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:I second what both Twins1105 and Dolphinius have said. -[[User:Gulliblepikmin|Gulliblepikmin]] 16:51, August 30, 2024 (EDT)
:I second what both Twins1105 and Dolphinius have said. -[[User:Gulliblepikmin|Gulliblepikmin]] 16:51, August 30, 2024 (EDT)
== Farewell ==
It seems you all despise the treasure hunts and (no  offence to you) this wiki is boring, I found the treasure hunts fun, but you all don't seem to like them. Except me to come on as a n alt account but no more treasure hunts. Goodbye Pikipedia, I will miss you [[Special:Contributions/80.233.73.66|80.233.73.66]] 16:58, August 30, 2024 (EDT)
== About listing the Gildemander Gold as an enemy ==
Firstly, [[Piklopedia (Pikmin 4)|the piklopedia page]] exists, so there's no need to have the same things here, unless all enemies Already are in the piklopedia. Secondly, Oatchi will look at an enemy in a specific way, and he looks at the gold in the same way. Thirdly, the history and Stats section in the Tablet lists creatures defeated, and it counts the Gildemander Gold. Soprano, please explain Why you undid. [[User:Mama09001|Mama09001]] ([[User talk:Mama09001|talk]]) 00:31, September 5, 2024 (EDT)
:I don't think it makes sense to consider the gold pieces of the Gildemander and Gildemandwee to be enemies. They have some properties of enemies, as you've described, but no-one would expect to find them in a list of enemies. The list of enemies in this article is primarily for the purpose of navigating the wiki, not for listing every enemy-type object in each game. I do think the facts you've said should be documented more prominently than they currently are, but adding the gold pieces to the list of enemies is not the right way to do this. &mdash; [[User:Soprano|'''Soprano''']]<sub>[[User talk:Soprano|''(talk)'']]</sub> 01:15, September 5, 2024 (EDT)
::Ok, i that makes sense. [[User:Mama09001|Mama09001]] ([[User talk:Mama09001|talk]]) 04:11, September 5, 2024 (EDT)
== Bosses and bold text ==
Currently in the list of enemies by game, [[boss]]es have their names in '''bold'''. This might be useful for navigation, but the ambiguity of what counts as a boss in ''Pikmin'' and ''Pikmin 4'' leads to disagreements over what enemies should have bold text. Should the bold text be removed for all games, just these two games, or retained? &mdash; [[User:Soprano|'''Soprano''']]<sub>[[User talk:Soprano|''(talk)'']]</sub> 01:21, October 14, 2024 (EDT)
:We have ''italics'' and ''''bold itaclis''''. We could use those as a key to distinguish between different types of bosses, like we already do with '''bold''' text. -[[User:Gulliblepikmin|Gulliblepikmin]] 04:19, October 14, 2024 (EDT)
::I think that ''italics'' should be used for bosses acording to the game, like the flint beetle and candypop bud in pikmin 1, '''bold text''' should be used for bosses acording to the community, like the puffstool and smoky progg in pikmin 1, and '''''bold italics''''' should be used for bosses acording to both the game and community, like the beady long legs and the emperor/soverign bulblax in pikmin 1. [[User:Mama09001|Mama09001]] ([[User talk:Mama09001|talk]]) 07:07, October 14, 2024 (EDT)
:::I don't really like that system as using one of the only three text modifiers we have on the enemies that both the game and fans consider bosses seems like a hell of a waste, considering how complicated 4 is when it comes to bosses. Enemies that are only labelled as a boss internally when they clearly aren't ever supposed to be one in-game also doesn't seem like a particularly good thing to classify as it's pretty irrelevant to both the final products themselves, and to what's mostly a quick navigation section like the one we're talking about. -[[User:Gulliblepikmin|Gulliblepikmin]] 08:14, October 14, 2024 (EDT)

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