Editing Talk:Glitches in Pikmin 2

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::Now that you mention it, I'm pretty sure they did overlap. That's not normal at all; thank you for opting to test it.
::Now that you mention it, I'm pretty sure they did overlap. That's not normal at all; thank you for opting to test it.
::Also I keep seeing an oddity in Purple Pikmin that I don't think is a glitch but just an unexplained peculiarity. When you throw them on to any type of Dwarf Bulborb they home in and instantly crush it, like other PIkmin. But often (if not every time) I find that Purple Pikmin latch onto the Bulborb even while it's dying; you can whistle them and they acknowledge the whistle but they don't actually come back until the Dwarf Bulborb is finished with its dying animation. I found this does not happen if another enemy is nearby; the Purple Pikmin will attack that enemy instead. And so far I've only found this to be true with Dwarf Bulborbs and that specific dying animation. Would you call that a glitch or just something unique to Purple Pikmin, perhaps emphasizing their weight? [[User:Scruffy|Scruffy]] ([[User talk:Scruffy|talk]]) 13:10, 12 August 2015 (EDT)
::Also I keep seeing an oddity in Purple Pikmin that I don't think is a glitch but just an unexplained peculiarity. When you throw them on to any type of Dwarf Bulborb they home in and instantly crush it, like other PIkmin. But often (if not every time) I find that Purple Pikmin latch onto the Bulborb even while it's dying; you can whistle them and they acknowledge the whistle but they don't actually come back until the Dwarf Bulborb is finished with its dying animation. I found this does not happen if another enemy is nearby; the Purple Pikmin will attack that enemy instead. And so far I've only found this to be true with Dwarf Bulborbs and that specific dying animation. Would you call that a glitch or just something unique to Purple Pikmin, perhaps emphasizing their weight? [[User:Scruffy|Scruffy]] ([[User talk:Scruffy|talk]]) 13:10, 12 August 2015 (EDT)
:::Ok, it's on my todo list, but who knows when I'll take care of it. A lot of people already realized that about Purples, but not about how they home in to different enemies instead. I honestly wouldn't know what to call it. It seems deliberate. The Purple stands there and looks at the enemy below it. Does the same happen with other one-hit-ko-from-the-back enemies, like mandiblards? &mdash; '''{''[[User:Espyo|Espyo]]''<sup>[[User talk:Espyo|T]]</sup>}''' 14:10, 12 August 2015 (EDT)
== Spicy Bitter rocks ==
User [[User:WhoTheFlower|WhoTheFlower]] added this glitch to the main page, but with no information. Given how insane the glitch is, and how nobody's ever heard of anything similar, and how there's no real way to reproduce it or any documentation, it shouldn't go in the main page. Maybe one day if it gets reproduced, it can be added, but for now, it could well be some hardware problem that caused it. I've moved the glitch from the main page here, so it's still documented anyway. &mdash; '''{''[[User:Espyo|Espyo]]''<sup>[[User talk:Espyo|T]]</sup>}''' 17:13, 19 March 2018 (EDT)
{{glitch | reproducibility = Unknown | consequences = Very Helpful | p2 = Yes | npcp2 = unknown |
| effects = makes the pikmin start attacking the ground as if there were rocks there, [[nectar]], [[ultra-bitter spray]], and [[ultra-spicy spray]] pop out crazily like with normal rocks but with more than a few.
| howto = Go to [[Awakening Wood]] unknown steps, then go to Hole of heroes, break eggs and walk past the hole pikmin will start breaking rocks that don't exist.
| notes = Did not record this glitch but it did give me a lot of Nectar, USS, and UBS, could be useful in speedruns if it could be reproduced easily.
}}
:Hah! I asked around to see if anybody heard of any similar glitch, and I instantly got told that this was likely just an encounter with the [[Ujadani]]. I completely forgot about them, for a second! &mdash; '''{''[[User:Espyo|Espyo]]''<sup>[[User talk:Espyo|T]]</sup>}''' 17:19, 19 March 2018 (EDT)
== Onion menu/End of day cutscene crash ==
I was playing ''Pikmin 2'' a while back, when, on the third day, I checked the Onion to deposit Pikmin at the same time the screen was fading out to show the cutscene that explained the end of the day. The screen had either just turned or almost turned pitch-black when the Onion menu came up, making the screen fully visible again while I messed with the menu. When I closed the Onion menu, the game crashed. This glitch is probably easily reproduced, but I don't have the means to record proof of it working. My suggested method to reproduce it would be:
-Get to the third day.
-When it nears the time for the "Hurry up!" message before sunset, enter a cave and exit it. This saves the game partway through the day, allowing several tries if necessary.
-Make sure you're standing under the Onion when the message appears.
-When the screen starts to fade out, press A to open the Onion menu.
-Close the menu. The game should crash.
I don't know the exact timing on pressing A, but I believe the time I happened to press it was when the screen was fading out. If anyone can reproduce this, it'd be greatly appreciated. {{unsigned|Bogeynator}}
:That sounds like a typical Pikmin 2 glitch for sure! I want to investigate that crash and a couple of other crashes brought about recently, so it'll all be documented soon, hopefully. &mdash; '''{''[[User:Espyo|Espyo]]''<sup>[[User talk:Espyo|T]]</sup>}''' 11:14, 20 January 2019 (EST)
== Glitches to analyze ==
# On that cave unit with a pool, in "tile"-themed sublevels, if the research pod is near that pool, the Pikmin deliver something, and then return to a leader that's in the pool, they will stay underwater in the pool without drowning. &mdash; '''{''[[User:Espyo|Espyo]]''<sup>[[User talk:Espyo|T]]</sup>}''' 12:05, May 31, 2022 (EDT)
== Weird instance of tilting ==
So, we've been doing a Pikmin 2 challenge run recently, and encountered a very strange instance of tilting that... Well, its strangeness is twofold. We, fortunately, got footage of it, and we've posted it [https://youtu.be/g4ZVB5KXbLE here]. But to summarize:
# The object didn't tilt by falling from a high distance, but instead seemingly by being pushed by another object. The two hitboxes, evidently, disagreed with one another. Notably, this was on the [[Hole of Beasts]] Sublevel 4, which is entirely flat, so falling isn't even possible here.
# The game then, after some time, attempted to resolve the tilting by deleting out-of-bounds objects. This... Did not bode well for our Pikmin.
This was the NTSC-U, GameCube version of Pikmin 2. We, admittedly, don't know much about the inner workings of Pikmin 2, and we'd appreciate if someone could potentially help explain this. --[[User:Camwoodstock|Camwoodstock]] ([[User talk:Camwoodstock|talk]]) 15:12, July 5, 2023 (EDT)
== Pikmin thrown through floor ==
I got to the record button too late to show it, but while near buried Pikmin on Sublevel 8 of the Subterranean Complex, I pressed the A button to throw more Pikmin into a Candypop Bud that had not been fully expended by converting Pikmin; not only were the buried Pikmin accidentally plucked and spawned in the pit, but Pikmin that I threw by continuing to press the A button also clipped through the floor and immediately died. This happened on the US version of Pikmin 2 for Switch. --
<span style="font-family:times;color:#080">'''''[[User:Amnesiacjournal|Amnesiac]][[File:User_avatar_amnesiacjournal.png|40px]][[User talk:Amnesiacjournal|<span style="color:#050">Journal</span>]]'''''</span> 17:29, July 5, 2023 (EDT)

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