Editing Talk:Enemy
Jump to navigation
Jump to search
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 36: | Line 36: | ||
Currently in the list of enemies by game, [[boss]]es have their names in '''bold'''. This might be useful for navigation, but the ambiguity of what counts as a boss in ''Pikmin'' and ''Pikmin 4'' leads to disagreements over what enemies should have bold text. Should the bold text be removed for all games, just these two games, or retained? — [[User:Soprano|'''Soprano''']]<sub>[[User talk:Soprano|''(talk)'']]</sub> 01:21, October 14, 2024 (EDT) | Currently in the list of enemies by game, [[boss]]es have their names in '''bold'''. This might be useful for navigation, but the ambiguity of what counts as a boss in ''Pikmin'' and ''Pikmin 4'' leads to disagreements over what enemies should have bold text. Should the bold text be removed for all games, just these two games, or retained? — [[User:Soprano|'''Soprano''']]<sub>[[User talk:Soprano|''(talk)'']]</sub> 01:21, October 14, 2024 (EDT) | ||
We have ''italics'' and ''''bold itaclis''''. We could use those as a key to distinguish between different types of bosses, like we already do with '''bold''' text. -[[User:Gulliblepikmin|Gulliblepikmin]] 04:19, October 14, 2024 (EDT) | |||