Editing Talk:Electrode
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Is the name "Electrode" conjectural? I'm pretty sure I've never seen the name "Electrode" in the game, but this article doesn't say it's conjecturual. If it's not, what's the source of the name?--[[User: Ben|Ben]] ([[User talk:Ben|talk]]) | Is the name "Electrode" conjectural? I'm pretty sure I've never seen the name "Electrode" in the game, but this article doesn't say it's conjecturual. If it's not, what's the source of the name?--[[User: Ben|Ben]] ([[User talk:Ben|talk]]) | ||
:Good question. Can't you lock-on to it in-game? Because the file <code>WorkObject_Nickname.msbt</code> has the names for the "workable" objects in the game, and Electrode is definitely there. I think this page was created before people started checking the Pikmin 3 game files... — '''{''[[User:Espyo|Espyo]]''<sup>[[User talk:Espyo|T]]</sup>}''' 14:58, 18 September 2018 (EDT) | :Good question. Can't you lock-on to it in-game? Because the file <code>WorkObject_Nickname.msbt</code> has the names for the "workable" objects in the game, and Electrode is definitely there. I think this page was created before people started checking the Pikmin 3 game files... — '''{''[[User:Espyo|Espyo]]''<sup>[[User talk:Espyo|T]]</sup>}''' 14:58, 18 September 2018 (EDT) | ||
You can't lock on to electrodes. Also, what are "Workable" objects? --[[User: Ben|Ben]] ([[User talk:Ben|talk]]) | |||