Editing Talk:Glitches in Pikmin 2
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# The game then, after some time, attempted to resolve the tilting by deleting out-of-bounds objects. This... Did not bode well for our Pikmin. | # The game then, after some time, attempted to resolve the tilting by deleting out-of-bounds objects. This... Did not bode well for our Pikmin. | ||
This was the NTSC-U, GameCube version of Pikmin 2. We, admittedly, don't know much about the inner workings of Pikmin 2, and we'd appreciate if someone could potentially help explain this. --[[User:Camwoodstock|Camwoodstock]] ([[User talk:Camwoodstock|talk]]) 15:12, July 5, 2023 (EDT) | This was the NTSC-U, GameCube version of Pikmin 2. We, admittedly, don't know much about the inner workings of Pikmin 2, and we'd appreciate if someone could potentially help explain this. --[[User:Camwoodstock|Camwoodstock]] ([[User talk:Camwoodstock|talk]]) 15:12, July 5, 2023 (EDT) | ||