put your images on the article's gallery. Might be wise to split the gallery by game. — '''{''[[User:Espyo|Espyo]]''<sup>[[User talk:Espyo|T]]</sup>}''' 05:06, 28 October 2015 (EDT) | :Those are some very nice screenshots. Varied, and well thought out! For the article's body, I say we should try to use images in which there is only a black background behind the different HUD elements. I think this is only really plausible inside caves, and even then, only inside some of them. If we can't, then we'll crop the elements from your images and use those. In the meantime, you can put your images on the article's gallery. Might be wise to split the gallery by game. — '''{''[[User:Espyo|Espyo]]''<sup>[[User talk:Espyo|T]]</sup>}''' 05:06, 28 October 2015 (EDT) | ||
::Thanks for the words. I'll sort out the gallery tomorrow- tomorrow West Australian Standard Time, of course. The main intent of the image gathering, though, was to include the actual information inside the article content, something I wasn't as confident in as adding to the gallery in terms of wiki formatting (this article seems to be using more complicated formats than what I'm familiar with). As for the black backgrounds... just tell me what the most significant parts of the HUD are, and I'll try to see if I can find somewhere to put them against a black background ([[Clockwork Chasm]] and the abyss levels in Bingo Battle sound like good places to start). [[User:Phineas81707|Phineas81707]] ([[User talk:Phineas81707|talk]]) 10:57, 28 October 2015 (EDT) | ::Thanks for the words. I'll sort out the gallery tomorrow- tomorrow West Australian Standard Time, of course. The main intent of the image gathering, though, was to include the actual information inside the article content, something I wasn't as confident in as adding to the gallery in terms of wiki formatting (this article seems to be using more complicated formats than what I'm familiar with). As for the black backgrounds... just tell me what the most significant parts of the HUD are, and I'll try to see if I can find somewhere to put them against a black background ([[Clockwork Chasm]] and the abyss levels in Bingo Battle sound like good places to start). [[User:Phineas81707|Phineas81707]] ([[User talk:Phineas81707|talk]]) 10:57, 28 October 2015 (EDT) | ||